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Illithid Arcanist: Difference between revisions

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(filling in more characterinfo fields and adding the fire shield chill condition)
 
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{{CharacterInfo
{{Infobox creature
|title        = Aberration
| name = Illithid Arcanist
|name        = Illithid Arcanist
| image = Illithid Arcanist.png
|image        = [[File:|350px]]
| race = [[Mind Flayer]]
|STR          = 11
| size = Medium
|DEX          = 12
| type = [[Aberration]]
|CON          = 12
| ac = 15
|INT          = 19
| e hp = 38
|WIS          = 17
| hp = 55
|CHA          = 17
| t hp = 71
|str save    =  
| movement m = 9
|dex save    =  
| weight kg = 60
|con save    =  
| level = 8
|int save    = yes
| str = 11
|wis save    = yes
| dex = 12
|cha save    = yes
| con = 12
|level        = 8
| int = 19
|race        = Mind Flayer
| wis = 17
|type        = Aberration
| cha = 17
|HP          = 55
| int save prof = yes
|AC          = 15
| wis save prof = yes
|speed        = 9m / 30ft
| cha save prof = yes
|size        = Medium
| resistances = Fire resistant full, Cold resistant full
|weight      = 75kg / 150lbs
| conditions = Fire Shield: Chill, Fire Shield: Warm
|proficiency  =  
| passives = Empowered Evocation, Magic Resistance, Opportunity Attack
|initiative  =  
|passive      = {{PAS|Empowered Evocation}}
{{PAS|Magic Resistance}}
{{PAS|Opportunity Attack}}
|bludgeoning  =
|piercing    =
|slashing    =
|acid        =
|cold        =
|fire        = double
|force        =
|lightning    =
|necrotic    =
|poison      =
|psychic      =
|radiant      =
|thunder      =
|magic        =
|class        =
|background  =
|location    = <!--Multiple. I suggest including them in "encounters" section under "Gameplay" -ArcaneFocus -->
|faction      =
|family      =
|allies      =
|enemies      =
|exp          =
|va          =
|alt-name    = Model
|alt-image    = [[File:|150px]]
}}
}}
{{UnderConstruction}}
'''Illithid Arcanist''' is a type of hostile Aberration character in ''[[Baldur's Gate 3]]''
== Involvement==
Many Illthid Arcanists will appear during several combat encounters at the [[High Hall]] and [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]].
Illithid Arcanists have 2 variants: one with [[Fire Shield: Chill]] and Fire resistance, and another with [[Fire Shield: Warm]] and Cold resistance. Their version of [[Magic Missile]] deals more damage, fires more missiles, and has a significantly longer range. This makes them dangerous if not dealt with quickly. If pushed or thrown off the top of the [[Netherbrain]] during the final battle, Illithid Arcanists will simply teleport back to their former position.


'''Illithid Arcanist''' is a type of hostile Aberration character in [[Baldur's Gate 3]], multiple copies of which appear during several combat encounters during the finale of [[Act Three]].
==Attacks and Abilities==
{{Feature box|Tentacle Whip (Illithid)}}


==Gameplay==
{{Feature box|Magic Missile}}
* This enemy starts the fight with the condition [[Fire_Shield:_Chill_(Condition)|Fire Shield: Chill]] applied.<ref>This is verified to be true during ''at least'' the "Atop the Netherbrain" combat encounter. Please amend this statement if this is not true for some reason in other encounters.{{Verify}}</ref>


==Encounters==
{{Feature box|Shield}}
''This enemy has been observed to appear in the combat encounters listed below.''
* Act Three, Finale - The [[High Hall]], and "Atop the Netherbrain"


{{NavBaldursGate}}
{{Feature box|Counterspell}}
 
{{Feature box|Mind Blast}}
 
{{Feature box|Mind Flayer Domination}}
 
{{Feature box|Levitate (Illithid Power)}}
 
==Loot==
*Random gemstone or alchemy ingredient
 
{{Creatures}}

Latest revision as of 19:49, 1 July 2024

Illithid Arcanist is a type of hostile Aberration character in Baldur's Gate 3

Involvement[edit | edit source]

Many Illthid Arcanists will appear during several combat encounters at the High Hall and Atop the Netherbrain. Illithid Arcanists have 2 variants: one with Fire Shield: Chill and Fire resistance, and another with Fire Shield: Warm and Cold resistance. Their version of Magic Missile deals more damage, fires more missiles, and has a significantly longer range. This makes them dangerous if not dealt with quickly. If pushed or thrown off the top of the Netherbrain during the final battle, Illithid Arcanists will simply teleport back to their former position.

Attacks and Abilities[edit | edit source]

Tentacle Whip Tentacle Whip ()
D10 Psychic.png 2d10 + 4 (6~24) Damage TypesPsychic
Lash out with your tentacles and possibly Stun your target.
INT Save
 Melee: 1.5 m / 5  ft
Magic Missile Magic Missile ()
D4 Force.png 1d4 + 1 (2~5) Damage TypesForce
Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target. The darts always hit their target, and can each be targeted individually.
 Range: 18 m / 60 ft
Shield Shield ()
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.
 Range: Self
Counterspell Counterspell ()

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficult is equal to 10 plus the level of the spell you are trying to counter.

 Range: 18 m / 60 ft
Mind Blast Mind Blast ()
Spew forth a conical wave of psychic energy and possibly Stun Stun targets within.
INT Save
AoE: 14 m / 47 ft (Cone)
Mind Flayer Domination Mind Flayer Domination ()
Dominate a nearby humanoid. Allies are unaffected. Each time the dominated creature takes damage, it may repeat the Saving throw against your domination.
INT Save
 Range: 18 m / 60 ft
Levitate (Illithid Power) Levitate (Illithid Power) ()
Float effortlessly to a destination.
 Range: 18 m / 60 ft

Loot[edit | edit source]

  • Random gemstone or alchemy ingredient