Ad placeholder
Act Two/Approval: Difference between revisions
m (→Last Light Inn) |
|||
Line 151: | Line 151: | ||
* "Prick." {{Approval|Astarion|+1}}{{Approval|Karlach|+1}}{{Approval|Wyll|+1}}{{Approval|Halsin|-1}} | * "Prick." {{Approval|Astarion|+1}}{{Approval|Karlach|+1}}{{Approval|Wyll|+1}}{{Approval|Halsin|-1}} | ||
** Speak to him again and call him a prick second time {{Approval|Astarion|+1}}{{Approval|Karlach|+1}}{{Approval|Wyll|+1}}{{Approval|Halsin|-1}} | ** Speak to him again and call him a prick a second time {{Approval|Astarion|+1}}{{Approval|Karlach|+1}}{{Approval|Wyll|+1}}{{Approval|Halsin|-1}} | ||
===First Floor=== | ===First Floor=== |
Revision as of 04:25, 13 December 2024
Spoiler warning: The following content contains unhidden spoilers for Act 2. |
This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
This page contains known companion approval that can be gained or lost within Act Two. The approval is organized by event or character, grouped by subregions which in turn are grouped by regions.
Ruined Battlefield
Meeting Lassandra and the Harpers:
- "A nightmare in the dark." +1 +1 +1
- "I find the best introductions are made while sitting around a fire, perhaps with drinks?" +1 +1 +1 +1 -1
- +? +?
- "Peace - I am a druid." -?
- When Yonas succumbs to the curse:
Gift Shadowheart the Night Orchid you find. +5
Meeting True Soul Guide Kansif's party:
- Convince the Hyena to run away. +1 +?
- Convince Gronag to fetch the bone he threw into the darkness. +1 +1
Ambushing Kar'niss with the Harpers:
- "The Absolute protected me."
- "Never mind that, there's a gang of Harpers ready to ambush you." +1 +1 -1 -1 -1 -1
Interacting with the Moonlantern:
- After speaking with the pixie for a while: Ignore the pixie; keep the lantern. +1 +1 +1 -1 -1 -1
- Release the pixie. +1 +1 +1 -1 -1
After rescuing Rolan from Shadows:
- "If it helps, when I re-tell the story, I could say you killed all the monsters?" +1 +1 +1 +1 +1 +1 -1 -1
- "You were outmatched in that fight - there is no shame in that." +1 +1 +1 +1 +1 -1 -1 -1
- "You were trying to help your family - you're too hard on yourself." +1 +1 +1 +1 +1 -1 -1 -2
- "Shut up, and be grateful I saved your sorry tail." +1 +1 +1 +1 +1 +1 -1 -1
- "A good wizard knows when to ask for guidance - for help." +1 +1 +1 +1 +1 -1 -1 -1
Speaking with He Who Was:
- "I doubt you're here out of the goodness of your heart." +1 +1
- "I will - what must I do?" +1 +1 +1 +1 +1 +1 +1 +1
- After obtaining Madeline's Ledger:
- DC 14 Persuasion check "Anything? Then hurt yourself as Ben and Marc did - stab yourself." +1 +1 +1 +1 -1 -1 -1 -1
- "Start stabbing, and don't stop until I say so." or "Prove you're sorry. Do it for Ben and Marc." +2 +1 +1 +1 -1 -1 -1 -1
- " DC 16 Persuasion check Keep going."(Will cause combat.) +5 +1 +1 +1 -1 -1 -1 -1
- "Stop. You've done enough." +1 +1 +1 +1 -1 -1 -1 -2
- "Stop. You were welling to hurt yourself - that is enough for me." +1 +1 +1 +1 -1 -1 -1 -2
- "Start stabbing, and don't stop until I say so." or "Prove you're sorry. Do it for Ben and Marc." +2 +1 +1 +1 -1 -1 -1 -1
- DC 10 Persuasion check "Pathetic - you murdered your friends. You're a coward." +1 +1 +1 +1 -1 -1 -1 -1
- DC 10 Persuasion check "There's nothing you need do. This wasn't your fault - I promise." +1 +1 +1 +1 -1 -1 -1 -1
- DC 14 Persuasion check "Anything? Then hurt yourself as Ben and Marc did - stab yourself." +1 +1 +1 +1 -1 -1 -1 -1
Last Light Inn
Meeting Jaheira at the entrance:
Speaking with Dammon if Karlach is in the party and having infernal iron:
Speaking with the Strange Ox:
- DC 14 Nature check "You're a rare breed. An authentic Red-Backed River Ox. I thought you'd be more discerning..." +1
- If it shared its thoughts with you: "Your secret - whatever it is - is safe with me." +1 +1 +1
Speaking with Bex about Danis underneath the bridge:
- "Is there any thing I can do to help?"
- "Sounds like your boy toy's goblin chow." +1 +1 +1 +1 -1 -1 -1 -1
Speaking with Halsin just outside the safe barrier after waking Art Cullagh:
Ground Floor
Speaking with Mattis if Karlach is in the party:
- "'Scamming with the greats?' What kind of advice is that?" -5
- "You were too nice to that little runt." -5
- If you offer to buy the key, then say that's way too little: +1 +1 +1 +1 -1
DC 10 Medicine check Speaking with Jaheira after smelling the wine:
Speaking with Cerys about Zevlor and the tieflings:
- "So you abandoned them." +1 +1 +1 +1 -1 -1 -1 -1
- "You did right. You do not want to be a prisoner of the Absolute." +1 +1 +1 +1 +1 -1 -1 -1
Helping Mol with lanceboard against Raphael:
- , follow Gale's advice, put pressure on him, or Sleight of Hand check. +1 +1 +1 +1 +1 +1
- Fall back, say he's the devil, or say you've never played. -1 -1 -1
- If you bring Astarion and Raphael reveals his scars for the first time, say "Gods... the carving must have been excruciating." +1
Speaking with Alfira:
- "Just take it one step at a time." +1 +1 +1 +1 +1
- or "Danger is my life - I wouldn't change it for the world." +1 +1 +1 +1 +1 +1 +1 +1
- "I don't complain constantly. It's very annoying." +1 +1 +1 +1 -1 -1 -1 -1
- When she asks you to go to Moonrise Towers:
Speaking with Rolan at the bar about his siblings:
- "Do you know where they are?"
- "Then it's my responsibility to bring them back." +1 +1 +1 +1 +1 -1 -1 -1
- "Stop whining and do something about it." +1 +1 +1 +1 -1 -1 -1 -1
Speaking with Ide:
- "Ignore him - he's more immature than you are." +1 +1 +1 +1 +1 +1 +1 +1
- Convincing Ide to hand over the magic book:
- DC 14 Deception check "If you give it to me, I'll make sure he gets it." +1 +1 +1 +1 -1 -1 -1
- DC 14 Intimidation check "Give it to me, you brat. Now." +1 +1 +1 +1 -1 -1 -1 -1
- DC 14 Persuasion check "Do you really want to give it to him after how he acted?" +1 +1 +1 +1 +1 +1 +1 +1
Speaking with Florrick about Moonrise Towers:
- "Are the Flaming Fist going to stand around here?" +1 +1 +1 +1 +1 +1 +1 +1
- "I have no intention of heading there." +1 -1 -1 -1 -1 -1 -1
Speaking with Manip Vidor about heading to Moonrise Towers:
Speaking with His Majesty:
- "My intentions are pure. I only wanted to admire you up close." +2 +1 +1 +1 +1 +1 +1 -1
- DC 14 Intimidation check to Hiss, then "You're in my territory. Get out." +2 +1 -1 -1 -1 -1 -1 -2
Speaking with the tiefling children after the attack:
Speaking with Art Cullagh after finding his lute:
Speaking with Wulbren Bongle after freeing the Moonrise Towers prisoners:
First Floor
Speaking with Isobel and Marcus:
- "I say we follow the winged freak." +1
- When she asks what's going on:
- "Marcus is trying to kidnap you, Isobel. We're going to need to fight our way out of this one." +10 +10 +10 +10 +5 +1 +1 -5
- "You're going to meet Ketheric - face-to-face." -10 -10 -10 -10 -5 -5
Sharran Sanctuary
Interacting with the Shar Altar:
Reithwin Town
Speaking with Arabella:
- "I'll find your parents - you can count on me." +3 +1 +1 +1 +1 -1
- "Forget it, kid. You can take care of yourself, from the looks of it." +1 -1 -1 -1 -1 -3
- Avoid meeting Arabella in Act Two until you find her parents. Afterwards, tell her that they will never return. +1
Reithwin Tollhouse
Speaking with Gerringothe Thorm:
- Pay one gold, then successfully convince her to end herself by any available option. +1 +1 +1 +1 +1 +1 +1 +1
- Give up all your gold to Gerringothe Thorm. -1 -1 -1 -1 -1 -1 -1 -1
- "I bring you death." +1 +1
House of Healing
Speaking with Malus Thorm:
- Convince Malus Thorm to order his sisters to hone their blades on each other. +1 +1 +1 +1 +1 +1 +1 +1
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. +1 +1 +1 +1 +1 +1 +1 +1(comes one point by another subsequently)
- Attack. +1 +1
The Waning Moon
Speaking with Thisobald Thorm:
- "No. I will not drink." or Attack. +1 +1
- Pass the first DC 14 Constitution saving throw to drink or the first DC 18 Sleight of Hand check to mime drinking. +1 +1 +1 +1 +1 +1 +1 +1
- Pass the first Performance check to tell a story, or fail but then pass the DC 18 Deception check. +1 +1 +1 +1 +1 +1 +1 +1
- "No. I will not share my stories." +1 +1
- Pass the second DC 16 Constitution saving throw to drink. +1 +1 +1 +1 +1 +1 +1 +1
- Pass the second Performance check to tell a story, or fail but then pass the DC 18 Deception check. +1 +1 +1 +1 +1 +1 +1 +1
- Refuse to tell more stories. +1 +1
- Pass the third DC 18 Constitution saving throw to drink or the third DC 21 Sleight of Hand check to mime drinking. +1 +1 +1 +1 +1 +1 +1 +1
House in Deep Shadows
Speaking with Oliver:
- Agree to play hide-and-seek with Oliver. +1 +1 +1 +1 -1
- Agree to play hide-and-seek again. +1 +1 +1 +1 -1
- Beat Oliver at hide-and-seek without being spotted. +1
- "I know who you really are, and where you really belong. You need to reunite with Thaniel." +1
- After going through the portal and defeating Oliver's summons:
- Convince Oliver to reunite with Thaniel. +40 +5 +3 +1
Moonrise Towers
Entering the building:
- "I've infiltrated an encampment of Harpers protected by a cleric of Selûne." -1 -1 -1 -1
- "Great news: I'm here to take your head." +1 +1 +1
Main Floor
Speaking with Lann Tarv:
- Refuse to take Soul Coins from Lann Tarv in exchange for hearing about the souls inside them. -5
▶ Note: This line appears only if Karlach is in the party.
In the Throne Room:
- Kill the goblins without combat (through dialogue options). +1 -1 -1
- Offer the goblins a fair fight. +1 +1 -1
- Order the guards to release the goblins. +1 -1 -1 -1
In the Kitchen:
Speaking with Araj Oblodra:
- "Excuse me? He's his own person." +5 +1 +1
- Stand by Astarion's decision. +5 +1 +1 -1 -1
- "He does what I tell him, if that's what you mean." -3
- Convince or order Astarion to drink Araj Oblodra's blood. +1 +1 +1 -1 -1 -3
Speaking with Disciple Z'rell:
- If you freed the goblins:
- Tell her that you're going to free the prisoners in the jail cells next. +1 +1 -1 -1 -1
- DC 16 Persuasion check "They won't get far..." +1 +1 +1
- DC 16 Deception check "Dead, they're a waste..." +1 +1 +1
- Successfully distract her with "your lusts for Astarion" when she searches your mind for proof of your faith. +1 or
- Successfully distract her with "your yearning for Gale." +1 or
- Successfully distract her with "your aching for Karlach." +1
▶ Note: These options are available only if you're romancing the companion.
Prison
Talking to Questioners Sumera and Jasin when Minthara is being erased:[Needs Verification]
- "I expected her to be dismembered. Disappointing." +1 +1 -1 -1 -1 -1
- "The only thing I'm going to break is you." +1 +1 +1 +1 +1 +1
Speaking with The Warden:[Needs Verification]
- When trying to convince her to let you speak with the prisoners:
Speaking with Wulbren:[Needs Verification]
Assaulting Moonrise Towers
- Invite Jaheira to fight with you in front of Moonrise Towers. +5
- After the first floor is secured, tell Jaheira you sense a bit of envy and ask her to join the fight against Ketheric Thorm. +?
- At the Moonrise Towers Rooftop, tell Ketheric Thorm that seeing your enemies cowed never gets old. +1 +1 +1 +1
- At the Moonrise Towers Rooftop, tell Ketheric Thorm that you can help, or that it isn't too late, or to come quietly. +1 +1 +1 +1
▶ Note: The Moonrise Towers Rooftop options require a DC 21 Intimidation check and any of subsequent DC 30 Ability checks first OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric.
- If Ketheric Thorm has surrendered, tell Aylin to stand down. +1 +1 +1 +1
After killing Ketheric Thorm:
- Speaking with Minthara:
- "It suits you." +1
- "And I'll never tire of killing their previous occupants. We make a good team." +1 +10
- Tell her you can hardly wait to reshape the world. +1 +5
- Propose to take Orin's place to lead the cult of Absolute. +5 +5 -1 -1 -1 -1 -1
- Accept Minthara's proposal to seize control of The Netherbrain. +5 +5 -1 -1 -1
- Reject Minthara's proposal to seize control of The Netherbrain. +1 +1 +1 -1 -3
- "If you go to Baldur's Gate, you're going alone." -1 -1
- When Minthara asks about the one thing that needs explaining:
- After Minthara gets up from the throne:
- Ask whether she respected Ketheric. +1
- When discussing her joining the cult of the Absolute, comment on her pride or that it's understandable. +1
- Promise she will have her revenge on Orin. +5
- Speaking with Art Cullagh:[Needs Verification]
- Speaking with Cerys:[Needs Verification]
- "You deserve some of the credit - they look up to you." +1 +1 +1 +1 +1 -1 -1 -1
- "I couldn't have done it without Jaheira, and the Harpers." +1 +1 +2 +1 +1 -1 -1 -1
- "Nightsong's the real hero here - she was the light in the darkness." +1 +1 +1 +2 +1 -1 -1 -1
- "People get paid for doing jobs - cough up the coin." +1 +1 +1 +1 -1 -1 -1 -1
- Speaking of Zevlor:
- Speaking with Alfira:[Needs Verification]
- Speaking with Jaheira:
- Speaking to Umi about Mol's eyepatch:[Needs Verification]
- Speaking to Mattis about Mol's eyepatch:[Needs Verification]
- Speaking to Ide about Mol's eyepatch:[Needs Verification]
Gauntlet of Shar
Interacting with the Pedestal of Reckoning:
- Agree to help Shadowheart with the trials. +5 +1 +1 +1 -1 -1 -1
- Tell Shadowheart you will support her becoming a Dark Justiciar. -?
- Tell Shadowheart that passing the trials is a distraction or that you're only here to uncover Ketheric's secrets. +1 +1 +1 +1 +1 +1 +1 -5
- After installing an Umbral Gem into the Pedestal of Reckoning, tell Shadowheart that searching the Spear of Night is nonsense. -1
At the Altar to Shar:
Speaking with the Reconstituted Duellist:
- Say that you do not blunder. +? +?
- Shadowheart Say you are a believer of Shar. +?
- "You leave. I don't answer to bone piles." +1 +1 +1 +1 +1
Speaking with Balthazar:
- DC 14 Persuasion check Convince Balthazar to give you the bell to summon Flesh. +1 +1 +1 +1
- Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. +1 +1 +1 +1 -1
- Agree to help him. -1 -1 -1 -1 -1
- Attack. +5 +1 +1 +1 +1
At each trial:
When dealing with Yurgir:
- Attack. +5 +1 +1 +1 +1
- Attack after listening to his pact. +5
- DC 16 Persuasion check "There must be something you missed. Let me search this place for you." -1 -1 -1 -3
- Reassure Astarion that this is all part of the plan. +1
- Talk to Yurgir about his pact, pass a passive Insight check, DC 16 Persuasion check to kill the Merregons, DC 21 Persuasion check his Displacer Beast Nessa, and DC 21 Persuasion check finally himself. +5 +1 +1
▶ Note: The Insight check is not needed when playing as a Bard or a Warlock
- When Yurgir says that Raphael deceived and trapped him, continue talking to him instead of attacking. -1
- Say you're uniquely good at tracking things down.[ Needs Verification] -?
- Confront him about charming Nessa and tell him it's wrong. +1
- [[Persuasion| Persuasion check]] Convince Nessa that her 'love' for Yurgir is the result of being magically dosed. +?
Interacting with the broken effigy:
- Agree to peace with the rats in exchange for their treasure. +5 +1 -1 -1
- Tell Lyrthindor there's no need for more violence or apologize. +1 -1
- Tell Lyrthindor the world is better off without Shar worshippers. -1
Interacting with the dead spider:
Speaking with Hoarding Merregon:
At the Verge of the Shadows:
- DC 5 Wisdom checkProbe into Shadowheart's thoughts. -1 on Pass, -5 on Fail
- Agree to Shadowheart taking a life.[Needs Verification] +5
In the Nightsong's Prison:
- Don't interfere. +10
- Encourage Shadowheart to kill the Nightsong. +1 +1 +1 -1 -1 -1
- "She knows something about you. Spare her, and see what she has to say." +1 +1 +1 +1
- Choose to fight Shadowheart when confronting the Nightsong. +?
Mind Flayer Colony
In the Tadpoling Centre:
- Use the Neural Apparatus to purge the pods. +5 +5 +1 -1 -5 -5 -5
- Use the Neural Apparatus to release the inhabitants of the pods. +5 +5 +5 +5 -1 -1 -1
- Choose to Annihilate Mizora.(this will cause Wyll to die) -1 -1 -1 -1 -1
- Choose to Unleash Mizora. +10
- DC 14 Persuasion check "You'd think we'd get a reward for going through all this trouble." +3
In the Necrotic Laboratory:
- When talking to the Waking Mind via the Slack-Skinned Head, ask if githzerai is some kind of githyanki. -1
- Passive DC 18 Insight check When talking to the Waking Mind via the Slack-Skinned Head, choose to consume the mind. +1 +1 -1 -1 -1 -1 -? -1
- When talking to the Waking Mind via the Slack-Skinned Head, choose to purge the mind. +1 +1 +1 -1
- When talking to the Fresh Mind via the Slack-Skinned Head, wish them good night. +1 +1 +1 +1 +1
- When talking to the Fresh Mind via the Slack-Skinned Head, tell it that they will never wake again. +1 -1 -1 -1 -1 -1
In the Morgue:
- Ask Chop whether he wants you to kill him. +1 +1 +1 +1 +1
After the fight with Apostle of Myrkul:
- Recruit Jaheira to your party or invite her to your camp. +5 +1
Camp
Talking to Wyll
After Florrick confirms Duke Ravengard has been taken to Moonrise Towers:
Talking to him about how he got his pact:
- Allow Wyll to share his memory with you. +5
- "Use your words, Wyll, and leave my mind alone." +1
- "A brave choice. And a frightening one." +1
Talking to Gale
After bringing Elminster to stabilize the orb:
Talking to Isobel
Talking to her about meeting Aylin:
Talking to Dame Aylin:
After her prayer: