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Self-Heal set: Difference between revisions

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Revision as of 21:50, 30 November 2024

The Self-Heal set is a set of equipment that focuses on healing and providing temporary hit points to the wearer.

Name Slot Effect

Armour of Landfall

Armour Armour (Light Armour)
Plant Growth Plant Growth ()
Cast as a level 3 spell ( Recharge: Short rest.)
High Spellcasting
You gain a +1 bonus to Spell Save DC.
Green Bed Regeneration
When starting your turn on Plant Growth Plant Growth or Vines Vines regain 1d4 hit points.

Armour of Moonbasking

Armour Armour (Light Armour)
Lunar Bestial Vitality
You gain HP Icon.png 22 temporary hit points after casting Wild Shape Wild Shape. While those temporary hit points are active reduce all incoming damage by 1.
Lunar Bestial Fortitude
You have a +2 bonus to Armour Class Armour Class. You also have Advantage Icon.png Advantage on Saving throws against spells. This effect persists while using your druidic Wild Shape Wild Shape ability.

Blazer of Benevolence

Armour Armour (Light Armour)
Remedial Rhymes
When you inspire an ally using Bardic Inspiration Bardic Inspiration, you gain HP Icon.png 4 temporary hit points.

Bonespike Garb

Clothing Clothing
Slabjaw Determination
You gain HP Icon.png 15 temporary hit points whenever you Rage Rage.
Exoskeletal Endurance
Reduce all incoming damage by 2. When the wearer is struck by a melee attack, the attacker takes Constitution modifierDamage TypesPiercing damage.

Circlet of Mental Anguish

Headgear Headgear (Non-Armour)
Psychic Leech
When an enemy fails a Charisma icon.png Charisma, Intelligence icon.png Intelligence, or Wisdom icon.png Wisdom Saving throw against one of your spells or cantrips, you regain 1d4hit points.

Derivation Cloak

Cloak Cloak
Deadly Derivation
When you Poison Poison a foe, heal yourself for 1d4hit points.

Drunken Cloth

Clothing Clothing
Snowy Liver
While Drunk Drunk you have Advantage Icon.png Advantage on Constitution Saving throws, and you gain Temporary Hit Points equal to your Constitution Modifier at the start of your turn.

Gloves of Soul Catching

Handwear (Non-Armour)
Soul Fist
Your unarmed attacks deal an additional 1d10Damage TypesForce damage.
Soul Catching
Once per turn, on an unarmed hit, you regain 10hit points. Alternatively, you may forego healing to gain Advantage Icon.png Advantage on Attack rolls and Saving throws until the end of your next turn.

Helm of Balduran

Headgear Headgear (Medium)
Balduran's Vitality
The helmet heals you 2hit points at the beginning of every turn.
Balduran's Favour
You have a +1 bonus to Armour Class Armour Class and Saving throws.
Stun Immunity
You can't be Stunned Stunned.

Helmet of Smiting

Headgear Headgear (Medium)
Bolstering Smite
When you apply a condition with one of your Smite spells, you gain Temporary Hit Points equal to your Charisma modifier.

Potent Robe

Clothing Clothing
Gregarious Caster
Your cantrips deal additional damage equal to your Charisma Modifier.
Well-Liked and Well-Fortified
At the beginning of the wearer's turn, the robe activates, granting them Temporary Hit Points equal to their Charisma Modifier.

Psionic Ward Armour

Armour Armour (Medium Armour)
Psionic Ward
If the item detects that the wearer is gith, they have Resistance to Damage TypesPsychic damage.

Whenever the wearer succeeds on a Saving throw against a spell, they regain 1d4hit points.


Reason's Grasp

Handwear (Non-Armour)
Ever Vigilant
When the wearer chooses to End their Rage End their Rage, they gain HP Icon.png 15 temporary hit points.

Robe of the Weave

Clothing Clothing
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Weave Eater
Whenever the wearer succeeds a Saving throw against a spell, they regain 1d6hit points.

The Lifebringer

Headgear Headgear (Non-Armour)
Lifecharger
When the wearer gains Lightning Charges Lightning Charges, they also gain 3 Temporary Hit Points. The temporary hit points disappear if the wearer runs out of Lightning Charges.

Vest of Soul Rejuvenation

Clothing Clothing
Defier's Rejuvenation
Whenever the wearer succeeds on a Saving throw against a Spell, they regain 1d4hit points.
Greater Kushigo Counter
The wearer can use a Reaction to make an Unarmed Strike Unarmed Strike against any attacker that misses.

Vital Conduit Boots

Footwear Footwear (Medium)
Vital Conduit
Grants the wearer HP Icon.png 8 temporary hit points when they cast a Spell that requires Concentration Concentration.

Vivacious Cloak

Cloak Cloak
Arcane Vivaciousness
You gain HP Icon.png 8 temporary hit points after casting a spell while in melee.

Wavemother's Robe

Clothing Clothing
Create or Destroy Water Create or Destroy Water ()
Cast as a level 4 spell ( Recharge: Short rest.)
Temperature Adjustment
You have Resistance to Damage TypesFire and Damage TypesCold Damage.
Watery Rejuvenation
If the wearer is standing in a Water Water surface at the start of their turn, they heal 1d4hit points.