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Wisdom: Difference between revisions

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(→‎Ways to increase: Clarify Necromancy of Thay only affecting saving throws.)
 
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{{quote|Senses and Intuitions.}}
{{PageSeo
 
| description = Wisdom is an ability score, and the primary ability of Clerics and Druids. It affects your Animal Handling, Insight, Medicine, Perception, and Survival skills.
[[File:Wisdom Score Icon.png|frameless|left|150px]]
| image = Wisdom Score Icon.png
 
}}
'''Wisdom''' is an [[ability score]], and the primary ability of [[Cleric]]s and [[Druid]]s.
'''Wisdom''' is an [[ability score]], and the primary ability of [[Cleric]]s and [[Druid]]s.


Wisdom affects your [[Animal Handling]], [[Insight]], [[Medicine]], [[Perception]], and [[Survival]] skills and improves spellcasting for Clerics, Druids, [[Monk|Monks]] and [[Ranger]]s (better chance to hit enemies with spell attack rolls; increases the [[Difficulty Class]] of spells with [[Saving Throw]]s).
Wisdom affects your [[Animal Handling]], [[Insight]], [[Medicine]], [[Perception]], and [[Survival]] skills and improves spellcasting for Clerics, Druids, [[Monk|Monks]] and [[Ranger]]s (better chance to hit enemies with spell attack rolls; increases the [[Difficulty Class]] of spells with [[Saving Throw]]s).
 
{{Quote ability|{{PAGENAME}}}}
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{{TOC|limit=3}}
{{TOC|limit=3}}


== Wisdom modifier chart ==
== Wisdom modifier chart ==
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.


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* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24
* [[Resilient]]: +1 to any chosen ability
* [[Resilient]]: +1 to any chosen ability, up to a maximum of 20
 
The [[Necromancy of Thay]] can apply a permanent +1 to a character's Wisdom [[saving throws]], but doesn't affect their Wisdom score itself.


== Related items ==
== Related items ==
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{{list style none |
{{list style none |
* {{RarityItem|Khalid's Gift|40}} increases Wisdom by 1 ''(up to 21)''
* {{MdRarityItem|Khalid's Gift}} increases Wisdom by 1 ''(up to 21)''
}}
}}


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{{list style none |
{{list style none |
* {{RarityItem|Harmonium Halberd|40}} reduces Wisdom by -1
* {{MdRarityItem|Devilfoil Mask}} reduces Wisdom by -1 per nearby creature also wearing a mask
* {{RarityItem|Devilfoil Mask|40}} reduces Wisdom by -1 per nearby creature also wearing a mask
* {{MdRarityItem|Harmonium Halberd}} reduces Wisdom by -1
}}
}}


=== Affecting saving throws ===
=== Affecting saving throws ===
The following items grant a +1 bonus to Wisdom saving throws:
The following items grant a +1 bonus to Wisdom saving throws:


{{list style none |
{{list style none |
* {{RarityItem|Circlet of Psionic Revenge|40}} ''(if [[githyanki]] or [[Disguise Self|disguised]] as one)''
* {{MdRarityItem|Cerebral Citadel Armour}} ''(if infected with a tadpole; i.e., the player character and most companions)''
* {{RarityItem|Cerebral Citadel Armour|40}} ''(if infected with a tadpole; i.e., the player character and most companions)''
* {{MdRarityItem|Circlet of Psionic Revenge}} ''(if [[githyanki]] or [[Disguise Self|disguised]] as one)''
}}
}}


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{{list style none |
{{list style none |
* {{RarityItem|Amulet of the Harpers|40}}
* {{MdRarityItem|Amulet of the Harpers}}
* {{RarityItem|Fey Semblance Amulet|40}}
* {{MdRarityItem|Blackguard's Plate}}
* {{RarityItem|Blackguard's Plate|40}}
* {{MdRarityItem|Fey Semblance Amulet}}
* {{RarityItem|Selune's Spear of Night|40}}
* {{MdRarityItem|Selune's Spear of Night}}
* {{RarityItem|Silver Sword of the Astral Plane|40}} ''(if [[githyanki]] or [[Disguise Self|disguised]] as one)''
* {{MdRarityItem|Silver Sword of the Astral Plane}} ''(if [[githyanki]] or [[Disguise Self|disguised]] as one)''
}}
}}


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{{list style none |
{{list style none |
* {{RarityItem|Helmet of Autonomy|40}} grants [[Proficiency]] in Wisdom saving throws
* {{MdRarityItem|Helmet of Autonomy}} grants [[Proficiency]] in Wisdom saving throws
* {{RarityItem|Seemingly Gleaming Ring|40}} incurs a -1 penalty to Wisdom saving throws
* {{MdRarityItem|Ring of Mind-Shielding}} grants advantage on saving throws against being charmed
* {{MdRarityItem|Seemingly Gleaming Ring}} incurs a -1 penalty to Wisdom saving throws
}}
Conditions:
 
{{list style none |
* {{Condition|Mental Fatigue}}
}}
}}


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{{list style none |
{{list style none |
* {{RarityItem|Boots of Uninhibited Kushigo|40}} grants bonus damage equal to your Wisdom modifier with unarmed strikes
* {{MdRarityItem|Boots of Uninhibited Kushigo}} grants bonus damage equal to your Wisdom modifier with unarmed strikes
}}
}}



Latest revision as of 23:28, 27 November 2024

Wisdom is an ability score, and the primary ability of Clerics and Druids.

Wisdom affects your Animal Handling, Insight, Medicine, Perception, and Survival skills and improves spellcasting for Clerics, Druids, Monks and Rangers (better chance to hit enemies with spell attack rolls; increases the Difficulty Class of spells with Saving Throws).

Wisdom modifier chart[edit | edit source]

Baldur's Gate 3 uses the Point Buy ruleset.

Ability score modifier chart
Ability score Modifier value Ability score Modifier value
1 -5 16-17 +3
2-3 -4 18-19 +4
4-5 -3 20-21 +5
6-7 -2 22-23 +6
8-9 -1 24-25 +7
10-11 +0 26-27 +8
12-13 +1 28-29 +9
14-15 +2 30 +10

Ways to increase[edit | edit source]

The following sources can permanently increase a character's Wisdom score:

The Necromancy of Thay can apply a permanent +1 to a character's Wisdom saving throws, but doesn't affect their Wisdom score itself.

Related items[edit | edit source]

Affecting Wisdom[edit | edit source]

The following items increase Wisdom while equipped:

The following items reduce Wisdom while equipped:

Affecting saving throws[edit | edit source]

The following items grant a +1 bonus to Wisdom saving throws:

The following items grant advantage on Wisdom saving throws:

Other effects:

Conditions:

  • Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
  • When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4Damage TypesPsychic damage and is no longer mentally fatigued.
  • Mental Fatigue has a maximum Duration: 7 turns.

Benefiting from Wisdom[edit | edit source]