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m (→‎Act One: Added an alternative way to get the Inspiration Secrets of the Sussur Tree. Disabling them and reading the tome again will not give a second inspiration. There seem to be multiple ways to get the same inspiration.)
(sage's inspiration "All Knowledge Is Worth Having" is now trigged after reading The Tharchiate Codex and Thayan tome of necromancy in Act3)
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[[File:Background Sage Icon.png|frameless|right]]
{{PageSeo
{{quote|"You’re curious and well-read, with an unending thirst for knowledge. Learning about rare lore of the world will inspire you to put this knowledge to greater purpose."}}
| description = Sage is a character background in Baldur's Gate 3. It influences your skill proficiencies and provides opportunities to gain inspiration.
| image = Background Sage Icon.png
}}
'''Sage''' is a character [[Backgrounds|background]] with [[skills]] and [[inspiration]]s themed around the pursuit of scholarly knowledge. [[Gale]] and the hireling [[Sir Fuzzalump]] have this background.
{{Quote background|{{PAGENAME}}}}
== Background features ==
* '''Arcana Proficiency''': Gain [[Proficiency]] with [[Intelligence]] ([[Arcana]]) ''Ability Checks''.
* '''History Proficiency''': Gain [[Proficiency]] with [[Intelligence]] ([[History]]) ''Ability Checks''.
 
== Background goals ==
Performing certain actions that align with this background will reward [[Inspiration]]. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4. Completing an inspiration event will also grant experience to characters with that background.


== Background Features ==
{| class="wikitable sortable" style="width: 100%;"
!Location
!XP Reward
!Name
!Description
|-
! colspan="4" |General
|-
! rowspan="2" |Anywhere
|20
|Reanimator
| Correctly follow [[Gale]]'s instructions to resurrect him.
|-
|26
|Whispers from the Grave
| Glean some wisdom from [[Speak with Dead|speaking with the dead]].
|-
! colspan="4" | Act 1
|-
![[Dank Crypt]]
|20
| Secrets Of The Sundering
|Unlock and read the [[Book of Dead Gods]].
|-
! rowspan="2" |[[Druids Grove]]
|20
|Roots of the Grove
|Learn local history from the druidic frescos.
|-
|20
|Secrets Of The Shadow Druids
| Discover and read [[Faldorn's Canticle: The Shadow Druids' Doctrine|Faldorn's Canticle]].
|-
! rowspan="3" |[[Blighted Village]]
|30
|A Natural Alliance
| Recognise the druid and Harper armour.


* '''Arcana Proficiency''': Gain [[Proficiency]] with [[Intelligence]] ([[Arcana]]) ''Ability Checks''.
*Located underneath the broken bridge to the north of the blighted village.
* '''History Proficiency''': Gain [[Proficiency]] with [[Intelligence]] ([[History]]) ''Ability Checks''.
|-
|25
|A Solitary Spider
| Read the arachnomancer's journals at the bottom of the well.
 
* There are a total of four journals to read.
|-
|25
|Secrets Of The Necromancer
|Discover the strange nature of the Thayan tome.
|-
! rowspan="2" |[[Goblin Camp]]
|25
|Secrets Of The High Chieftain
|Read [[Volo]]'s Guide To Goblins
* Title of book is actually [[On Goblins: My Life Among the Conquering Host]]
* Obtained from [[Booyahg Piddle]] at top of tower in center of Goblin Camp.
|-
|25
|The Phases Unfold
|Solve the moon puzzle sealing the door to the [[Underdark]].
|-
! rowspan="4" |[[Underdark]]
|30
|If I Can't Have It...
|Discover the secrets of the [[The Adamantine Forge (Quest)|Adamantine Forge]] from all three drow wizards.
 
* [[Dhourn]], [[Filro]], and [[Xargrim]] each carry information about the forge.
|-
|30
| Secrets Of The Sussur Tree
|Disable an [[Arcane Turret|arcane turret]] using a [[Sussur Bloom|sussur flower]].
|-
|30
|The Forbidden Arcane
|Read [[Omeluum]]'s notes on illithid magic.


== Inspirations ==
* [[On Illithids, Volume XXVI]], which can be purchased from [[Omeluum]] after completing its mushroom quest, or from [[Nansi Gretta]] in the [[Lower City]].
|-
|30
|Secrets Of The Matron
|Read the obscure text by a [[drow]] matron.
|-
! colspan="4" | Act 2
|-
![[Shadow-Cursed Lands]]
|50
|Corrupted Beyond Recognition
|Find and read the [[Dead Druid's Journal|dead druid's journal]] about how the shadow curse came to be.


{{SpoilerWarning}}
*Located in the top north-eastern part of the map
|-
! rowspan="2" | [[Last Light Inn]]
|60
|Waking the Sleeper
|Wake [[Art Cullagh|Art]] from his catatonic slumber.
|-
|50
|Theskan Tactician
|Help [[Mol]] win the game of lanceboard.
|-
! rowspan="4" |[[Reithwin Town]]
|60
|Hippocratic No More
|Find the surgeon's [[Surgeon's Research Notes|research notes]].
|-
|60
|Partaking in Local Customs
|Perform the ritual in the [[Sharran Sanctuary]].
|-
|60
|Snuffed Spark
|Find the dead [[Olam's Journal|aasimar's journal]].
|-
|60
|Tenets of Loss
|Open the way into the [[Sharran Sanctuary]].
|-
! rowspan="5" |[[Moonrise Towers]]
|50
|Secrets Of The Necromancer
|Solve [[Balthazar|Balthazar's]] secret study puzzle.
|-
|60
|A Little Too Familiar with the Grotesque...
|Solve [[Balthazar]]'s secret study puzzle without making a mistake.
|-
|50
|They're in the Walls!
|Discover what the 'meat sound' is.


=== Act One ===
* Interact with the Cracked Wall up over the kitchen area (ladder in adjacent room)
* Need to select "Do Nothing" or else fail the first ability check (must activate the cut scene where The Absolute introduce itself)
|-
|60
|Thorm Family Secrets
|Discover the fate of [[Ketheric Thorm|Ketheric's]] family members.


* '''All Knowledge Is Worth Having''': Finish reading the [[Necromancy of Thay|Thayan tome of necromancy]].
* Gale must be the one who "judges the goblins" in first interaction with Ketheric, which as of Patch 6 requires Origin Gale. Unique dialog is available here.
* '''A Natural Alliance''': Recognise the druid and Harper armour.
|-
* '''A Solitary Spider''': Read the arachnomancer's journals at the bottom of the well.
|60
* '''If I can't have it''': Discover the secrets of the [[Adamantine Forge]] from all three drow wizards.
|To Have Loved and Lost
* '''Reanimator''': Correctly follow [[Gale]]'s instructions to resurrect him.
|Discover the source of Ketheric's shame.
* '''Roots of the Grove''': Learn local history from the druidic frescos.
* '''Secrets Of The High Chieftain''': Read [[Volo]]'s Guide to Goblins.
* '''Secrets Of The Matron''': Read the obscure text by a [[drow]] matron.
* '''Secrets Of The Necromancer''': Discover the strange nature of the Thayan tome.
* '''Secrets Of The Shadow Druids''': Discover and read Faldorn's Canticle.
* '''Secrets Of The Sundering''': Unlock and read the [[Book of Dead Gods]].
* '''Secrets Of The Sussur Tree''': Read the [[Treatise on Anti-Magic]] or Disable an arcane turrent using a sussur flower.
* '''The Forbidden Arcane''': Read [[Omeluum]]'s notes on illithid magic.
* '''The Phases Unfold''': Solve the moon puzzle sealing the door to the [[Underdark]].
* '''Whispers from the grave''': Glean some wisdom from speaking with the dead.  


== Act Two ==
* Read [[Letter to Ketheric]] found in a locked chest in his bedroom at Moonrise.
''In progress''
|-
! rowspan="3" |[[Gauntlet of Shar]]
|60
|History Never Forgets
|Open the way into the [[Gauntlet of Shar]].
|-
|75
|Emblem of the Moonmaiden
|Discover the truth about the [[Nightsong]].
|-
|75
|Rat King
|Discover the truth behind the numerous rats in the Gauntlet of Shar.
|-
![[Mind Flayer Colony]]
|95
|Brain Blast!
|Successfully complete the mind puzzle in the mind flayer colony.
|-
! colspan="4" |Act 3
|-
! rowspan="4" |[[Rivington]]
|135
|Assistant to the Extra-Planar Agent
|Take up [[Valeria]]'s serial killer investigation.
|-
|135
|Knowledge of the Heart
|Get a fresh perspective on your relationship with a companion.


* '''A Little Too Familiar with the Grotesque...:''' Solve [[Balthazar]]'s secret study puzzle without making a mistake.
* Get the best possible outcome from [[Zethino|Zethino's]] relationship quiz.
* '''A Natural Alliance:''' Recognize the druid and Harper armour.
|-
* '''Brain Blast:''' Successfully complete the mind puzzle in the mind flayer colony.
|170
* '''Corrupted Beyond Recognition:''' Find and read the dead druid's journal about how the shadow curse came to be.
|A Foul and Awesome Display
* '''Emblem of the Moonmaiden:''' Discover the truth about the [[Nightsong]].
|Use [[Wulbren Bongle|Wulbren's]] runepowder bomb.
* '''Hippocratic No More:''' Find the surgeon's research notes.
|-
* '''Partaking in Local Customs:''' Perform the ritual in the [[Sharran Sanctuary]].
|170
* '''Rat King''': Discover the truth behind the numerous rats in the [[Gauntlet of Shar]].
|A Grand Prize!
* '''Secrets of The Necromancer:''' Solve [[Balthazar|Balthazar's]] secret study puzzle.
|Figure out [[Akabi]]'s scheme and obtain the 'grand' prize.
* '''Snuffed Spark:''' Find the dead aasimar's journal.
|-
* '''Tenets of Loss:''' Open the way into the [[Sharran Sanctuary]].
![[Wyrm's Crossing]]
* '''Theskan Tactician:''' Help [[Mol]] win the game of lanceboard.
|135
* '''Waking the Sleeper:''' Wake [[Art Cullagh|Art]] from his catatonic slumber.
|New Normal
|Let yourself be scanned by a [[Steel Watcher]].
|-
! rowspan="3" |[[Wyrm's Rock Fortress]]
|170
|Coronation of the Dreadmaster
|Meet [[Enver Gortash|Gortash]] in Wyrm's Rock and witness his coronation.
|-
|170
|Crossing's Namesake
|Find the [[Ansur|undying sentinel]] underneath Wyrm's Crossing.
|-
|170
|Heavy is the Head
|Find the [[Helm of Balduran]].
|-
! rowspan="9" |[[Lower City]]
|170
|An Exotic Charter
|Obtain access to the [[House of Hope]] portal.
|-
|170
|Blood of the Convenant
|Find out how [[Araj Oblodra|Araj]]'s blood experiments are going.
|-
|170
|Membership Admittance
|Ask to join the [[Society of Brilliance]].
|-
|170
|Rennaissant Ingenuity
|Uncover the machinery powering the [[Stop the Presses|printing press]].
|-
|30
|All Knowledge Is Worth Having
|Finish reading the [[Necromancy of Thay|Thayan tome of necromancy]].
|-
|220
|Stopping the Repetition of History
|Defeat [[Lorroakan]].
|-
|220
|The Karsus of Our Times
|Give Nightsong to Lorroakan.
|-
|220
|The Returned Cap'n
|Behold the true [[Captain Grisly]] in all her piratical glory.
|-
|220
|Using the Proper Means
|Find and use the [[Torch of Revocation]].
|}


{{Character creation}}
[[Category:Backgrounds]]
[[Category:Backgrounds]]

Revision as of 10:03, 25 November 2024

Sage is a character background with skills and inspirations themed around the pursuit of scholarly knowledge. Gale and the hireling Sir Fuzzalump have this background.

Background features

Background goals

Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4. Completing an inspiration event will also grant experience to characters with that background.

Location XP Reward Name Description
General
Anywhere 20 Reanimator Correctly follow Gale's instructions to resurrect him.
26 Whispers from the Grave Glean some wisdom from speaking with the dead.
Act 1
Dank Crypt 20 Secrets Of The Sundering Unlock and read the Book of Dead Gods.
Druids Grove 20 Roots of the Grove Learn local history from the druidic frescos.
20 Secrets Of The Shadow Druids Discover and read Faldorn's Canticle.
Blighted Village 30 A Natural Alliance Recognise the druid and Harper armour.
  • Located underneath the broken bridge to the north of the blighted village.
25 A Solitary Spider Read the arachnomancer's journals at the bottom of the well.
  • There are a total of four journals to read.
25 Secrets Of The Necromancer Discover the strange nature of the Thayan tome.
Goblin Camp 25 Secrets Of The High Chieftain Read Volo's Guide To Goblins
25 The Phases Unfold Solve the moon puzzle sealing the door to the Underdark.
Underdark 30 If I Can't Have It... Discover the secrets of the Adamantine Forge from all three drow wizards.
30 Secrets Of The Sussur Tree Disable an arcane turret using a sussur flower.
30 The Forbidden Arcane Read Omeluum's notes on illithid magic.
30 Secrets Of The Matron Read the obscure text by a drow matron.
Act 2
Shadow-Cursed Lands 50 Corrupted Beyond Recognition Find and read the dead druid's journal about how the shadow curse came to be.
  • Located in the top north-eastern part of the map
Last Light Inn 60 Waking the Sleeper Wake Art from his catatonic slumber.
50 Theskan Tactician Help Mol win the game of lanceboard.
Reithwin Town 60 Hippocratic No More Find the surgeon's research notes.
60 Partaking in Local Customs Perform the ritual in the Sharran Sanctuary.
60 Snuffed Spark Find the dead aasimar's journal.
60 Tenets of Loss Open the way into the Sharran Sanctuary.
Moonrise Towers 50 Secrets Of The Necromancer Solve Balthazar's secret study puzzle.
60 A Little Too Familiar with the Grotesque... Solve Balthazar's secret study puzzle without making a mistake.
50 They're in the Walls! Discover what the 'meat sound' is.
  • Interact with the Cracked Wall up over the kitchen area (ladder in adjacent room)
  • Need to select "Do Nothing" or else fail the first ability check (must activate the cut scene where The Absolute introduce itself)
60 Thorm Family Secrets Discover the fate of Ketheric's family members.
  • Gale must be the one who "judges the goblins" in first interaction with Ketheric, which as of Patch 6 requires Origin Gale. Unique dialog is available here.
60 To Have Loved and Lost Discover the source of Ketheric's shame.
Gauntlet of Shar 60 History Never Forgets Open the way into the Gauntlet of Shar.
75 Emblem of the Moonmaiden Discover the truth about the Nightsong.
75 Rat King Discover the truth behind the numerous rats in the Gauntlet of Shar.
Mind Flayer Colony 95 Brain Blast! Successfully complete the mind puzzle in the mind flayer colony.
Act 3
Rivington 135 Assistant to the Extra-Planar Agent Take up Valeria's serial killer investigation.
135 Knowledge of the Heart Get a fresh perspective on your relationship with a companion.
  • Get the best possible outcome from Zethino's relationship quiz.
170 A Foul and Awesome Display Use Wulbren's runepowder bomb.
170 A Grand Prize! Figure out Akabi's scheme and obtain the 'grand' prize.
Wyrm's Crossing 135 New Normal Let yourself be scanned by a Steel Watcher.
Wyrm's Rock Fortress 170 Coronation of the Dreadmaster Meet Gortash in Wyrm's Rock and witness his coronation.
170 Crossing's Namesake Find the undying sentinel underneath Wyrm's Crossing.
170 Heavy is the Head Find the Helm of Balduran.
Lower City 170 An Exotic Charter Obtain access to the House of Hope portal.
170 Blood of the Convenant Find out how Araj's blood experiments are going.
170 Membership Admittance Ask to join the Society of Brilliance.
170 Rennaissant Ingenuity Uncover the machinery powering the printing press.
30 All Knowledge Is Worth Having Finish reading the Thayan tome of necromancy.
220 Stopping the Repetition of History Defeat Lorroakan.
220 The Karsus of Our Times Give Nightsong to Lorroakan.
220 The Returned Cap'n Behold the true Captain Grisly in all her piratical glory.
220 Using the Proper Means Find and use the Torch of Revocation.