47
editsMore actions
m
Changed Spell Save DC and Spell Attack Rolls links. Added clarification to turns. Other minor edits
(Added relevant items and notes) |
CastFireball (talk | contribs) m (Changed Spell Save DC and Spell Attack Rolls links. Added clarification to turns. Other minor edits) |
||
Line 1: | Line 1: | ||
{{ConditionPage | {{ConditionPage | ||
| effects = | | effects = | ||
* Affected entity has a +1 bonus to its | * Affected entity has a +1 bonus to its [[Spell]] [[Attack Roll]]s and [[Saving_Throw#The_Difficulty_Class_of_Saving_Throws|Spell Save DC]] per turn remaining. | ||
}} | }} | ||
{{ up to date | 2023-08-31}} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | {{ up to date | 2023-08-31}} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
==Notes== | ==Notes== | ||
Arcane Acuity can stack up to 7 times on a character resulting in a max of +7 to | Arcane Acuity can stack up to 7 times on a character resulting in a max of +7 to [[Spell]] [[Attack Roll]]s and [[Saving_Throw#The_Difficulty_Class_of_Saving_Throws|Spell Save DC]]. | ||
==Items that Apply Arcane Acuity== | ==Items that Apply Arcane Acuity== | ||
*Equipment: | *Equipment: | ||
**{{SmallIcon|Helmet of Arcane Acuity Icon.png}} [[Helmet of Arcane Acuity]]: Whenever you deal damage with a weapon attack, you gain {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}} for 2 turns. | **{{SmallIcon|Helmet of Arcane Acuity Icon.png}} [[Helmet of Arcane Acuity]]: Whenever you deal damage with a weapon attack, you gain {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}} for 2 turns. | ||
**{{SmallIcon|Wizard Hat Icon.png}} [[Hat of Storm Scion's Power]]: | **{{SmallIcon|Wizard Hat Icon.png}} [[Hat of Storm Scion's Power]]: Whenever you deal {{DamageType|Thunder}} damage, you gain {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}} for 1 turn. | ||
**{{SmallIcon|Wizard Hat Icon.png}} [[Hat of Fire Acuity]]: Whenever you deal {{DamageType|Fire}} damage, you gain {{IconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity|size=25}} for 2 turns. | **{{SmallIcon|Wizard Hat Icon.png}} [[Hat of Fire Acuity]]: Whenever you deal {{DamageType|Fire}} damage, you gain {{IconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity|size=25}} for 2 turns. | ||
**{{SmallIcon|Gloves of Battlemage's Power Icon.png}} [[Gloves of Battlemage's Power]]: | **{{SmallIcon|Gloves of Battlemage's Power Icon.png}} [[Gloves of Battlemage's Power]]: Whenever your Weapon [[Attack Roll]] inflicts a condition, you gain {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}} for 1 turn. | ||
*Elixirs | |||
**{{SmallIcon|Elixir of Battlemage's Power.png}} [[Elixir of Battlemage's Power]]: Drink to increase the effectiveness of your spells. You | |||
*Elixirs: | |||
**{{SmallIcon|Elixir of Battlemage's Power.png}} [[Elixir of Battlemage's Power]]: Drink to increase the effectiveness of your spells. You gain {{IconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity|size=15}} for 3 turns. Replaces effects from other elixirs when drunk. |