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Secluded Cove: Difference between revisions

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[[File:Secluded_Cove.jpg|thumb|The Secluded Cove, east of the Druid Grove.]]
{{Location page
The '''Secluded Cove''' is a [[Location]] contained within the [[Druid Grove]] in [[Chapter One]].
| prefix = The
| name = Secluded Cove
| alt name =
| image = Secluded_Cove.jpg
| image description = The Secluded Cove, east of the Druid Grove.
| act = one
| summary = It can be reached from the [[Emerald Grove]]'s [[Emerald Grove#Sacred Pool|Sacred Pool]], via the pathway at {{Coords|298|542}}.
| region prefix = the
| region = Wilderness
| north =
| west =
| east =
| south =
}}
==Overview==


==Overview==
The Secluded Cove is home to several enemy [[Harpy|Harpies]], who threaten the safety of {{CharLink|Mirkon}} during the quest {{Quest|Investigate the Beach}}. The party's actions (or lack thereof) towards this threat impact the party's interactions with the other tiefling children in the grove. Rescuing Mirkon from the harpies grants the [[Inspiration|Inspirational Events]] '''Protector of the Small''' ([[Folk Hero]] background) and '''Slaying the Piper''' ([[Urchin]] background).
The '''Secluded Cove''' can be reached from the [[Druid Grove]]'s [[Druid Grove#Sacred Pool|Sacred Pool]], via the pathway at X: 298 Y:542.


The Secluded Cove is home to several enemy [[Harpy|harpies]], who threaten the safety of [[Mirkon]] during the quest [[Investigate the Beach]]. Your actions (or lack thereof) towards this threat impact the players interactions with other tiefling children in the grove. Rescuing Mirkon from the harpies grants the [[Inspiration|Inspirational Events]] '''Protector of the Small''' ([[Folk Hero]] background) and '''Slaying the Piper''' ([[Urchin]] background).
==Character and creatures ==
 
* {{MdCharLink|Harpy|Harpies}}
==NPCs==
* {{MdCharLink|Mirkon}}
* [[Mirkon]]
* [[Harpy|Harpies]]


==Related Quests==
==Related Quests==
* [[Investigate the Beach]]
* {{Quest|Investigate the Beach}}


==Notable Loot==
==Notable Loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:


*{{SmallIcon|Ring of Colour Spray Icon.png}} [[Ring of Colour Spray]] - in the harpy nest at {{Coords|326|491}}
*{{MdRarityItem|Ring of Colour Spray}} - in the harpy nest at {{Coords|326|491}}


== Hidden Treasure ==
== Hidden Treasure ==
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* '''Harpy Nest''' at {{Coords|326|491}}. From where you find the previous chest, pass the shallow water and boulders, jump over a small gap in the boulders, walk up and you'll see the nest.  Just need to jump one more time and climb up to it.<br />
* '''Harpy Nest''' at {{Coords|326|491}}. From where you find the previous chest, pass the shallow water and boulders, jump over a small gap in the boulders, walk up and you'll see the nest.  Just need to jump one more time and climb up to it.<br />
{{Emerald Grove}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act One Locations]]
[[Category:Act One Locations]]
[[Category:Locations in Druid Grove]]
[[Category:Locations in Druid Grove]]

Latest revision as of 10:44, 18 August 2024

The Secluded Cove is a Location within the Wilderness in Act One of Baldur's Gate 3. It can be reached from the Emerald Grove's Sacred Pool, via the pathway at X: 298 Y: 542.

Overview[edit | edit source]

The Secluded Cove is home to several enemy Harpies, who threaten the safety of Mirkon Mirkon during the quest Investigate the Beach Investigate the Beach. The party's actions (or lack thereof) towards this threat impact the party's interactions with the other tiefling children in the grove. Rescuing Mirkon from the harpies grants the Inspirational Events Protector of the Small (Folk Hero background) and Slaying the Piper (Urchin background).

Character and creatures[edit | edit source]

Related Quests[edit | edit source]

Notable Loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Hidden Treasure[edit | edit source]

  • Heavy Chest at X: 280 Y: 590, northwest of the Harpy beach. The chest is buried and will require a Shovel. Several stone pillars will need to be Jumped over to reach the location. DC 7 Survival check to reveal it.
  • Wooden Chest at X: 360 Y: 530, behind the boulders from where the Harpies are singing their luring song, just by the water.
  • Harpy Nest at X: 326 Y: 491. From where you find the previous chest, pass the shallow water and boulders, jump over a small gap in the boulders, walk up and you'll see the nest. Just need to jump one more time and climb up to it.