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Whirlwind Attack: Difference between revisions
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| range ft = | | range ft = | ||
| aoe = sphere | | aoe = sphere | ||
| aoe m = | | aoe m = 2.2 | ||
| aoe ft = | | aoe ft = 7.2 | ||
| save = | | save = | ||
| attack roll = yes | | attack roll = yes | ||
Line 23: | Line 23: | ||
| class learns at level 11 = Hunter | | class learns at level 11 = Hunter | ||
| granted by feats = | | granted by feats = | ||
| notes = * This is used essentially in place of a normal melee attack. It can't hit party members, but it will hit other friendly NPCs. Otherwise, there is no drawback to using this over a normal melee attack. | | notes = | ||
* This is used essentially in place of a normal melee attack. It can't hit party members, but it will hit other friendly NPCs. Otherwise, there is no drawback to using this over a normal melee attack. | |||
* The radius is 2.2 m while the corrsponding ranged attack [[Volley]] has the range of 3 m. | |||
* [[Extra Reach]] does not increase the radius of Whirlwind. | |||
* Some properties of items are applied to every creature which is hit but some are applied only to a single creature. | |||
** There does not seem to be a ''simple'' rule which is hit if only a single creature is hit. | |||
** It is not obvious which properties apply to every and which only to a single creature. | |||
** A list of some useful properties which are applied to every hit enemy: | |||
*** {{MdRarityItem|Amulet of Bhaal}}: Bleed | |||
*** {{MdRarityItem|Bloodthirst}}: Piercing vulnerability | |||
*** {{MdRarityItem|Braindrain Gloves}}: Mental Fatigue | |||
*** [[Coatings]] excluding all toxins, Oil of Diminution (only Reduced, -1 Weapon Enchantment still applies to every roll), and Oil of Bane | |||
*** {{Cond|Encrusted with Frost}} | |||
*** {{MdRarityItem|Gloves of Baneful Striking}}: 1d4 penalty to saving throws | |||
*** {{MdRarityItem|Gloves of Power}}: Bane | |||
*** {{MdRarityItem|Helmet of Arcane Acuity}}: Arcane Acuity | |||
*** {{MdRarityItem|Jagged Spear}}: disadvantage on Constitution saves | |||
*** {{MdRarityItem|Loviatar's Scourge}}: AoE Necrotic damage | |||
*** {{MdRarityItem|Punch-Drunk Bastard}}: AoE Thunder damage | |||
*** {{Cond|Radiating Orb}} | |||
*** {{MdRarityItem|Ring of Spiteful Thunder}}: Daze | |||
*** {{MdRarityItem|Shattered Flail}}: healing | |||
*** [[Sussur]] weapons: Silence | |||
*** {{MdRarityItem|Sword of Chaos}}: healing | |||
*** {{MdRarityItem|The Skinburster}}: Force Conduit | |||
*** {{MdRarityItem|Vision of the Absolute}}: Blind | |||
*** {{MdRarityItem|Trident of the Waves}}: Wet | |||
** A list of some useful properties which are applied only to a single creature: | |||
*** The following [[Coatings]]: All toxins, Oil of Diminution (only Reduced, -1 Weapon Enchantment still applies to every roll), and Oil of Bane | |||
*** {{MdRarityItem|Hat of Fire Acuity}}: Arcane Acuity | |||
*** {{MdRarityItem|Hat of Storm Scion's Power}}: Arcane Acuity | |||
*** {{MdRarityItem|Nature's Snare}}: Ensnare | |||
*** {{Cond|Reverberation}} | |||
*** {{MdRarityItem|Ritual Axe}}: Bane | |||
*** {{MdRarityItem|Snowburst Ring}}: Ice surface | |||
*** {{MdRarityItem|Staff of the Ram}}: Stun | |||
}} | }} | ||
{{RangerNavbox}} | {{RangerNavbox}} |
Latest revision as of 21:38, 19 November 2024
Whirlwind Attack is a Hunter Ranger class action. This ability allows Hunters to attack an aoe radius with their melee attack rather than a single target.
Description
Strike out at all nearby foes, making separate Attack rolls against each target.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- Details
- Attack roll
- AoE: 2.2 m / 7.2 ft (Radius)
How to learn
Classes:
- Class level 11: Hunter
Notes
- This is used essentially in place of a normal melee attack. It can't hit party members, but it will hit other friendly NPCs. Otherwise, there is no drawback to using this over a normal melee attack.
- The radius is 2.2 m while the corrsponding ranged attack Volley has the range of 3 m.
- Extra Reach does not increase the radius of Whirlwind.
- Some properties of items are applied to every creature which is hit but some are applied only to a single creature.
- There does not seem to be a simple rule which is hit if only a single creature is hit.
- It is not obvious which properties apply to every and which only to a single creature.
- A list of some useful properties which are applied to every hit enemy:
- Amulet of Bhaal: Bleed
- Bloodthirst: Piercing vulnerability
- Braindrain Gloves: Mental Fatigue
- Coatings excluding all toxins, Oil of Diminution (only Reduced, -1 Weapon Enchantment still applies to every roll), and Oil of Bane
- Gloves of Baneful Striking: 1d4 penalty to saving throws
- Gloves of Power: Bane
- Helmet of Arcane Acuity: Arcane Acuity
- Jagged Spear: disadvantage on Constitution saves
- Loviatar's Scourge: AoE Necrotic damage
- Punch-Drunk Bastard: AoE Thunder damage
- Ring of Spiteful Thunder: Daze
- Shattered Flail: healing
- Sussur weapons: Silence
- Sword of Chaos: healing
- The Skinburster: Force Conduit
- Vision of the Absolute: Blind
- Trident of the Waves: Wet
- A list of some useful properties which are applied only to a single creature:
- The following Coatings: All toxins, Oil of Diminution (only Reduced, -1 Weapon Enchantment still applies to every roll), and Oil of Bane
- Hat of Fire Acuity: Arcane Acuity
- Hat of Storm Scion's Power: Arcane Acuity
- Nature's Snare: Ensnare
- Ritual Axe: Bane
- Snowburst Ring: Ice surface
- Staff of the Ram: Stun