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Primal Stampede: Difference between revisions

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'''Primal Stampede''' is a [[Wildheart]] Barbarians Action. This ability allows them to use their elk-like anger to rush enemies and knock them Prone.
{{Action Page
 
| summary = '''Primal Stampede''' is a [[Wildheart]] [[Barbarian]] class action only available while using {{SAI|Rage: Elk Heart}}, allowing you charge in a line dealing damage to all enemies and knocking them prone.
[[File:Primal Stampede Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| description = Charge forward, attacking all hostile creatures in your way. Deals {{DamageText|1d4 {{DamageModifier|Strength}}|Bludgeoning}} damage and knocks targets {{Cond|Prone}}.
| title = <div style="font-size:105%; font-family:Georgia;">''"Charge forward, attacking all hostile creatures in your way. Deals 1d4+2 Bludgeoning damage and knocks targets [[Condition#Prone|Prone]].
| extra description = Available only when {{Cond|Rage|Raging}}.
 
| image = Primal Stampede.webp
Available only when [[Rage|Raging]]."''</div>
| cost = action, movement
----
| damage = 1d4
<div style="text-align:center;">[[File:Action Icon.png|frameless]] '''Action'''</div>
| damage type = Bludgeoning
----
| damage modifier = Strength
| Damage = <span style="color:darkgray">1d4 + [[Strength#Strength Modifier Chart|Strength Modifier]]
| range m = 9
| Damage Types = [[Damage Types|<span style="color:darkgray">Bludgeoning</span>]]
| range ft = 30
| Range = 9m / 30ft
| aoe shape = line
| Condition = [[Condition#Prone|Prone]]
| aoe m = 9
| Duration = 2 turns
| aoe ft = 30
}}]]
| attack roll = yes
 
| save = STR
== Description ==
| save dc = 13
Charge forward, attacking all hostile creatures in your way. Deals 1d4+2 Bludgeoning damage and knocks targets [[Condition#Prone|Prone]].
| recharge =
 
| condition = Prone
Available only when [[Rage|Raging]].
| condition save = Strength
 
| condition duration = 2
== Properties ==
| condition dc = 13
{{C|[[File:Action Icon.png|frameless]] Action}}
| warning = Doesn't provoke Opportunity Attacks.
 
| notes = * There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}.
* Damage: 3 ~ 6 Bludgeoning
** As of Patch 5, there is now a 10+[[Strength|Strength modifier]] DC that victims must fail to be knocked Prone.
** <code>[[File:D4 t.png|frameless|upright=0.12]] <span style="color:darkgray">1d4 + </span> [[Strength#Strength Modifier Chart|<span style="color:darkgray">Strength Modifier</span>]] [[File:Bludgeoning Damage Icon.png|frameless|upright=0.1]] [[Damage Types|<span style="color:darkgray">Bludgeoning</span>]]</code>
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path.
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 9m / 30ft}}
* Strangely, while this attack benefits from unarmed accuracy bonuses (e.g., from the [[Tavern Brawler]] feat) and conditions inflicted on unarmed hits ({{Cond|Lightning Charges}} from {{MdRarityItem|The Sparkle Hands}} or {{Cond|Bleeding}} from {{MdRarityItem|Helldusk Gloves}}), any extra sources of unarmed damage are not applied, including Tavern Brawler's boosted damage.
 
| class learns at level 3 = Wildheart
{| role="presentation" class="wikitable mw-collapsible"
}}
| <strong>[[File:Prone Condition Icon.png|frameless|upright=0.1]] Prone</strong>
{{BarbarianNavbox}}
|-
[[Category:Rush_actions]]
| {{C|[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 2 turns}}
 
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].
 
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 10ft</code> of the creature.
 
* A Prone creature must spend half its [[Movement Speed]] to stand up.
|}

Latest revision as of 08:52, 15 August 2024

Primal Stampede.webp

Primal Stampede is a Wildheart Barbarian class action only available while using Rage: Elk Heart Rage: Elk Heart, allowing you charge in a line dealing damage to all enemies and knocking them prone.

Description

Charge forward, attacking all hostile creatures in your way. Deals 1d4 + Strength modifierDamage TypesBludgeoning damage and knocks targets Prone Prone.

Available only when Raging Raging.

Doesn't provoke Opportunity Attacks.

Properties

Cost:
Action + Movement
Damage:
Details:
Attack roll
 Range: 9 m / 30 ft
STR Save (DC 13)

Condition: Prone

Prone Prone

Duration: 2 turns

DC 13  Strength saving throw

How to learn

Classes:

Notes

  • There is no Saving throw to avoid being knocked Prone Prone.
    • As of Patch 5, there is now a 10+Strength modifier DC that victims must fail to be knocked Prone.
  • Hits all enemies within a 2 m / 7 ft radius along the charge path.
  • Strangely, while this attack benefits from unarmed accuracy bonuses (e.g., from the Tavern Brawler feat) and conditions inflicted on unarmed hits (Lightning Charges Lightning Charges from The Sparkle Hands or Bleeding Bleeding from Helldusk Gloves), any extra sources of unarmed damage are not applied, including Tavern Brawler's boosted damage.