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| higher levels = | | higher levels = | ||
| variants = | | variants = | ||
| notes = * | | notes = * This spell may only be cast once per short rest. | ||
* Familiars are automatically dismissed when the caster leaves the active party. | |||
* When cast by a Wizard, a conjured familiar persists if the caster unprepares the spell. | |||
* All versions and variants of the Find Familiar spell are mutually exclusive; a character can only have one familiar summoned by any Find Familiar spell at a time, including special summons like [[Find Familiar: Cheeky Quasit|Shovel]] and [[Find Familiar: Scratch|Scratch]], the {{RarityItem|Raven Gloves}} spell {{sai|Summon Quothe the Raven}}, and the additional options granted to a [[Warlock]] with {{sai|Pact of the Chain}}. Casting another version of the spell will dismiss any currently summoned familiar. | * All versions and variants of the Find Familiar spell are mutually exclusive; a character can only have one familiar summoned by any Find Familiar spell at a time, including special summons like [[Find Familiar: Cheeky Quasit|Shovel]] and [[Find Familiar: Scratch|Scratch]], the {{RarityItem|Raven Gloves}} spell {{sai|Summon Quothe the Raven}}, and the additional options granted to a [[Warlock]] with {{sai|Pact of the Chain}}. Casting another version of the spell will dismiss any currently summoned familiar. | ||
* The [[Beast Master]] Ranger feature {{sai|Summon Companion}} is separate to Find Familiar, and can be active at the same time. | * The [[Beast Master]] Ranger feature {{sai|Summon Companion}} is separate to Find Familiar, and can be active at the same time. | ||
* Familiars can drink elixirs and potions by having someone else place elixirs/potions out of their inventory and then have the familiar drink it from the ground by right-clicking them, or by drinking it directly from a companion's inventory as long as the elixir/potion isn't inside a container. | * Familiars can drink elixirs and potions by having someone else place elixirs/potions out of their inventory and then have the familiar drink it from the ground by right-clicking them, or by drinking it directly from a companion's inventory as long as the elixir/potion isn't inside a container. | ||
* The raven is the only standard familiar given a specific name: "Quothe". This is a [[Cultural References|reference]] to Edgar Allen Poe's poem "The Raven", and probably also the raven Quoth who appears in Terry Pratchett's Discworld novels (himself a reference to "The Raven"). | |||
* Even though familiars can drink elixirs, increasing their [[Strength]] serves no purpose since their attacks will '''always''' use [[Dexterity]]. | * Even though familiars can drink elixirs, increasing their [[Strength]] serves no purpose since their attacks will '''always''' use [[Dexterity]]. | ||
* The incantation for standard Find Familiar variants is ''ex textura'', Latin for "out of the weave", while that of {{sai|Find Familiar: Boo}} is ''invoco te'', Latin for "I call you". | * The incantation for standard Find Familiar variants is ''ex textura'', Latin for "out of the weave", while that of {{sai|Find Familiar: Boo}} is ''invoco te'', Latin for "I call you". | ||
| bugs = * There are many bugs associated with familiars, with many of them not getting proper bonuses to attacks or damage based on their attributes, and some of them not requiring attack rolls for their basic attacks at all. {{verify}} | | bugs = * There are many bugs associated with familiars, with many of them not getting proper bonuses to attacks or damage based on their attributes, and some of them not requiring attack rolls for their basic attacks at all. {{verify}} | ||
* Familiars cannot interact with the environment except to examine and attack. Notably, unlike [[Mage Hand]], they cannot be used to explore burrows or press buttons (though note, many of the buttons and levers can still be triggered if the Familiar Attacks them). Familiars can drag objects. This includes placing objects onto vents or moving objects off of traps. | * Familiars cannot interact with the environment except to examine and attack. Notably, unlike [[Mage Hand]], they cannot be used to explore burrows or press buttons (though note, many of the buttons and levers can still be triggered if the Familiar Attacks them). Familiars can drag objects. This includes placing objects onto vents or moving objects off of traps. |