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HeliusNine (talk | contribs) (ATs are still rogues, who gets Cunning Action: Hide at level 2, so the multiclass line doesn't really apply. We should, however, modify the text to specifically mentioned the Cunning Action feature once the full game is out.) |
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| level = cantrip | | level = cantrip | ||
| school = Divination | | school = Divination | ||
| ritual = | |||
| classes = Bard, Sorcerer, Warlock, Wizard, Eldritch Knight, Arcane Trickster | | classes = Bard, Sorcerer, Warlock, Wizard, Eldritch Knight, Arcane Trickster | ||
| class learns at level 1 = Bard, Sorcerer, Warlock, Wizard | |||
| class learns at level 3 = Eldritch Knight, Arcane Trickster | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = The caster gains Advantage on their next Attack Roll against the target. | | summary = The caster gains Advantage on their next Attack Roll against the target. | ||
| description = Divine a character's defences to give you {{Advantage}} on your next | | description = Divine a character's defences to give you {{Advantage}} on your next {{Attack Roll}} against it. | ||
| action type = action | | action type = action | ||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = yes | |||
| range = ranged | | range = ranged | ||
| | | range m = | ||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = True Strike | | condition = True Strike | ||
| condition duration = 2 | | condition duration = 2 | ||
| notes = * The description of True Strike is among the more confusingly worded, and thus is prone to being misunderstood. To wit: | | condition save = | ||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| notes = * This cantrip is also granted to [[Ranger]]s who pick [[Ranger#Level_1|Mage Breaker]] as their Favoured Enemy at level 1. | |||
* The description of True Strike is among the more confusingly worded, and thus is prone to being misunderstood. To wit: | |||
** Only the caster of this spell gains {{Advantage}} on their next attack against the affected target, never their allies. | ** Only the caster of this spell gains {{Advantage}} on their next attack against the affected target, never their allies. | ||
** Only the first attack roll following the application of the condition gains Advantage. The condition is removed immediately afterward, whether the attack roll is a hit or a miss. | ** Only the first attack roll following the application of the condition gains Advantage. The condition is removed immediately afterward, whether the attack roll is a hit or a miss. | ||
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* Another niche use case exists for an [[Arcane Trickster]] making a [[Sneak Attack (Melee)|Sneak Attack]]. If the caster is out of spell slots, ''and'' no allies can flank for a sneak attack, ''and'' there is no other way to gain advantage for an attack roll, spending a single action on True Strike to enable a single sneak attack can be considered efficient. | * Another niche use case exists for an [[Arcane Trickster]] making a [[Sneak Attack (Melee)|Sneak Attack]]. If the caster is out of spell slots, ''and'' no allies can flank for a sneak attack, ''and'' there is no other way to gain advantage for an attack roll, spending a single action on True Strike to enable a single sneak attack can be considered efficient. | ||
** In such cases, True Strike can be even more useful when using the [[Sneak Attack (Ranged)|ranged version of sneak attack]], since this allows the caster to benefit from the range of the cantrip, especially with a [[High Ground Rules|High Ground]] bonus. At such distances, however, it is typically easier to just use a Bonus Action to [[Hide|hide]] first and obtain Advantage. | ** In such cases, True Strike can be even more useful when using the [[Sneak Attack (Ranged)|ranged version of sneak attack]], since this allows the caster to benefit from the range of the cantrip, especially with a [[High Ground Rules|High Ground]] bonus. At such distances, however, it is typically easier to just use a Bonus Action to [[Hide|hide]] first and obtain Advantage. | ||
| video = | |||
}} | }} |