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=== Barracks === | === Barracks === | ||
In the north-eastern corner of the colony are the barracks, where the party | In the north-eastern corner of the colony are the barracks, where the party can meet {{CharLink|Kressa Bonedaughter}} and her Skull Lashers. After brief dialogue, it is possible to fight against Kressa or convince her to stand down with a successful {{Ability check|Deception|21}}. If friendly, Kressa can be persuaded ({{Ability check|Persuasion|18}}) to grant her blessing, {{Condition inline|Myrkul's Gift}}, to each party member that speaks to her. Only one check is needed for the whole party. | ||
Kressa | Kressa recognises [[The Dark Urge]], if present and undisguised, and recalls the time spent under her ''care'' in the colony. This conversation inevitably leads to combat. | ||
In the chambers are also several notes in the area that can shed light on The Dark Urge. | In the chambers are also several notes in the area that can shed light on The Dark Urge. |