Ad placeholder
Inquisitor of the Absolute: Difference between revisions
HiddenDragon (talk | contribs) mNo edit summary |
mNo edit summary |
||
(7 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{PageSeo | |||
| description = Inquisitors of the Absolute are ranged combatants of the Cult of the Absolute, serving as lookouts and mobile patrollers. | |||
| image = Portrait Inquisitor of the Absolute Tiefling.png | |||
}} | |||
{{Infobox creature | {{Infobox creature | ||
| name = Inquisitor of the Absolute | | name = Inquisitor of the Absolute | ||
| faction = [[Cult of the Absolute]] | | faction = [[Cult of the Absolute]] | ||
| image = | | image = <gallery> | ||
Inquisitor of the Absolute Tiefling Model.png|Model | |||
Portrait Inquisitor of the Absolute Tiefling.png|Portrait | |||
</gallery> | |||
| role = Guard | | role = Guard | ||
| type = [[Humanoid]] | | type = [[Humanoid]] | ||
| class = [[Ranger]] | | class = [[Ranger]] | ||
Line 24: | Line 30: | ||
| dex save prof = yes | | dex save prof = yes | ||
| conditions = See Invisibility | | conditions = See Invisibility | ||
| passives = Extra Attack, Opportunity Attack, Superior Padding (-1) @ Studded Leather Armour +1 | | passives = Extra Attack, Land's Stride: Difficult Terrain, Opportunity Attack, Superior Padding (-1) @ Studded Leather Armour +1 | ||
| t passives = Extra Attack, Opportunity Attack, Superior Padding (-1) @ Studded Leather Armour +1 | | t passives = Extra Attack, Land's Stride: Difficult Terrain, Opportunity Attack, Superior Padding (-1) @ Studded Leather Armour +1 | ||
}} | }} | ||
''' | '''Inquisitors of the Absolute''' are ranged combatants of the [[Absolute|Absolute army]], serving as lookouts and mobile patrollers. | ||
{{DiQ|I strike for Her!|Inquisitor of the Absolute Tiefling|alias=Inquisitor of the Absolute}} | |||
== Overview == | |||
Inquisitors are long-range combatants and expert marksmen of the [[Cult of the Absolute]]. It's not clear if, like the [[Zealot of the Absolute|zealots]] and [[Adept|adepts]], the inquisitors are oblivious to the Absolute's standing as a false goddess, or like the [[Mistress of Souls|Mistresses of Souls]], if they are aware of the hoax-like nature of the Absolutist plot. | |||
== Involvement == | |||
=== Act Three === | |||
Inquisitors make their first and only appearance during the battle for [[High Hall]] as mobile patrollers and lookouts. Two inquisitors can be observed patrolling the northern-most and southern-most sides of High Hall respectively, escorted by a {{CharLink|Mind Flayer}} and {{CharLink|Winged Horror}}, and will join combat whenever they are in range of the party. The third and last inquisitor is immediately encountered upon entering through the main gate, stationed by herself on the southern rampart. | |||
== Combat == | == Combat == | ||
Inquisitors are [[Dexterity]]-based [[Ranger|Rangers]], being mobile enemies capable of slowing down and harassing both the party and their {{SAI|Gather Your Allies (class action)|Gather Your Allies}} summons. They are easily able to disrupt [[Concentration|Concentrations]] through the use of their {{SmRarityItem|Arrow of Arcane Interference}}, and can render characters immobile through the use of {{SAI|Ensnaring Strike}}. | |||
=== Attacks and abilities === | === Attacks and abilities === | ||
{{Feature box|Ranged Attack|item=Heavy Crossbow +1}} | {{Feature box|Ranged Attack|item=Heavy Crossbow +1}} | ||
Line 46: | Line 60: | ||
==Notes== | ==Notes== | ||
{{notebegin}} | |||
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races. | * Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races. | ||
{{noteend}} | |||
== Gallery == | |||
<div style="display:flex; justify-content:center"> | |||
<gallery heights="300"> | |||
Inquisitor of the Absolute Drow Half-Elf.png|Half-drow variant | |||
Inquisitor of the Absolute Drow.png|Drow variant | |||
</gallery> | |||
<gallery heights="152" style="align-content:center"> | |||
Portrait Inquisitor of the Absolute Drow Half-Elf.png|Half-drow portrait | |||
Portrait Inquisitor of the Absolute Drow.png|Drow portrait | |||
</gallery> | |||
</div> | |||
{{Archetypes}} | {{Archetypes}} | ||
[[Category:Followers of the Absolute]] | |||
[[Category:Humanoids]] | [[Category:Humanoids]] | ||
[[Category:Archetypes]] | [[Category:Archetypes]] | ||
[[Category:Rangers]] |
Latest revision as of 00:35, 29 November 2024
Overview[edit | edit source]
Inquisitors are long-range combatants and expert marksmen of the Cult of the Absolute. It's not clear if, like the zealots and adepts, the inquisitors are oblivious to the Absolute's standing as a false goddess, or like the Mistresses of Souls, if they are aware of the hoax-like nature of the Absolutist plot.
Involvement[edit | edit source]
Act Three[edit | edit source]
Inquisitors make their first and only appearance during the battle for High Hall as mobile patrollers and lookouts. Two inquisitors can be observed patrolling the northern-most and southern-most sides of High Hall respectively, escorted by a Mind Flayer and Winged Horror, and will join combat whenever they are in range of the party. The third and last inquisitor is immediately encountered upon entering through the main gate, stationed by herself on the southern rampart.
Combat[edit | edit source]
Inquisitors are Dexterity-based Rangers, being mobile enemies capable of slowing down and harassing both the party and their summons. They are easily able to disrupt Concentrations through the use of their Arrow of Arcane Interference, and can render characters immobile through the use of .
Attacks and abilities[edit | edit source]
Loot[edit | edit source]
- Spear +1
- Heavy Crossbow +1
- Studded Leather Armour +1
- Arrow of Arcane Interference
- 2x Arrow of Humanoid Slaying
Notes[edit | edit source]
- Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.