3,594
editsMore actions
→Tactics: copyedit; added suggestion to also pickpocket
(→Notes: added xp) |
(→Tactics: copyedit; added suggestion to also pickpocket) |
||
Line 66: | Line 66: | ||
{{Feature box|sacred munitions}} | {{Feature box|sacred munitions}} | ||
=== Tactics=== | === Tactics === | ||
Despite fighting alone, Gandrel is a capable combatant | Despite fighting alone, Gandrel is a capable combatant due to his high [[Strength]], [[Dexterity]], [[Hit Points]], and ability to use {{SAI|Extra Attack}}. He can fire the arrows in his inventory to strike multiple party members in a small area, which become more effective at low health due to his {{SAI|Scar of Fury}} passive that causes constant [[Critical Hit]]s. Additionally, several of his ranger spells can apply negative conditions or deal AoE damage. | ||
Beyond killing him through a cutscene, it is best to take Gandrel by surprise. | Beyond killing him through a cutscene, it is best to take Gandrel by surprise. Due to his reliance on ranged attacks, it is possible to position a party member next to him to apply the {{Cond|Threatened}} condition to lower his ranged accuracy. If Astarion is in the party, Gandrel will focus his attacks on him. Although Gandrel is a formidable foe, {{Cond|Ensnared|ensnaring}} him or knocking him {{Cond|Prone|prone}} are effective ways to limit his mobility and hold him in melee range. It is also possible to prevent him from using arrows and potions during combat by purchasing them in advance or pickpocketing him. | ||
=== Notable loot === | === Notable loot === |