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| | | Give That Wolf A Banana |
| == Introduction ==
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| Do you dream of achieving a whopping 65% crit chance? Do you relish the idea of using all your weapon slots and helmet for a meme build? If you answered 'yes', then you're in the right place. This guide will show you how to make that dream a reality. This build comes to fruition in Act 3, but you'll start collecting pieces as early as Act 1.
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| == The Building Blocks ==
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| === Act 1: Starting Off with Knife of the Undermountain King ===
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| * '''Location''': Sold by [[A'jak'nir Jeera]] in [[Crèche Y'llek]].
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| * '''Item''': [[Knife of the Undermountain King]]
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| * '''Effect''': Increases your crit range from 20 to 19-20.
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| === Act 2: Risky Ring and a Covert Cowl ===
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| * '''Location''': Carried by a [[Meenlock]] creature in the Cellar of [[Last Light Inn]].
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| * '''Item''': [[Covert Cowl]]
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| * '''Effect''': While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
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| * '''Notes''': This item well eventually be replaced in Act 3
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| * '''Location''': Sold by [[Araj Oblodra]] on the main floor of [[Moonrise Towers]] in Chapter Two.
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| * '''Item''': [[Risky Ring]]
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| * '''Effect''': You gain advantage on attack rolls
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| * '''Notes''': The most important item for the build
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| ==== Calculating Your New Crit Odds with Risky Ring ====
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| The formula to calculate your new crit odds becomes:
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| 1 - (1 - (0.05 \times \text{Crit Range}))^2
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| This calculates the odds of not rolling a crit in two dice rolls.
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| Below is a table showing how your crit chances varies.
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| {| class="wikitable" | | {| class="wikitable" |
| ! Minimum value for Crit | | ! Component |
| ! Chance without Advantage | | ! Crit Range Change |
| ! Chance with Advantage | | ! Cumulative Crit Minimum |
| ! Two attacks with advantage
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| |- | | |- |
| | 8 | | | '''Base Value''' |
| | 0.65 | | | N/A |
| | 0.8775 | | | 20 |
| | 0.985
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| |- | | |- |
| | 9 | | | '''Knife of the Undermountain King''' |
| | 0.6 | | | +1 |
| | 0.84 | | | 19 |
| | 0.9744
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| |- | | |- |
| | 10 | | | '''The Dead Shot''' |
| | 0.55 | | | +1 |
| | 0.7975 | | | 18 |
| | 0.959
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| |- | | |- |
| | 11 | | | '''Shade-Slayer Cloak''' |
| | 0.5 | | | +1 |
| | 0.75 | | | 17 |
| | 0.9375
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| |- | | |- |
| | 12 | | | '''Sarevok's Horned Helmet''' |
| | 0.45 | | | +1 |
| | 0.6975 | | | 16 |
| | 0.9085
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| |- | | |- |
| | 13 | | | '''Bloodthirst''' |
| | 0.4 | | | +1 |
| | 0.64 | | | 15 |
| | 0.8704
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| |- | | |- |
| | | '''Elixir of Viciousness''' |
| | | +1 |
| | 14 | | | 14 |
| | 0.35
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| | 0.5775
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| | 0.8215
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| |- | | |- |
| | 15 | | | '''Champion''' |
| | 0.3 | | | +1 |
| | 0.51 | | | 13 |
| | 0.7599
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| |- | | |- |
| | 16 | | | '''Result''' |
| | 0.25 | | | N/A |
| | 0.4375 | | | 13 |
| | 0.6836
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| |-
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| | 17
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| | 0.2
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| | 0.36
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| | 0.5904
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| |-
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| | 18
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| | 0.15
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| | 0.2775
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| | 0.478
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| |-
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| | 19
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| | 0.1
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| | 0.19
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| | 0.3439
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| |-
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| | 20
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| | 0.05
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| | 0.0975
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| | 0.1855
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| |} | | |} |
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| === Act 3: The Final Pieces (There be spoilers here) ===
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| * '''Location''': Sold by [[Fytz the Firecracker]] at the [[Stormshore Armoury]] in [[Lower City]].
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| * '''Item''': [[The Dead Shot]]
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| * '''Effect''': The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
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| * '''Location''': Sold by [[Sticky Dondo]] in the [[Guildhall]], found in the [[Lower City Sewers]].
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| * '''Item''': [[Shade-Slayer Cloak]]
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| * '''Effect''': While hiding, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
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| * '''Location''': Loot for defeating [[Sarevok]]
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| * '''Item''': [[Sarevok's Horned Helmet]]
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| * '''Effect''': The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
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| * '''Notes''': This item replaces the [[Covert Cowl]]
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| * '''Location''': Loot for defeating [[Orin]]
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| * '''Item''': [[Bloodthirst]]
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| * '''Effect''': The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
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| == Other Essentials ==
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| === Feat Requirement: Spell Sniper ===
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| * '''Effect''': Adds a flat +1 to crit range.
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| * '''Note''': Despite the text saying it should only apply to spells it applies to all attacks
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| === Elixir of Potato ===
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| * '''Availability''': Can be crafted or purchased in large quantities in Act 2.
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| * '''Effect''': Adds another +1 to crit range.
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| === Class Requirements ===
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| * '''Class''': Fighter 3 for the Champion subclass, which adds another +1 to crit range.
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| * '''Optional Classes''': More levels in Fighter, Thief for additional off-hand attacks and sneak attack, or Warlock for fear on crit.
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| === Race ===
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| * '''Options''': Any race can be used, though [[Savage Attacks]] from Half Orc is a nice bonus.
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| == Calculating Your Damage Output ==
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| We will be assuming you always hit because we'd need to factor in AC and all your attack mods
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| With crits being a flat 2x damage, finding average damage is straightforward. If you have a crit rate of 0.5775, you'd essentially be dealing approx 1.5775x damage on average.
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| == FAQ ==
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| === Why would I use this build? ===
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| Because crit.
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| === How well does this build perform? ===
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| All I know is I must crit.
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| === Bugs of Note ===
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| # The Spell Sniper feat is currently generic, meaning it works for this build despite being designed for spells.
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| # The build performs better on any character that is not your main toon since you can have them stay at camp and rejoin for additional dice, which doubles on crit.
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