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Self-Heal set: Difference between revisions
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|{{Image rarity item|Helm of Balduran}} | |{{Image rarity item|Helm of Balduran}} | ||
|{{Equipment slot|Headgear}} ([[Headwear#Medium|Medium]]) | |{{Equipment slot|Headgear}} ([[Headwear#Medium|Medium Armour]]) | ||
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* Attackers can't land [[Critical Hit]]s on the wearer. | * Attackers can't land [[Critical Hit]]s on the wearer. | ||
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|{{Image rarity item|Helmet of Smiting}} | |{{Image rarity item|Helmet of Smiting}} | ||
|{{Equipment slot|Headgear}} ([[Headwear#Medium|Medium]]) | |{{Equipment slot|Headgear}} ([[Headwear#Medium|Medium Armour]]) | ||
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* [[Constitution]] {{Saving throw}}s +1 | * [[Constitution]] {{Saving throw}}s +1 | ||
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|{{Image rarity item|Vital Conduit Boots}} | |{{Image rarity item|Vital Conduit Boots}} | ||
|{{Equipment slot|Footwear}} ([[Footwear#Medium|Medium]]) | |{{Equipment slot|Footwear}} ([[Footwear#Medium|Medium Armour]]) | ||
|{{Passive|Vital Conduit}} | |{{Passive|Vital Conduit}} | ||
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Revision as of 21:52, 30 November 2024
The Self-Heal set is a set of equipment that focuses on healing and providing temporary hit points to the wearer.
Name | Slot | Effect |
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( Light Armour) |
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( Light Armour) |
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( Light Armour) |
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( Non-Armour) |
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Handwear (Non-Armour) |
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( Medium Armour) |
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( Medium Armour) |
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( Medium Armour) |
Whenever the wearer succeeds on a Saving throw against a spell, they regain 1d4hit points. | |
Handwear (Non-Armour) |
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( Non-Armour) |
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( Medium Armour) |
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