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'''Primal Stampede''' is a [[Wildheart]] | {{Action Page | ||
| summary = '''Primal Stampede''' is a [[Wildheart]] [[Barbarian]] class action only available while using {{SAI|Rage: Elk Heart}}, allowing you charge in a line dealing damage to all enemies and knocking them prone. | |||
| description = Charge forward, attacking all hostile creatures in your way. Deals {{DamageText|1d4 {{DamageModifier|Strength}}|Bludgeoning}} damage and knocks targets {{Cond|Prone}}. | |||
| extra description = Available only when {{Cond|Rage|Raging}}. | |||
| image = Primal Stampede.webp | |||
Available only when | | cost = action, movement | ||
| damage = 1d4 | |||
| damage type = Bludgeoning | |||
| damage modifier = Strength | |||
| | | range m = 9 | ||
| | | range ft = 30 | ||
| | | aoe shape = line | ||
| | | aoe m = 9 | ||
| | | aoe ft = 30 | ||
| attack roll = yes | |||
| save = STR | |||
== | | save dc = 13 | ||
| recharge = | |||
| condition = Prone | |||
| condition save = Strength | |||
| condition duration = 2 | |||
= | | condition dc = 13 | ||
{{ | | warning = Doesn't provoke Opportunity Attacks. | ||
| notes = * There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}. | |||
* | ** As of Patch 5, there is now a 10+[[Strength|Strength modifier]] DC that victims must fail to be knocked Prone. | ||
* | * Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path. | ||
* | * Strangely, while this attack benefits from unarmed accuracy bonuses (e.g., from the [[Tavern Brawler]] feat) and conditions inflicted on unarmed hits ({{Cond|Lightning Charges}} from {{MdRarityItem|The Sparkle Hands}} or {{Cond|Bleeding}} from {{MdRarityItem|Helldusk Gloves}}), any extra sources of unarmed damage are not applied, including Tavern Brawler's boosted damage. | ||
| class learns at level 3 = Wildheart | |||
}} | |||
{{BarbarianNavbox}} | |||
| | [[Category:Rush_actions]] | ||
| {{ | |||
Latest revision as of 08:52, 15 August 2024
Primal Stampede is a Wildheart Barbarian class action only available while using , allowing you charge in a line dealing damage to all enemies and knocking them prone.
Description
Charge forward, attacking all hostile creatures in your way. Deals 1d4 + Strength modifierBludgeoning damage and knocks targets .
Available only when .Doesn't provoke Opportunity Attacks.
Properties
- Cost:
- Action + Movement
- Damage:
- 1d4 (1~4) + Strength modifier Bludgeoning
- Details:
- Attack roll
- Range: 9 m / 30 ft
- STR Save (DC 13)
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class level 3: Wildheart
Notes
- There is no Saving throw to avoid being knocked .
- As of Patch 5, there is now a 10+Strength modifier DC that victims must fail to be knocked Prone.
- Hits all enemies within a 2 m / 7 ft radius along the charge path.
- Strangely, while this attack benefits from unarmed accuracy bonuses (e.g., from the Tavern Brawler feat) and conditions inflicted on unarmed hits ( from The Sparkle Hands or from Helldusk Gloves), any extra sources of unarmed damage are not applied, including Tavern Brawler's boosted damage.