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Dexterity: Difference between revisions

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(Corrected The Graceful Cloth description. It previously said "grants advantage on Dexterity checks" but it grants advantage on Dexterity saving throws, not ability checks.)
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{{quote|Agility, reflexes, and balance.}}
{{PageSeo
 
| description = Dexterity is an ability score and a key ability of Rogues, Rangers, Monks, and other wielders of finesse weapons.
[[File:Dexterity Score Icon.png|frameless|left|150px]]
| image = Dexterity Score Icon.png
 
}}
'''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons.
'''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons.


Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]].
Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]].
 
{{Quote ability|{{PAGENAME}}}}
{{clear}}


{{TOC|limit=3}}
{{TOC|limit=3}}


== Dexterity modifier chart ==
== Dexterity modifier chart ==
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.


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The following [[feats]] can increase Dexterity up to a {{em|base}} value of 20:
The following [[feats]] can increase Dexterity up to a {{em|base}} value of 20:


* [[Resilient]]: +1 to any chosen ability
* [[Athlete]]: +1 to either Strength or Dexterity
* [[Athlete]]: +1 to either Strength or Dexterity
* [[Lightly Armoured]] +1 to either Strength or Dexterity
* [[Lightly Armoured]] +1 to either Strength or Dexterity
* [[Moderately Armoured]] +1 to either Strength or Dexterity
* [[Resilient]]: +1 to any chosen ability
* [[Weapon Master]] +1 to either Strength or Dexterity
* [[Weapon Master]] +1 to either Strength or Dexterity


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=== Affecting Dexterity ===
=== Affecting Dexterity ===


The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:
The following item sets the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:


{{list style none |
{{list style none |
* {{RarityItem|Gloves of Dexterity|40}} sets Dexterity to 18
* {{MdRarityItem|Gloves of Dexterity}} sets Dexterity to 18
}}
}}


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{{list style none |
{{list style none |
* {{RarityItem|The Graceful Cloth|40}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity saving throws.
* {{MdRarityItem|Nimblefinger Gloves}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]].
* {{RarityItem|Nimblefinger Gloves|40}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]].
* {{MdRarityItem|The Graceful Cloth}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity checks.
}}
}}


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{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* {{RarityItem|Frayed Drow Hood|40}}
* {{MdRarityItem|Boots of Persistence}}
* {{RarityItem|Leather Helmet|40}}
* {{MdRarityItem|Boots of Psionic Movement}}
* {{RarityItem|Hedge Wanderer Armour|40}}
* {{MdRarityItem|Breastplate +2}}
* {{RarityItem|Hide Armour +1|40}}
* {{MdRarityItem|Chain Shirt +2}}
* {{RarityItem|Covert Cowl|40}}
* {{MdRarityItem|Covert Cowl}}
* {{RarityItem|Helmet of Arcane Acuity|40}}
* {{MdRarityItem|Frayed Drow Hood}}
* {{RarityItem|Breastplate +2|40}}
* {{MdRarityItem|Hedge Wanderer Armour}}
* {{RarityItem|Chain Shirt +2|40}}
* {{MdRarityItem|Helmet of Grit}}
* {{RarityItem|Hide Armour +2|40}}  
* {{MdRarityItem|Helmet of Arcane Acuity}}
* {{RarityItem|Leather Armour +2|40}}
* {{MdRarityItem|Hide Armour +1}}
* {{RarityItem|Slinging Shoes|40}}
* {{MdRarityItem|Hide Armour +2}}  
* {{RarityItem|Helmet of Grit|40}}
* {{MdRarityItem|Leather Armour +2}}
* {{RarityItem|Boots of Persistence|40}}
* {{MdRarityItem|Leather Helmet}}
* {{RarityItem|Boots of Psionic Movement|40}}
* {{MdRarityItem|Slinging Shoes}}
* {{MdRarityItem|The Graceful Cloth}}
{{div col end}}
{{div col end}}


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{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{RarityItem|Elven Chain|40}}
* {{MdRarityItem|Acrobat Shoes}}
* {{RarityItem|Acrobat Shoes|40}}
* {{MdRarityItem|Elven Chain}}
* {{RarityItem|Ketheric's Shield|40}}
* {{MdRarityItem|Ketheric's Shield}}
{{div col end}}
{{div col end}}


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{{list style none |
{{list style none |
* {{RarityItem|Reaper's Embrace|40}} if the [[Reaper's Rigidity]] passive feature is activated
* {{MdRarityItem|Reaper's Embrace}} if the [[Reaper's Rigidity]] passive feature is activated
}}
}}


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{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{RarityItem|Hedge Wanderer Armour|40}}
* {{MdRarityItem|Breastplate +2}}
* {{RarityItem|Hide Armour +1|40}}
* {{MdRarityItem|Chain Shirt +2}}
* {{RarityItem|Breastplate +2|40}}
* {{MdRarityItem|Hedge Wanderer Armour}}
* {{RarityItem|Chain Shirt +2|40}}
* {{MdRarityItem|Hide Armour +1}}
* {{RarityItem|Hide Armour +2|40}}
* {{MdRarityItem|Hide Armour +2}}
* {{RarityItem|Leather Armour +2|40}}
* {{MdRarityItem|Leather Armour +2}}
{{div col end}}
{{div col end}}


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{{list style none |
{{list style none |
* {{RarityItem|The Graceful Cloth|40}}
* {{MdRarityItem|The Graceful Cloth}}
}}
}}


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{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{RarityItem|Sharpened Snare Cuirass|40}}
* {{MdRarityItem|Armour of Agility}}
* {{RarityItem|Yuan-Ti Scale Mail|40}}
* {{MdRarityItem|Sharpened Snare Cuirass}}
* {{RarityItem|Unwanted Masterwork Scalemail|40}}
* {{MdRarityItem|Yuan-Ti Scale Mail}}
* {{RarityItem|Armour of Agility|40}}
* {{MdRarityItem|Unwanted Masterwork Scalemail}}
{{div col end}}
{{div col end}}



Latest revision as of 21:22, 15 November 2024

Dexterity is an ability score and a key ability of Rogues, Rangers, Monks, and other wielders of finesse weapons.

Dexterity affects your Acrobatics, Sleight of Hand, and Stealth skills, as well as your attack rolls for ranged weapons and finesse weapons. It also affects your Initiative and Armour Class.

Dexterity modifier chart[edit | edit source]

Baldur's Gate 3 uses the Point Buy ruleset.

Ability score modifier chart
Ability score Modifier value Ability score Modifier value
1 -5 16-17 +3
2-3 -4 18-19 +4
4-5 -3 20-21 +5
6-7 -2 22-23 +6
8-9 -1 24-25 +7
10-11 +0 26-27 +8
12-13 +1 28-29 +9
14-15 +2 30 +10

Ways to increase[edit | edit source]

The following items/entities can be consumed/used for a permanent bonus to Dexterity:

The following feats can increase Dexterity up to a base value of 20:

Related items[edit | edit source]

Affecting Dexterity[edit | edit source]

The following item sets the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:

The following items increase Dexterity while equipped:

Affecting saving throws[edit | edit source]

The following items add a +1 to Dexterity saving throws:

The following items provide advantage on Dexterity saving throws:

The following item causes disadvantage on Dexterity saving throws:

Affecting Dexterity checks[edit | edit source]

The following items grant the passive feature Balance, which grants a +1 bonus to Dexterity ability checks:

The following item provides advantage on Dexterity ability checks:

Benefiting from Dexterity[edit | edit source]

The following pieces of medium armour have the Exotic Material feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour: