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Self-Heal set: Difference between revisions

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(added Bonespike Garb and Drunken Cloth)
(added Potent Robe)
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* [[Constitution]] {{Saving throw}}s +1
* [[Constitution]] {{Saving throw}}s +1
{{Passive|Bolstering Smite}}
{{Passive|Bolstering Smite}}
|-
|{{Image rarity item|Potent Robe}}
|{{Equipment slot|Clothing}}
|
* {{ArmourClass}} +1
{{Pasive|Gregarious Caster}}
{{Passive|Well-Liked and Well-Fortified}}
|-
|-
|{{Image rarity item|The Lifebringer}}
|{{Image rarity item|The Lifebringer}}

Revision as of 03:26, 30 November 2024

The Self-Heal set is a set of equipment that focuses on healing the wearer and proving temporary hit points to the wearer.

Name Slot Effect

Bonespike Garb

Clothing Clothing
Slabjaw Determination
You gain HP Icon.png 15 temporary hit points whenever you Rage Rage.
Exoskeletal Endurance
Reduce all incoming damage by 2. When the wearer is struck by a melee attack, the attacker takes Constitution modifierDamage TypesPiercing damage.

Circlet of Mental Anguish

Headgear Headgear (Non-Armour)
Psychic Leech
When an enemy fails a Charisma icon.png Charisma, Intelligence icon.png Intelligence, or Wisdom icon.png Wisdom Saving throw against one of your spells or cantrips, you regain 1d4hit points.

Derivation Cloak

Cloak Cloak
Deadly Derivation
When you Poison Poison a foe, heal yourself for 1d4hit points.

Drunken Cloth

Clothing Clothing
Snowy Liver
While Drunk Drunk you have Advantage Icon.png Advantage on Constitution Saving throws, and you gain Temporary Hit Points equal to your Constitution Modifier at the start of your turn.

Helm of Balduran

Headgear Headgear (Medium)
Balduran's Vitality
The helmet heals you 2hit points at the beginning of every turn.
Balduran's Favour
You have a +1 bonus to Armour Class Armour Class and Saving throws.
Stun Immunity
You can't be Stunned Stunned.

Helmet of Smiting

Headgear Headgear (Medium)
Bolstering Smite
When you apply a condition with one of your Smite spells, you gain Temporary Hit Points equal to your Charisma modifier.

Potent Robe

Clothing Clothing

Template:Pasive

Well-Liked and Well-Fortified
At the beginning of the wearer's turn, the robe activates, granting them Temporary Hit Points equal to their Charisma Modifier.

The Lifebringer

Headgear Headgear (Non-Armour)
Lifecharger
When the wearer gains Lightning Charges Lightning Charges, they also gain 3 Temporary Hit Points. The temporary hit points disappear if the wearer runs out of Lightning Charges.

Vivacious Cloak

Cloak Cloak
Arcane Vivaciousness
You gain HP Icon.png 8 temporary hit points after casting a spell while in melee.