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{{Location page
{{Location page
| prefix = The
| name = Overgrown Tunnel
| name = Overgrown Tunnel
| alt name =
| alt name =
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| image description = The Entrance Gallery of the tunnel.
| image description = The Entrance Gallery of the tunnel.
| act = one
| act = one
| summary = It is the lair of the hag, {{CharLink|Auntie Ethel}}.
| summary = It is a sub area of the [[Riverside Teahouse]] the lair of the hag, {{CharLink|Auntie Ethel}}.
| region = Riverside Teahouse
| region prefix = the
| region = Sunlit Wetlands
| north =
| north =
| west =
| west =
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| south =
| south =
}}
}}
==Overview==
 
It is an optional dungeon, reached by walking through an illusory fireplace found in the [[Riverside Teahouse]]. This location is divided into three main sub areas: the '''Entrance Gallery''', the '''Ancient Abode''', and the '''Acrid Workshop'''. While inside the Overgrown Tunnel, the party cannot fast-travel to a [[Waypoint]] or go to [[Camp]].
== Overview ==
The Overgrown Tunnel is an optional dungeon, accessible through the illusory fireplace in the [[Riverside Teahouse]]. This location is divided into three sub areas: '''Entrance Gallery''', '''Ancient Abode''', and '''Acrid Workshop'''. While inside the Overgrown Tunnel, the party cannot fast-travel to a [[Waypoint]] or visit their [[Camp]].


=== Entrance Gallery ===
=== Entrance Gallery ===
The Entrance Gallery is the first of the three main sections of the dungeon. What remains of previous victims of the hag, Auntie Ethel, are scattered about the area. The wood elf [[Lorin]] shouts to stay back and not to look. {{CharLink|Efrin Hammerborn|Efrin}}, a petrified [[Dwarf]] stands next to a [[Blinded Elf]]. {{CharLink|Magron}}, another victim holds her own head in her hands. The skull of Calim is mounted on a pedestal, facing a mirror. If a character breaks the mirror, that character is afflicted with [[Bane (Condition)|Bane]] until long rest, and then Nauseated until a second long rest.  
The Entrance Gallery is the first main section of the dungeon. Auntie Ethel's previous victims are scattered about the area. The wood elf {{CharLink|Lorin}} shouts at the party to stay back and not look. The petrified {{CharLink|Efrin Hammerborn|Efrin}} stands next to a {{CharLink|Blinded Elf}}. {{CharLink|Magron}} holds her decapitated head in her hands. The skull of Calim is mounted on a pedestal, facing a mirror. If a character breaks the mirror, they are afflicted with [[Bane (Condition)|Bane]] until taking a long rest, and then they are Nauseated until a second long rest.


{{SAI|Speak with Dead}} can reveal some of their pasts. Interacting with the items nearby lets Auntie Ethel speak about how her victims got into these predicaments.  
{{SAI|Speak with Dead}} reveals some of their pasts. Interacting with the nearby items lets Auntie Ethel speak about how her victims got into these predicaments.


Access to the rest of the dungeon is blocked off by a '''Gnarled Door'''. The door is one of the hag's previous victims, transformed, and it begs the party not to pass. The party can speak with it and succeed at persuading or intimidating it to allow them them through. This door will reveal that it is an illusion. Alternatively, wearing one of the nearby {{SmRarityItem|Whispering Mask|Whispering Masks}} will reveal the true nature of the door. However, these masks come with [[Whispering Mask|consequences]].
A Gnarled Door blocks access to the rest of the dungeon. The door is one of the hag's previous victims, transformed, and it begs the party not to pass. The party can speak with it and succeed at persuading or intimidating it to allow them them through. This door reveals that it is an illusion. Alternatively, wearing one of the nearby {{SmRarityItem|Whispering Mask|Whispering Masks}} reveals the true nature of the door. However, these masks come with [[Whispering Mask|negative consequences]].


=== Overgrown Tunnel ===
=== Overgrown Tunnel ===
The next room is unmarked on the map, labelled only as the '''Overgrown Tunnel'''. This section of the dungeon, past the Gnarled Door, contains four more previous victims of the hag. They are controlled by the {{SmRarityItem|Whispering Mask|Whispering Masks}} they wear and will immediately attack the party on sight. This can be avoided if the party members also wear Whispering Masks. As long as Auntie Ethel is alive, it is necessary to cast {{SAI|Protection from Evil and Good}} on the party members before equipping the masks to prevent the negative effects of the masks.  
The next room is unmarked on the map, labelled only as the '''Overgrown Tunnel'''. This section of the dungeon contains four more victims of the hag. They are controlled by the {{SmRarityItem|Whispering Mask|Whispering Masks}} they wear and will immediately attack the party on sight. This can be avoided if the party members also wear Whispering Masks. As long as Auntie Ethel is alive, it is necessary to cast {{SAI|Protection from Evil and Good}} on the party members before equipping the masks to prevent its negative effects. This room is covered with Mud (difficult terrain).
This room is covered with Mud (difficult terrain).


==== The Descent ====
==== The Descent ====
Past the four masked victims is a waterfall. Jumping through the water will bring the party to final part of the Overgrown Tunnel section of the dungeon. This area is a steep descent down to the Ancient Abode, covered with climbable vines and many traps.
A waterfall is past the four masked victims. Jumping through the water brings the party to the final part of the Overgrown Tunnel. This area is covered with climbable vines and many traps, and leads to a steep descent to the Ancient Abode.


The next part of the hag's lair, the [[#Ancient Abode|Ancient Abode]], is at the end of the descent.
The next part of the hag's lair, the [[#Ancient Abode|Ancient Abode]], is at the end of the descent.


There are many traps in this area:
There are many traps in this area:
* Ruptured Stone - These traps resemble piles of rocks, and emit {{cond|Noxious Fumes}}.  
* Ruptured Stone - These traps resemble piles of rocks and emit {{cond|Noxious Fumes}}.
** These can be covered by objects to block the fumes. It is possible to put or throw several items, like barrels, chests, bones or mugs, or indeed the whispering masks from the prior room onto the vents to disable them and pass through.
** These can be covered by objects to block the fumes. It is possible to put or throw several items like barrels, chests, bones, mugs, or the whispering masks from the prior room onto the vents to disable them.
** If the party is ''wearing'' the Whispering Masks, the traps will not emit fumes.
** If the party is ''wearing'' the Whispering Masks, the traps do not emit fumes.
** If Auntie Ethel is later defeated, the '''Ruptured Stones''' will stop emitting fumes.
** If Auntie Ethel is later defeated, the '''Ruptured Stones''' stop emitting fumes.
** They can also be disabled with a {{Ability check|Sleight of Hand|30}} check.
** They can also be disabled with a {{Ability check|Sleight of Hand|30}} check.
* '''Peculiar Flowers''' - These traps are which are hidden until spotted with a [[Perception]] check. They will explode if a party member draws too close. They litter the walkways leading down to the Ancient Abode. Most are able to be safely shot and destroyed at range by some spells, [[Eldritch Blast]] being one known to work, though they need to be hit almost dead center.
* '''Peculiar Flowers''' - These traps are hidden until spotted with a [[Perception]] check. They explode if a party member draws too close. They litter the walkways leading to the Ancient Abode. Most can be safely shot and destroyed at range by some spells, such as [[Eldritch Blast]], though they need to be hit almost dead centre.


{{SAI|Misty Step}} and {{SAI|Feather Fall}} are useful for avoiding the traps safely. Alternatively, the poison gas clouds dissipate (and the other traps are visible and easy to avoid) if at least one party member wears a Whispering Mask.  
{{SAI|Misty Step}} and {{SAI|Feather Fall}} are useful for avoiding traps. Alternatively, the poison gas clouds dissipate (and the other traps are visible and easy to avoid) if at least one party member wears a Whispering Mask.


=== Mushroom Circle and Underdark ===
=== Mushroom Circle and Underdark ===
There is a second '''Gnarled Door''' that can be reached from the trapped descent. This Gnarled Door is accessed by taking the ladder down just slightly south of the waterfall the party jumped through, following it around to the north and then jumping up to the door.
A second '''Gnarled Door''' can be reached from the trapped descent. The door can be reached by taking the ladder down slightly south of the waterfall that the party jumped through, following it around to the north, and then jumping up to the door.


A Whispering Mask is required to gain access to the room beyond. Only the active party member has to wear the mask. Inside is a [[Mushroom Circle]] that leads to the [[Underdark]] ({{Coords|98|-283}}).
A Whispering Mask is required to gain access to the room beyond. Only the active party member must wear the mask. Inside is a [[Mushroom Circle]] that leads to the [[Underdark]] at {{Coords|98|-283}}.


=== Ancient Abode ===
=== Ancient Abode ===
[[File:Ancient Abode.webp|thumb|right|The Ancient Abode in the Overgrown Tunnel.]]
[[File:Ancient Abode.webp|thumb|right|The Ancient Abode in the Overgrown Tunnel.]]
The Ancient Abode is where Auntie Ethel keeps {{CharLink|Mayrina}} locked up in a cage suspended over a gaping pit.
Auntie Ethel keeps {{CharLink|Mayrina}} in the Ancient Abode, where she is locked in a cage suspended over a gaping pit.


If Ethel is alive, she will fight any intruders that make it here. If the masked victims from the Overgrown Tunnel are still alive and conscious, Ethel will summon them to fight the party.
If Ethel is alive, she fights any intruders that arrive. If the masked victims from the Overgrown Tunnel are alive and conscious, Ethel summons them to fight the party.


=== Acrid Workshop ===
=== Acrid Workshop ===
[[File:Acrid Workshop.webp|thumb|right|The hag's workshop.]]
[[File:Acrid Workshop.webp|thumb|right|The hag's workshop.]]
This small workshop is where Auntie Ethel concocted all manner of wicked brews. She also stores some of her treasures here.
Auntie Ethel concocts all manner of wicked brews in this small workshop. She also stores some of her treasures here.


There is a Mushroom Circle at the end of the workshop that leads to the [[Sunlit Wetlands]] {{Coords|-74|210}}.
A Mushroom Circle at the end of the workshop leads to the [[Sunlit Wetlands]] at {{Coords|-74|210}}.


==Connected locations==
== Connected locations ==
*[[Riverside Teahouse]]
* {{Loc|Riverside Teahouse}}
*[[Sunlit Wetlands]]
* {{Loc|Sunlit Wetlands}}
*[[Underdark]]
* {{Loc|Underdark}}


==Characters==
== Notable characters ==
* {{MdCharLink|Auntie Ethel}}
* {{MdCharLink|Auntie Ethel}}
* {{MdCharLink|Efrin Hammerborn}}
* {{MdCharLink|Efrin Hammerborn}}
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* {{MdCharLink|Magron}}
* {{MdCharLink|Magron}}
* {{MdCharLink|Mayrina}}
* {{MdCharLink|Mayrina}}
* {{MdCharLink|Mask of Regret (Overgrown Tunnel)}} - can be saved and then met again in [[Act Three]]
* {{MdCharLink|Mask of Regret (Overgrown Tunnel)|Mask of Regret}} - can be saved and met again in [[Act Three]]
* {{MdCharLink|Mask of Servitude (Overgrown Tunnel)}}
* {{MdCharLink|Mask of Servitude (Overgrown Tunnel)|Mask of Servitude}}
* {{MdCharLink|Mask of Terror (Overgrown Tunnel)}}
* {{MdCharLink|Mask of Terror (Overgrown Tunnel)|Mask of Terror}}
* {{MdCharLink|Mask of Vengeance (Overgrown Tunnel)}}
* {{MdCharLink|Mask of Vengeance (Overgrown Tunnel)|Mask of Vengeance}}


==Notable loot==
== Notable loot ==
{{div col}}
{{div col}}
* {{MdRarityItem|Auntie Ethel's Hair}}
* {{MdRarityItem|Auntie Ethel's Hair}}
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{{div col end}}
{{div col end}}


==Related quests==
== Related quests ==
*{{Quest|Find a Cure}}
* {{Quest|Find a Cure}}
**{{SubQuest|Get Help from Auntie Ethel}}
** {{SubQuest|Get Help from Auntie Ethel}}
*{{Quest|Save Mayrina}}
* {{Quest|Save Mayrina}}


== Gallery ==
<gallery heights="250">
Dan-iorgulescu-hag-lair-2-baldur-s-gate-3-dan-iorgulescu.jpg|Concept art by Dan Iorgulescu
Dan-iorgulescu-hag-lair-baldur-s-gate-3-dan-iorgulescu.jpg|Concept art by Dan Iorgulescu
</gallery>


{{Sunlit Wetlands}}
{{Sunlit Wetlands}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act One Locations]]
[[Category:Act One Locations]]

Latest revision as of 13:37, 13 December 2024

The Overgrown Tunnel is a Location within the Sunlit Wetlands in Act One of Baldur's Gate 3. It is a sub area of the Riverside Teahouse the lair of the hag, Auntie Ethel Auntie Ethel.

Overview[edit | edit source]

The Overgrown Tunnel is an optional dungeon, accessible through the illusory fireplace in the Riverside Teahouse. This location is divided into three sub areas: Entrance Gallery, Ancient Abode, and Acrid Workshop. While inside the Overgrown Tunnel, the party cannot fast-travel to a Waypoint or visit their Camp.

Entrance Gallery[edit | edit source]

The Entrance Gallery is the first main section of the dungeon. Auntie Ethel's previous victims are scattered about the area. The wood elf Lorin Lorin shouts at the party to stay back and not look. The petrified Efrin Hammerborn Efrin stands next to a Blinded Elf Blinded Elf. Magron Magron holds her decapitated head in her hands. The skull of Calim is mounted on a pedestal, facing a mirror. If a character breaks the mirror, they are afflicted with Bane until taking a long rest, and then they are Nauseated until a second long rest.

Speak with Dead Speak with Dead reveals some of their pasts. Interacting with the nearby items lets Auntie Ethel speak about how her victims got into these predicaments.

A Gnarled Door blocks access to the rest of the dungeon. The door is one of the hag's previous victims, transformed, and it begs the party not to pass. The party can speak with it and succeed at persuading or intimidating it to allow them them through. This door reveals that it is an illusion. Alternatively, wearing one of the nearby Whispering Masks reveals the true nature of the door. However, these masks come with negative consequences.

Overgrown Tunnel[edit | edit source]

The next room is unmarked on the map, labelled only as the Overgrown Tunnel. This section of the dungeon contains four more victims of the hag. They are controlled by the Whispering Masks they wear and will immediately attack the party on sight. This can be avoided if the party members also wear Whispering Masks. As long as Auntie Ethel is alive, it is necessary to cast Protection from Evil and Good Protection from Evil and Good on the party members before equipping the masks to prevent its negative effects. This room is covered with Mud (difficult terrain).

The Descent[edit | edit source]

A waterfall is past the four masked victims. Jumping through the water brings the party to the final part of the Overgrown Tunnel. This area is covered with climbable vines and many traps, and leads to a steep descent to the Ancient Abode.

The next part of the hag's lair, the Ancient Abode, is at the end of the descent.

There are many traps in this area:

  • Ruptured Stone - These traps resemble piles of rocks and emit Noxious Fumes Noxious Fumes.
    • These can be covered by objects to block the fumes. It is possible to put or throw several items like barrels, chests, bones, mugs, or the whispering masks from the prior room onto the vents to disable them.
    • If the party is wearing the Whispering Masks, the traps do not emit fumes.
    • If Auntie Ethel is later defeated, the Ruptured Stones stop emitting fumes.
    • They can also be disabled with a DC 30 Sleight of Hand check check.
  • Peculiar Flowers - These traps are hidden until spotted with a Perception check. They explode if a party member draws too close. They litter the walkways leading to the Ancient Abode. Most can be safely shot and destroyed at range by some spells, such as Eldritch Blast, though they need to be hit almost dead centre.

Misty Step Misty Step and Feather Fall Feather Fall are useful for avoiding traps. Alternatively, the poison gas clouds dissipate (and the other traps are visible and easy to avoid) if at least one party member wears a Whispering Mask.

Mushroom Circle and Underdark[edit | edit source]

A second Gnarled Door can be reached from the trapped descent. The door can be reached by taking the ladder down slightly south of the waterfall that the party jumped through, following it around to the north, and then jumping up to the door.

A Whispering Mask is required to gain access to the room beyond. Only the active party member must wear the mask. Inside is a Mushroom Circle that leads to the Underdark at X: 98 Y: -283.

Ancient Abode[edit | edit source]

The Ancient Abode in the Overgrown Tunnel.

Auntie Ethel keeps Mayrina Mayrina in the Ancient Abode, where she is locked in a cage suspended over a gaping pit.

If Ethel is alive, she fights any intruders that arrive. If the masked victims from the Overgrown Tunnel are alive and conscious, Ethel summons them to fight the party.

Acrid Workshop[edit | edit source]

The hag's workshop.

Auntie Ethel concocts all manner of wicked brews in this small workshop. She also stores some of her treasures here.

A Mushroom Circle at the end of the workshop leads to the Sunlit Wetlands at X: -74 Y: 210.

Connected locations[edit | edit source]

Notable characters[edit | edit source]

Notable loot[edit | edit source]

Auntie Ethel's special potions[edit | edit source]

Related quests[edit | edit source]

Gallery[edit | edit source]