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Divine Strike: Weapon: Difference between revisions

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#REDIRECT[[Divine Strike]]
{{Weapon action page
| summary = '''Divine Strike: Weapon''' is a [[War Domain]] Cleric weapon action and reaction that deals extra Weapon damage upon a weapon strike (either melee or ranged).
| description = Once per turn deal {{DamageText|1d8|Weapon}} in addition to your weapon damage.
| image = Divine Strike Melee.webp
| controller icon = Divine Strike Melee Icon.webp
| icon = Divine Strike Melee Unfaded Icon.webp
| cost = action
| damage = weapon
| extra damage = 1d8
| extra damage type = Weapon
| attack roll = yes
| recharge = Per turn
| duration =
| range = weapon
| aoe =
| aoe m =
| aoe ft =
| save =
| variants = Divine Strike: Weapon (Melee), Divine Strike: Weapon (Ranged)
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks.
* '''Divine Strike: Weapon (Melee)''' and '''Divine Strike: Weapon (Ranged)''' use the corresponding weapon.
* Critical Hits will also double the damage die.
| bugs = * Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.
}}
{{ClericNavbox}}

Latest revision as of 11:15, 29 July 2024

Divine Strike Melee.webp

Divine Strike: Weapon is a War Domain Cleric weapon action and reaction that deals extra Weapon damage upon a weapon strike (either melee or ranged).

Description

Once per turn deal 1d8Damage TypesWeapon in addition to your weapon damage.

Properties

Cost
Action
Damage
Normal weapon damage
+
D8 Weapon.png 1d8 (1~8) Damage TypesWeapon
Details
Attack roll
 Range: Normal weapon range
Recharge: Per turn

Variants

How to learn

(Information not yet added.)

Notes

  • Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite for both melee and ranged attacks.
  • Divine Strike: Weapon (Melee) and Divine Strike: Weapon (Ranged) use the corresponding weapon.
  • Critical Hits will also double the damage die.

Bugs

  • Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.