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Goblin Booyahg: Difference between revisions

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| image = Goblin_Booyahg_Model.png
| image = Goblin_Booyahg_Model.png
}}
}}
{{Infobox statistics
{{Infobox creature
| name = Goblin Booyahg
| name = Goblin Booyahg
| image = Goblin_Booyahg_Model.png
| image = Goblin_Booyahg_Model.png
| race = [[Goblin]]
| race = [[Goblin]]
| class = [[Wizard]]
| size = Small
| size = Small
| type = Humanoid
| type = Humanoid
| armour_class = 11
| ac = 11
| hit_points = 13
| e hp = 9
| hit_points_tactician = 16
| hp = 13
| movement_speed_meters = 9
| t hp = 16
| movement_speed_feet = 30
| movement m = 9
| weight_kg = 35
| weight kg = 35
| weight_lb =
| level = 2
| level = 2
| str = 8
| str = 8
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| wis = 8
| wis = 8
| cha = 8
| cha = 8
 
| passives = Darkvision, Opportunity Attack
| feature1_name = Darkvision
| t passives = Darkvision, Opportunity Attack, Fury of the Small
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
}}
}}
'''Goblin Booyahg''' are generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. They are the wizards of goblinkind, though their skills and knowledge are relatively primitive compared to more learned spellcasters.  
'''Goblin Booyahg''' are generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. They are the wizards of goblinkind, though their skills and knowledge are relatively primitive compared to more learned spellcasters.  
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Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes. Their use of area of effect and crowd control spells make them high-priority targets in early encounters.
Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes. Their use of area of effect and crowd control spells make them high-priority targets in early encounters.


==Attacks and abilities==
==Combat==
{{Feature box|name=Main Hand Attack|The goblin swings its {{RarityItem|Ritual Staff}}
===Attacks and abilities===
 
{{Feature box|Main Hand Attack|item=Ritual Staff}}
{{Action}}
 
{{Attack Roll}}: +1
{{DamageInfo|die=8|count=1|type=Bludgeoning|plus=-1}}}}{{Feature box|name=Acid Splash|The goblin casts the [[Acid Splash]] [[Cantrip]].
 
{{Action}}
 
{{SavingThrow|DEX|dc=11}} to avoid taking damage.
{{DamageInfo|count=1|die=6|type=Acid}}
{{Range|m=18|ft=60}}
 
{{AOE|Circle|m=2|ft=7}}}}{{Feature box|name=Sleep|The goblin casts the [[Sleep]] spell.
 
{{Action}}
 
{{Range|m=18|ft=60}}
 
* Gives the {{SmallIcon|Sleeping Condition Icon.webp}} [[Sleeping (Condition)|Sleeping]] onto select targets up to a combined 24 [[Hit Points]].}}{{Feature box|name=Grease|The goblin casts the [[Grease]] spell.
 
{{Action}}
 
{{SavingThrow|DEX|dc=12}} to avoid falling {{SmallIcon|Prone Condition Icon.webp}} [[Prone (Condition)|Prone]].
 
{{Range|m=18|ft=60}}
 
{{AOE|Circle|m=4|ft=13}}
 
*Surface is flammable and counts as {{SmallIcon|Difficult Terrain Condition Icon.webp}} [[Difficult Terrain]].}}{{Feature box|name=Ray of Sickness|The goblin casts the [[Ray of Sickness]] spell.


{{Action}}
{{Feature box|Acid Splash}}


{{Attack Roll}}: +3
{{Feature box|Grease}}


{{DamageInfo|die=8|count=2|type=Poison}}
{{Feature box|Ray of Sickness}}


{{SavingThrow|CON|dc=12}} to avoid becoming {{SmallIcon|Poisoned Condition Icon.webp}} [[Poisoned (Condition)|Poisoned]].
{{Feature box|Topple}}


{{Range|m=18|ft=60}}}}
== Known goblin booyahgs ==
* {{CharLink|Benta|Booyahg Benta}}
* {{CharLink|Culk|Booyahg Culk}}
* {{CharLink|Gnat|Booyahg Gnat}}
* {{CharLink|Piddle|Booyahg Piddle}}
* {{CharLink|Shekt|Booyahg Shekt}}




{{Archetypes}}
[[Category:Goblins]]
[[Category:Goblins]]
[[Category:Humanoids]]
[[Category:Followers of the Absolute]]
[[Category:Archetypes]]
[[Category:Wizards]]
[[Category:Wizards]]
[[Category:Followers of the Absolute]]
[[Category:Characters in Act One]]

Latest revision as of 14:18, 4 September 2024

Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes. Their use of area of effect and crowd control spells make them high-priority targets in early encounters.

Goblin Booyahg are generic Goblin NPCs and enemies found throughout Act One. They are the wizards of goblinkind, though their skills and knowledge are relatively primitive compared to more learned spellcasters.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack Main Hand Attack ()   –  Ritual Staff
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Acid Splash Acid Splash ()
D6 Acid.png 1d6 (1~6) Damage TypesAcid
Throw a bubble of acid that damages each creature it hits.
DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Grease Grease ()
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone Prone.
DEX Save
 Range: 18 m / 60 ft
Ray of Sickness Ray of Sickness ()
D8 Poison.png 2d8 (2~16) Damage TypesPoison
Possibly Poisons Poisons the target.
CON Save
 Range: 18 m / 60 ft
Topple Topple ()
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning
Swipe at a creature to knock it Prone.
DEX Save
 Range: Normal weapon range

Known goblin booyahgs[edit | edit source]