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Areas: Difference between revisions

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{{under construction}}
An '''Area''' describes a space that has special effects on creatures that enter it. They can be generated by [[Items]], [[Spells]], or creature actions. Areas have properties that describe them.
An '''Area''' describes a space that has special effects on creatures that enter it. They can be generated by [[items]], [[spells]], or creature actions. Areas have properties that describe them.


== Area types ==
== Area types ==
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=== Surface ===
=== Surface ===
{{main|Surface}}
{{main|Surfaces}}
An area that exists as a flat layer on the floor. The effects of surfaces can be avoided by flying over them with things like {{SAI|Fly (class action)|Fly}} or {{SAI|Tempestuous Magic: Flight}}. Surfaces include {{Area|Acid (surface)}} surface or {{Area|Ice (surface)}} surface, and can also include spells such as {{SAI|Web}}. These areas can be examined in-game and will display as a Surface.
An area that exists as a flat layer on the floor. The effects of surfaces can be avoided by flying over them with things like {{SAI|Fly (class action)|Fly}} or {{SAI|Tempestuous Magic: Flight}}. Surfaces include {{Area|Acid}} surface or {{Area|Ice}} surface, and can also include spells such as {{SAI|Web}}. These areas can be examined in-game and will display as a Surface.


Examples of surfaces are: {{Area|Ice (surface)}}, {{Area|Acid (surface)}} and {{Area|Grease (surface)}}
Examples of surfaces are:  
* {{Area|Acid}}
* {{Area|Fire}}
* {{Area|Grease}}


=== Cloud ===
=== Cloud ===
{{main|Cloud}}
{{main|Clouds}}
An area that exists as a cloud above the floor. They can be blown away with {{SAI|Gust of Wind}}. These areas can be examined in-game and will display as a Cloud.
An area that exists as a cloud above the floor. They can be blown away with {{SAI|Gust of Wind}}. These areas can be examined in-game and will display as a Cloud.


Examples of clouds are: {{Area|Fog}}
Examples of clouds are:
* {{Area|Cloudkill}}
* {{Area|Fog}}


=== Summoned ===
=== Summoned ===
Areas that show up in the combat log as being summoned. Summoned areas generally work by applying a condition to creatures that enter them. Summoned areas can be placed on top of each other, but cannot stack with identical areas as a creature can only have one instance of the applied conditions at a time. These areas cannot be examined in-game, but may have a condition representing them found on their source spell different from the one applied when entering.
Areas that show up in the combat log as being summoned. Summoned areas generally work by applying a condition to creatures that enter them. Summoned areas can be placed on top of each other, but cannot stack with identical areas as a creature can only have one instance of the applied conditions at a time. These areas cannot be examined in-game, but may have a condition representing them found on their source spell different from the one applied when entering.


Examples of summoned areas are: {{Area|Hunger of Hadar (area)}}.
Examples of summoned areas are:
* {{Area|Hunger of Hadar}}.


== Area interactions ==
== Area interactions ==

Revision as of 19:27, 18 November 2024

An Area describes a space that has special effects on creatures that enter it. They can be generated by Items, Spells, or creature actions. Areas have properties that describe them.

Area types

There are different types of areas, which have different properties and interactions.

Surface

Main article: Surfaces

An area that exists as a flat layer on the floor. The effects of surfaces can be avoided by flying over them with things like Fly Fly or Tempestuous Magic: Flight Tempestuous Magic: Flight. Surfaces include Acid Acid surface or Ice Ice surface, and can also include spells such as Web Web. These areas can be examined in-game and will display as a Surface.

Examples of surfaces are:

Cloud

Main article: Clouds

An area that exists as a cloud above the floor. They can be blown away with Gust of Wind Gust of Wind. These areas can be examined in-game and will display as a Cloud.

Examples of clouds are:

Summoned

Areas that show up in the combat log as being summoned. Summoned areas generally work by applying a condition to creatures that enter them. Summoned areas can be placed on top of each other, but cannot stack with identical areas as a creature can only have one instance of the applied conditions at a time. These areas cannot be examined in-game, but may have a condition representing them found on their source spell different from the one applied when entering.

Examples of summoned areas are:

Area interactions

There are multiple types of interactions found in-game that can alter areas. These are found as the SurfaceChange() function. Not all interactions work with all surfaces, see "Interactions" on an area page to see what it interacts with and how.

These values are from ValueLists.txt:

Value Description Example Can be found on
None
Ignite Explodes the area or sets it on fire. Can explode Smokepowder and turn multiple surfaces into Fire. Fire Bolt Fire Bolt
Douse Extinguishes fire Can remove Fire Ray of Frost Ray of Frost
Electrify Makes the surface electric. Can turn Water into Electrified Water. Shocking Grasp Shocking Grasp
Deelectrify
Freeze Freezes the area. Can turn Water to Ice. Ray of Frost Ray of Frost
Melt Melt a surface. Can turn Ice to Water. Fire Bolt Fire Bolt
Vaporize Vaporizes a surface.
Condense
DestroyWater Destroys water Removes Water Destroy Water Destroy Water
Clear
Daylight Daylight Daylight
TurnHellfire
UnturnHellfire