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Weapon Bond: Difference between revisions

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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
{{ActionPage
| summary = '''Weapon Bond''' is a [[Eldritch Knight]] [[Fighter]] action. This prevents the Fighter's main hand weapon from being disarmed and makes it automatically return to the Fighter when thrown.
| summary = '''Weapon Bond''' is an [[Eldritch Knight]] class action. This prevents the Fighter's main hand weapon from being disarmed and makes it automatically return to the Fighter when thrown.
| description = Ritually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automatically returns to you when [[Thrown]].
| description = Ritually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automatically returns to you when [[Thrown]].
| image = Action WeaponBond.png
| image = Weapon Bond.webp
| cost = action
| cost = action
| concentration =  
| concentration =  
| recharge =
| recharge =  
| duration = Until Long Rest
| duration = Until Long Rest
| range = self
| range = self
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| aoe m =  
| aoe m =  
| aoe ft =  
| aoe ft =  
| save =
| save =  
| additional = ''This applies only to the weapon held in the caster's main hand.''
| additional =  
| condition = Bound Weapon
| class learns at level 3 = Eldritch Knight
| class learns at level 3 = Eldritch Knight
| notes =  
| notes = *This applies only to the weapon held in the caster's main hand.
* Only one weapon can be bound at a time. Attempting to bind another weapon causes the previous to be unbound.
* Works only with melee weapons.
* Outside of a long rest, this effect persists even if:
** the weapon is given to another character
** the caster is removed from the active party
** the caster respecs with withers to another class
* For example: you can acquire a hireling, select the Eldritch Knight subclass at level 3, apply this to another character's weapon, hand it back to them, remove the hireling from the party and then respec the hireling to another class entirely. This effect is well-suited to thrown weapons given to characters that utilize the [[Tavern Brawler]] feat.
* Be aware that binding a weapon does ''not'' grant it the {{Thrown}} property if it does not already have it. Only weapons with the Thrown property will do their full weapon damage, including any added elemental effects (such as from the [[Flawed Helldusk Gloves]]); otherwise they will only do basic damage of an Improvised Weapon based purely on their weight.
}}
}}
{{FighterNavbox}}

Latest revision as of 05:15, 13 December 2024

Weapon Bond.webp

Weapon Bond is an Eldritch Knight class action. This prevents the Fighter's main hand weapon from being disarmed and makes it automatically return to the Fighter when thrown.

Description

Ritually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automatically returns to you when Thrown.

Properties

Cost:
Action
Details:
 Range: Self
Duration: Until Long rest

Condition: Bound Weapon

Bound Weapon Bound Weapon
  • Ritually bound to its wielder.
  • The weapon can't be knocked out of the wielder's hand, and automatically returns to its wielder when Thrown.

How to learn

Classes:

Notes

  • This applies only to the weapon held in the caster's main hand.
  • Only one weapon can be bound at a time. Attempting to bind another weapon causes the previous to be unbound.
  • Works only with melee weapons.
  • Outside of a long rest, this effect persists even if:
    • the weapon is given to another character
    • the caster is removed from the active party
    • the caster respecs with withers to another class
  • For example: you can acquire a hireling, select the Eldritch Knight subclass at level 3, apply this to another character's weapon, hand it back to them, remove the hireling from the party and then respec the hireling to another class entirely. This effect is well-suited to thrown weapons given to characters that utilize the Tavern Brawler feat.
  • Be aware that binding a weapon does not grant it the Thrown Thrown property if it does not already have it. Only weapons with the Thrown property will do their full weapon damage, including any added elemental effects (such as from the Flawed Helldusk Gloves); otherwise they will only do basic damage of an Improvised Weapon based purely on their weight.