User:NtCarlson/Sandbox2: Difference between revisions

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* {{RarityItem|Phalar Aluve}} ([[Underdark]]): Even after the considerable Honour mode nerfs, {{SAI|Phalar Aluve: Shriek}} is still extremely strong, giving a {{DieIcon|d4|Piercing}} '''1d4''' penalty to all {{Saving throw}}s and {{DamageText|1d4|Thunder}} to all damage applied to affected enemies in a {{radius|m=6|ft=20}} AoE. Alternatively, it can be used to provide a {{radius|m=6|ft=20}} AoE Bless effect that stacks with {{SAI|Bless}}.
|+
* {{RarityItem|Gloves of Baneful Striking}} ([[Mountain Pass]]): Guaranteed to apply a {{DieIcon|d4|Piercing}} '''1d4''' penalty to all {{Saving throw}}s for {{duration|2}} on weapon attacks.
!Effect
* {{RarityItem|Ritual Axe}} ([[Goblin Camp]]): Guaranteed to apply {{Cond|Bane}} on hit, but also take {{DamageText|1d6|Slashing}} self-damage every time you attack. Stacks with the Gloves of Baneful Striking for a '''2d4''' penalty to ''all'' {{Saving throw}}s.
!Weapon(s)
 
!Description
= Build ideas =
|-
 
| colspan="2" |<code>Shout_MAG_DetectThoughts</code>
== Warden of Vitality ==
| rowspan="2" |Focus your mind to read the thoughts of certain creatures while talking to them.
Roles: Face character, healer, buffer
|-
 
|Detect Thoughts
* Healer built around the {{Class|Paladin}} spell {{SAI|Warden of Vitality}} that is also available early through {{Class|College of Lore|noparent=yes}} [[Magical Secrets]].
|{{RarityItem|Hammer of the Just}}
* This grants a non-concentration buff that lets you cast {{SAI|Restore Vitality}} for just a {{action|bonus}} for {{duration|10}}.
|-
* The build is centered around spamming this ability.
| colspan="2" |<code>Target_ORI_Wyll_SummonCambion</code>
* Restore Vitality's duration is p
| rowspan="2" |Conjure a fiendish cambion to fight alongside you. It can cast {{SAI|Fiendish Charm}}, {{SAI|Draining Kiss}}, and {{SAI|Rays of Fire}}.
** Casting {{SAI|Restore Vitality}} doesn't consume spell slots, but it counts as a level 3 spell for {{SAI|Disciple of Life}}.
|-
 
|Planar Ally: Cambion
* Has access of all face character abilities including {{SAI|Speak with Animals}}, {{SAI|Speak with Dead}}, and {{SAI|Detect Thoughts}}.
|{{RarityItem|Infernal Rapier}}
* Has access to many out-of-combat buffs including {{SAI|Thaumaturgy}}, {{SAI|Guidance}}, {{SAI|Enhance Ability}}, and {{SAI|Bardic Inspiration}}.
|-
* Has [[Expertise]] in 6 skills (2 from {{Class|Bard}} level 3, 2 from {{Class|Rogue}} level 1, and 2 from {{SAI|Actor}}).
| colspan="2" |<code>Target_UND_Bless_StaffBlessMystra</code>
 
| rowspan="2" |Bless up to 3 creatures. They gain a +1d4 bonus to {{Attack Roll}}s and {{Saving Throw}}s.
 
|-
=== Core items ===
|Bless
* {{RarityItem|Phalar Aluve}}: This weapon will be used for its {{SAI|Phalar Aluve: Sing}} ability rather than the {{SAI|Phalar Aluve: Shriek|Shriek}} ability it is known for. This grants all nearby allies in {{radius|m=6|ft=20}} an effect equivalent to {{Cond|Bless}} but also stacks with it. Conveniently, Phalar Aluve is also a [[finesse]] weapon (very unusual for its weapon class).
|{{RarityItem|Staff of Arcane Blessing}}
* {{RarityItem|The Whispering Promise}}: This item will grant {{Cond|Bless}} for {{duration|2}} on heal. This is key to boost the utility of {{SAI|Restore Vitality}}. This gives a non-concentration source of this potent effect that also stacks with Phalar Aluve's equivalent effect.
|-
* {{RarityItem|Hellrider's Pride}}: This will grant {{Cond|Blade Ward}} for {{duration|2}} on heal which further boosts the utility of each heal. These will be upgraded to {{RarityItem|The Reviving Hands}} in Act III.
| colspan="2" |<code>Projectile_MAG_MelfsMagicArrow</code>
* {{RarityItem|Wapira's Crown}}: This will heal you {{DamageText|1d6|Healing}} whenever you cast a healing spell. Once the build is online, that will be twice per turn. It also works as a replacement for {{SAI|Blessed Healer}}. Note that it doesn't actually grant {{Cond|Bless}} from The Whispering Promise.
| rowspan="2" |Shoot a green arrow that covers the target and the ground with acid. Deals DealDamage(4d4,Acid) immediately and DealDamage(2d4,Acid) at the end of the target's turn.
* {{RarityItem|Boots of Aid and Comfort}}: This will apply {{temp hp|3}} on every heal. Due to the way temporary hit points work, this may actually be detrimental. (It could prevent a better source of temporary HP from applying).
|-
 
|Melf's Acid Arrow
=== Rejected items ===
|{{RarityItem|Melf's First Staff}}
* {{RarityItem|Staff of Arcane Blessing}}: The bonus to the {{Cond|Bless}} effect does apply with The Whispering Promise.
|-
| colspan="2" |<code>Projectile_MAG_FireBolt_Staff</code>
| rowspan="2" |Hurl a mote of fire.
|-
|Fire Bolt
|{{RarityItem|Gold Wyrmling Staff}}<br>
{{RarityItem|Incandescent Staff }}
|-
| colspan="2" |<code>Target_MAG_Haste</code>
| rowspan="2" |Target yourself or an ally to become {{Cond|Hastened}}: gain an action, become faster and gain +2 to {{Armour Class}}.
|-
|Haste
|{{RarityItem|Darkfire Shortbow}}
|-
| colspan="2" |<code>Target_MAG_CounterSpell</code>
| rowspan="2" |Nullify another creature's spell as a reaction. The spell must be 3rd Level or lower. If it is higher, you must succeed a Check to nullify it, the difficulty of which is based on  the spell's Level.
|-
|Counterspell
|{{RarityItem|Staff of Interruption}}
|-
| colspan="2" |<code>Shout_MAG_WarlockSpellRestoration</code>
| rowspan="2" |Replenish 1 expended Warlock spell slots.
|-
|Caitiff's Restoration
|{{RarityItem|Caitiff Staff}}
|-
| colspan="2" |<code>Target_MAG_Thorn_Blade_EnsnaringStrike</code>
| rowspan="2" |Your attack summons thorny vines that possibly {{Cond|Ensnared|Ensnare}} your target.
|-
|Ensnaring Strike (Melee)
|{{RarityItem|Thorn Blade}}
|-
| colspan="2" |<code>Shout_MAG_Harpers_HarmonizingRapier_Perfrom</code>
| rowspan="2" |You make a Performance Check, success granting all your melee weapon attacks additional damage equal to your Charisma Modifier (minimum 1 additional damage).
|-
|Mellow Harmony
|{{RarityItem|Harmonic Dueller  }}
|-
| colspan="2" |<code>Target_MAG_WeaponAction_PoisonMist</code>
| rowspan="2" |On a hit, surround the target in a noxious cloud that possibly {{Cond|Poisoned|Poisons}} those within it.  
|-
|Poison Mist
|{{RarityItem|Argument Solver}}
|-
| colspan="2" |<code>Target_CreateWater_StaffOfRain</code>
| rowspan="2" |Call forth rain. It extinguishes exposed flames and forms a water surface.
|-
|Create Water
|{{RarityItem|Rain Dancer}}
|-
| colspan="2" |<code>Zone_Mag_WeaponAction_GiantBlade</code>
| rowspan="2" |Channel your mettlesome strength and strike all creatures in a line.
|-
|Colossal Onslaught
|{{RarityItem|Jorgoral's Greatsword}}
|-
| colspan="2" |<code>Target_MAG_Blight</code>
| rowspan="2" |Plants take maximum damage from this spell, and have Disadvantage on the {{Saving Throw}} against it.  
|-
|Blight
|{{RarityItem|Woe}}
|-
| colspan="2" |<code>Shout_MAG_Harpers_SingingSword_Sing</code>
| rowspan="2" |The sword sings a melody. All allies within Distance(6) of range have a 1d4 bonus to {{Attack Roll}}s and Charisma, Wisdom and Intelligence {{Saving Throw}}s.The sword will stop singing if unequipped.
|-
|Phalar Aluve: Sing
|{{RarityItem|Singing Sword}}
|-
| colspan="2" |<code>Shout_MAG_Harpers_SingingSword_Shriek</code>
| rowspan="2" |The sword Shrieks. All enemies within Distance(6) of range have a 1d4 penalty to Charisma, Wisdom and Intelligence {{Saving Throw}}s. Affected creatures receive an extra DealDamage(1d4, Thunder).The sword will stop shrieking if unequipped.
|-
|Phalar Aluve: Shriek
|{{RarityItem|Singing Sword}}
|-
| colspan="2" |<code>Target_MAG_WeaponAction_Syringe</code>
| rowspan="2" |Inject an enemy with the mysterious liquid in your syringe and possibly {{Cond|Poisoned|Poison}} them.
|-
|Inject Nostrum
|{{RarityItem|Syringe}}
|-
| colspan="2" |<code>Target_MAG_TheDueller_BonusAttack</code>
| rowspan="2" |While you are not dual-wielding, you can make an additional melee attack with The Dueller.  
|-
|Dueller's Enthusiasm
|{{RarityItem|Duellist's Prerogative}}
|-
| colspan="2" |<code>Projectile_MAG_RayOfFrost_Staff</code>
| rowspan="2" |Reduces the target's movement speed by Distance(3).
|-
|Ray of Frost
|{{RarityItem|Mourning Frost}}
|-
| colspan="2" |<code>Target_SHA_Apprentice_DaggerOfShar_Spell</code>
| rowspan="2" |Create a cloud of darkness while you attack.
|-
|Edge of Darkness
|{{RarityItem|Shar's Spear of Evening}}
|-
| colspan="2" |<code>Projectile_MAG_LightningArrow_Shot</code>
| rowspan="2" |After the arrow hits, smaller bolts snake out from the target toward nearby creatures.
|-
|Lightning Arrow
|{{RarityItem|Hellfire Engine Crossbow}}
|-
| colspan="2" |<code>Target_MAG_WeaponAction_SilencingBlade</code>
| rowspan="2" |Slash a target and possibly {{Cond|Silenced|Silence}} it.
|-
|Hush You!
|{{RarityItem|Witchbreaker}}
|-
| colspan="2" |<code>Target_MAG_WeaponAction_Mindcrush</code>
| rowspan="2" |Rend the enemy's body and soul, and possibly {{Cond|Stunned|Stun}} them.
|-
|Soulbreaker
|{{RarityItem|Soulbreaker Greatsword}}<br>
{{RarityItem|Silver Sword of the Astral Plane}}
|-
| colspan="2" |<code>Target_MAG_WeaponAction_FrigidBlade</code>
| rowspan="2" |You add your [[proficiency bonus]] as Cold damage.When the attack hits, apply {{Cond|Frostbite}}. The creature takes DealDamage(1d4, Cold) when making a weapon attack.
|-
|Frigid Blade
|{{RarityItem|Allandra's Whelm}}
|-
| colspan="2" |<code>Target_MAG_WeaponAction_GrandSlam</code>
| rowspan="2" |Slam your weapon into the ground, thunderously impacting nearby foes and possibly pushing them away.
|-
|Grand Slam
|{{RarityItem|Corpsegrinder}}
|-
| colspan="2" |<code>Target_MAG_SpiritualStand_Reduce</code>
| rowspan="2" |Make a creature smaller. Its weapons deal 1d4 less damage. It has Disadvantage on Strength Checks and {{Saving Throw}}s.
|-
|Sethan: Reduce
|{{RarityItem|Sethan}}
|-
| colspan="2" |<code>Target_GOB_GoblinKing_ForceAttack_WeaponAttack</code>
| rowspan="2" |A surge of divine energy accompanies your swing and possibly pushes the target back Distance(5).
|-
|Absolute Power
|{{RarityItem|Faithbreaker}}
|-
| colspan="2" |<code>Zone_MAG_Automaton_SunbeamShot</code>
| rowspan="2" |Unleash a beam of brilliant light that {{Cond|Blinded|Blinds}} all creatures in its path.
|-
|Dazzling Ray
|{{RarityItem|Fabricated Arbalest}}
|-
| colspan="2" |<code>Shout_MAG_Zhentarim_Bloodfeeding</code>
| rowspan="2" |If you have a +3 bonus from {{Cond|Scarlet Remittance}}, consume it to regain RegainHitPoints(3d10).
|-
|Scarlet Regeneration
|{{RarityItem|Sanguine Blade}}
|-
| colspan="2" |<code>Shout_MAG_TheChromatic_ChromaticAttunement</code>
| rowspan="2" |Imbue yourself with elemental energy sourced from the draconic goddess, Kereska.
|-
|Kereska's Favour
|{{RarityItem|Markoheshkir}}
|-
| colspan="2" |<code>Target_MAG_ElementalWeapon</code>
| rowspan="2" |Imbue a weapon with elemental power. It receives a +1 bonus to {{Attack Roll}}s, and deals an additional 1d4 damage of your choice.
|-
|Draconic Elemental Weapon
|{{RarityItem|Drakethroat Glaive}}
|-
| colspan="2" |<code>Shout_MAG_WhirlwindAttack</code>
| rowspan="2" |Strike out at all nearby foes, making separate {{Attack Roll}}s against each target.
|-
|Whirlwind Attack
|{{RarityItem|The Dancing Breeze}}<br>
{{RarityItem|Belm}}
|-
| colspan="2" |<code>Target_MAG_WeaponAction_MoonlightButterfly</code>
| rowspan="2" |Strike a foe, conjuring an illusory swarm of moon-pale butterflies, granting {{Advantage}} on attacks against the target.
|-
|Moonlight Butterflies
|{{RarityItem|Moonlight Glaive}}
|-
| colspan="2" |<code>Target_ConcussiveSmash_Deva</code>
| rowspan="2" |Possibly {{Cond|Dazed|Dazes}} your target. They can't take reactions and and lose the Dexterity bonus to their {{Armour Class}}.
|-
|Concussive Smash
|{{RarityItem|Deva Mace}}
|-
| colspan="2" |<code>Shout_MAG_WeaponAction_UndeadTurningBolt</code>
| rowspan="2" |Infuse your crossbow bolts with holy energy. Your ranged weapon attacks possibly inflict {{SAI|Turn Undead}}.
|-
|Sacred Munitions
|{{RarityItem|Gandrel's Aspiration}}
|-
| colspan="2" |<code>Target_MAG_WeaponAction_SteadfastStrike</code>
| rowspan="2" |Slam into a foe, preventing them (and yourself) from being moved involuntarily.
|-
|Steadfast Strike
|{{RarityItem|Steadfast Maul}}
|-
| colspan="2" |<code>Target_MAG_WeaponAction_ShadowBlade</code>
| rowspan="2" |Strike an enemy, adding your [[proficiency bonus]] to the damage. Moreover, if the attack hits, it deals an additional DealDamage(1d6, Psychic). This attack doesn't break concealment.
|-
|Shadowsoaked Blow
|{{RarityItem|Justiciar's Scimitar}}<br>
{{RarityItem|Sword of Clutching Umbra}}
|-
| colspan="2" |<code>Target_MAG_Drow_EnsnaringStrike</code>
| rowspan="2" |Your attack conjures thick sticky webbing that possibly {{Cond|Enwebbed|Enwebs}} your target(s).
|-
|Ensnaring Strands
|{{RarityItem|Cruel Sting }}<br>
{{RarityItem|Pale Widow Gloves}}
|-
| colspan="2" |<code>Target_MAG_WeaponAction_GiantSubjugation</code>
| rowspan="2" |Deal additional damage equal to your [[proficiency bonus]]. On a hit, Large, Huge, or Gargantuan creatures take an additional DealDamage(2d6, MainMeleeWeaponDamageType) and must succeed a Strength {{Saving Throw}} or fall {{Cond|Prone}}.
|-
|Topple the Big Folk
|{{RarityItem|Balduran's Giantslayer}}
|-
| colspan="2" |<code>Target_MAG_Critical_Critical_Combo</code>
| rowspan="2" |After scoring a [[Critical Hit]], use your bonus action to make an additional attack.
|-
|Press the Advantage
|{{RarityItem|Combination Axe}}
|-
| colspan="2" |<code>Target_MAG_WeaponAction_Bonesaw</code>
| rowspan="2" |Grind your saw's blackest teeth into an enemy's calves and possibly {{Cond|Slowed|Slow}} them.
|-
|Incise Ligaments
|{{RarityItem|Bonesaw}}
|-
| colspan="2" |<code>Target_MAG_Command_Container</code>
| rowspan="2" |Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon.
|-
|Command
|{{RarityItem|Salty Scimitar(rrr)}}
|-
| colspan="2" |<code>Target_DEN_Apprentice_DaggerOfShar_Spell</code>
| rowspan="2" |Create a cloud of darkness while you attack.
|-
|Edge of Darkness
|{{RarityItem|Dagger of Shar}}
|-
| colspan="2" |<code>Target_SHA_SelunesBlessing_Moonbeam</code>
| rowspan="2" |Call down a beam of light that damages any creature that enters the beam or starts its turn in the light. You can use an action to move the beam Distance(18).
|-
|Moonbeam
|{{RarityItem|Selûne's Spear of Night}}
|-
| colspan="2" |<code>Target_MAG_WeaponAction_Leech</code>
| rowspan="2" |Pierce an enemy's flesh and possibly make them {{Cond|Bleeding|Bleed}}.
|-
|Bloodletting
|{{RarityItem|Artificial Leech}}
|-
| colspan="2" |<code>Target_MAG_WeaponAction_Trepan</code>
| rowspan="2" |Make a burr hole into an enemy's skull and possibly knock them {{Cond|Prone}}.
|-
|Trephination
|{{RarityItem|Trepan}}
|-
| colspan="2" |<code>Target_FieryStrike_Myrmidon_Fire</code>
| rowspan="2" |Lash out with a blazing strike and possibly {{Cond|Burning|Burn}} your target.
|-
|Scorching Strike
|{{RarityItem|Fire Myrmidon's Burning Scimitar}}<br>
{{RarityItem|Scimitar of Cinder}}
|-
| colspan="2" |<code>Projectile_Headcrack</code>
| rowspan="2" |Lob a small payload at the target, wounding them and possibly inflicting {{Cond|Dazed}}.
|-
|Headcrack
|{{RarityItem|Sling}}<br>
{{RarityItem|Sling}}
|-
| colspan="2" |<code>Target_MAG_WeaponAction_RevitalizingStrike</code>
| rowspan="2" |Smash into a foe, wounding them and healing your own injuries.
|-
|Revitalising Strike
|{{RarityItem|Hoppy}}
|-
| colspan="2" |<code>Projectile_MAG_Automaton_LightTagging_Shot</code>
| rowspan="2" |Fire a shimmering bolt that inflicts 1 turn of  {{Cond|Radiating Orb}} upon the target.
|-
|Illuminating Shot
|{{RarityItem|Fabricated Arbalest}}
|-
| colspan="2" |<code>Target_LightningStrike_Myrmidon_Air</code>
| rowspan="2" |Clout a foe with your lightning-suffused flail and {{Cond|Stunned|Stun}} them.
|-
|Electrified Flail
|{{RarityItem|Air Myrmidon Flail}}<br>
{{RarityItem|Flail of the Vortex}}<br>
{{RarityItem|Flail of the Vortex}}
|-
| colspan="2" |<code>Target_MAG_WeaponAction_Mindoverload</code>
| rowspan="2" |Unleash the wails of the dead that fell to your blade, and possibly instil {{Cond|Crown of Madness}} in the target.
|-
|Crowning Strike
|{{RarityItem|Blade of Oppressed Souls}}
|-
| colspan="2" |<code>Target_FreezingStrike_Myrmidon_Water</code>
| rowspan="2" |Pierce a creature with your frost-rimed trident and {{Cond|Chilled|Chill}} it.
|-
|Hiemal Strike
|{{RarityItem|Trident Water Myrmidon}}<br>
{{RarityItem|Trident of the Depths}}
|-
| colspan="2" |<code>Target_MAG_PHB_ScimitarOfSpeed_BonusAttack</code>
| rowspan="2" |Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel.
|-
|Perfectly Balanced Strike
|{{RarityItem|Belm}}
|-
| colspan="2" |<code>Shout_MAG_Legendary_GiantSlayer_EnlargeSelf</code>
| rowspan="2" |Grow to a fearsome size. Your weapons deal an additional 1d6 damage and you gain GainTemporaryHitPoints(27) and {{Advantage}} on Strength Checks and {{Saving Throw}}s.
|-
|Giant Form
|{{RarityItem|Balduran's Giantslayer}}
|-
| colspan="2" |<code>Target_MAG_Legendary_CompelledDuel</code>
| rowspan="2" |Challenge an enemy to attack only you, inflicting {{Cond|Bleeding}} on the target.
|-
|Challenge to Duel
|{{RarityItem|Duellist's Prerogative}}
|-
| colspan="2" |<code>Zone_WYR_Automaton_SunbeamShot_Gortash</code>
| rowspan="2" |Unleash a beam of brilliant light that {{Cond|Blinded|Blinds}} all creatures in its path.
|-
|Dazzling Ray
|{{RarityItem|Fabricated Arbalest}}
|-
| colspan="2" |<code>Shout_MAG_Victory_Longbow_Haste</code>
| rowspan="2" |Gain {{Cond|Celestial Haste|Hastened}}.
|-
|Celestial Haste
|{{RarityItem|Gontr Mael}}
|-
| colspan="2" |<code>Target_SurgeryEnabler_Bonesaw_Nurse</code>
| rowspan="2" |Equips the Surgeon with a gory, jagged bonesaw, allowing him to cast {{SAI|Bloody Bonesaw}}.
|-
|Hand Me My Saw
|{{RarityItem|Bonesaw}}<br>
{{RarityItem|Bonesaw}}
|-
| colspan="2" |<code>Target_MAG_WeaponAction_Bloodrend</code>
| rowspan="2" |Deal additional damage equal to your [[proficiency bonus]].On a successful hit, you gain {{Cond|Bloodrender}}, which lets you deal more damage at the cost of some hit points.
|-
|Bloodrender
|{{RarityItem|Bloodsoaked Greataxe}}<br>
{{RarityItem|The Impaler}}
|-
| colspan="2" |<code>Target_MAG_Smite_Wrathful</code>
| rowspan="2" |Possibly {{Cond|Frightened|Frightens}} your target. They'll have Disadvantage on Ability Checks and {{Attack Roll}}s and they cannot move.
|-
|Wrathful Smite
|{{RarityItem|Voss' Silver Sword}}
|-
| colspan="2" |<code>Target_SHA_SeluneBlessing_Moonfire</code>
| rowspan="2" |Illuminate the area around you with wisps of moonish light that make movement difficult for enemies and bolster your allies' damage.
|-
|Moonmote
|{{RarityItem|Selûne's Spear of Night}}
|-
| colspan="2" |<code>Target_SurgeryEnabler_Trepan_Nurse</code>
| rowspan="2" |Equips the Surgeon with a poisonous trepan, allowing him to cast {{SAI|Terror Trepan}}.
|-
|Hand Me My Trepan
|{{RarityItem|Trepan}}<br>
{{RarityItem|Trepan}}
|-
| colspan="2" |<code>Target_MAG_ThornWhip_Sorrow</code>
| rowspan="2" |Pulls the creature Distance(3) closer to you.
|-
|Sorrowful Lash
|{{RarityItem|Sorrow}}
|-
| colspan="2" |<code>Projectile_MAG_FlamingFist_StaffOfFire_Fireball</code>
| rowspan="2" |Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity.
|-
|Fireball
|{{RarityItem|Incandescent Staff }}
|-
| colspan="2" |<code>Projectile_MAG_PushingAttack</code>
| rowspan="2" |Pushes your target back Distance(4.5).
|-
|Pushing Attack (Ranged)
|{{RarityItem|Titanstring Bow}}
|-
| colspan="2" |<code>Target_MAG_ThunderousSmite</code>
| rowspan="2" |Pushes your target Distance(3) away and possibly knocks it {{Cond|Prone}}.
|-
|Thunderous Smite
|{{RarityItem|Cacophony}}
|-
| colspan="2" |<code>Shout_MAG_Self_ElementalWeapon</code>
| rowspan="2" |Give the  Flail of Elemental Ages a +1 bonus to {{Attack Roll}}s and an additional 1d4 Acid, Cold, or Fire damage to its strikes depending on the elemental age embodied.
|-
|Elemental Age
|{{RarityItem|Flail of Ages}}
|-
| colspan="2" |<code>Target_MAG_SpiritualStand_Greataxe</code>
| rowspan="2" |Summon a spiritual twin of Sethan in a point you can see, dealing DealDamage(3d8+SpellCastingAbilityModifier, Force) on a hit.
|-
|Sethan: Spiritual Greataxe
|{{RarityItem|Sethan}}
|-
| colspan="2" |<code>Target_MAG_WeaponAction_FlamingBlade</code>
| rowspan="2" |Immolate your blade like a phoenix wing and strike a foe with its blazing steel.
|-
|Flaming Blade
|{{RarityItem|Arduous Flame Blade }}
|-
| colspan="2" |<code>Target_SurgeryEnabler_Syringe_Nurse</code>
| rowspan="2" |Equips the Surgeon with a crusty, rusted syringe, allowing him to cast {{SAI|This Won't Hurt A Bit}}.
|-
|Hand Me My Syringe
|{{RarityItem|Syringe}}<br>
{{RarityItem|Syringe}}
|-
| colspan="2" |<code>Target_MAG_WeaponAction_Fleshrend</code>
| rowspan="2" |Thrust forward with diabolical precision, possibly stymying your target's ability to heal.
|-
|Part the Flesh
|{{RarityItem|Render of Scrumptious Flesh}}<br>
{{RarityItem|Fleshrender}}
|-
| colspan="2" |<code>Zone_Cleave_Apostle</code>
| rowspan="2" |Swing your weapon in a large arc that knocks targets back Distance(3).
|-
|Reaper's Scythe
|{{RarityItem|Scythe of Myrkul}}
|-
| colspan="2" |<code>Projectile_MAG_ScorchingRay_Shot</code>
| rowspan="2" |Hurl 3 rays of fire. Each ray deals DealDamage(2d6,Fire).
|-
|Scorching Ray Shot
|{{RarityItem|Hellfire Hand Crossbow}}
|-
| colspan="2" |<code>Target_MAG_WeaponAction_CorrosiveStrike</code>
| rowspan="2" |Deal additional Acid damage equal to your [[proficiency bonus]]. On a hit, create a pool of acid around the target which reduces {{Armour Class}} by 2.
|-
|Corrosive Strike
|{{RarityItem|Corrosive Flail}}
|-
| colspan="2" |<code>Target_MAG_WeaponAction_Taxblade</code>
| rowspan="2" |Strike out greedily, dealing an additional DealDamage(ProficiencyBonus, MainMeleeWeaponDamageType) per 300 gold that the target possesses.
|-
|Blood Money
|{{RarityItem|Twist of Fortune}}
|-
| colspan="2" |<code>Target_DEN_Entangle_Staff</code>
| rowspan="2" |Create a vine surface, slowing down creatures, possibly {{Cond|Entangled|Entangling}} them.
|-
|Faithwarden's Vines
|{{RarityItem|Pale Oak}}
|-
| colspan="2" |<code>Target_SHA_SharsBlessing_Darkness</code>
| rowspan="2" |Create a dark shroud that Heavily Obscures and {{Cond|Blinded|Blinds}} creatures within. Creatures cannot make ranged attacks into or out of it.
|-
|Shar's Darkness
|{{RarityItem|Shar's Spear of Evening}}
|-
| colspan="2" |<code>Zone_MAG_BloodOfLathander_Sunbeam</code>
| rowspan="2" |A beam of brilliant light sears and {{Cond|Blinded|Blinds}} all creatures in its path.
|-
|Sunbeam
|{{RarityItem|Blood of Lathander}}
|-
| colspan="2" |<code>Projectile_MAG_MagicMissile_Shot</code>
| rowspan="2" |Shoot 5 magical darts, each dealing DealDamage(1d4+1,Force). They always hit their target.
|-
|Magic Missile
|{{RarityItem|Ne'er Misser}}
|-
| colspan="2" |<code>Shout_GOB_PainPriest_DaggerSpell</code>
| rowspan="2" |Pain is a path to power. Take DealDamage(1d4,Slashing) to receive a +1d4 bonus to {{Attack Roll}}s and {{Saving Throw}}s.
|-
|Blood Sacrifice
|{{RarityItem|Ritual Dagger}}
|-
| colspan="2" |<code>Shout_Overheat_Azer</code>
| rowspan="2" |Release a fraction of your inner fire. All nearby creatures take damage and start {{Cond|Burning Fiercely}}.
|-
|Overheat
|{{RarityItem|Azer Warhammer}}
|-
| colspan="2" |<code>Target_PLA_ShieldOfFaith_SwordOfJustice</code>
| rowspan="2" |Protect a creature from attacks: increase its {{Armour Class}} by 2.
|-
|Tyr's Protection
|{{RarityItem|Sword of Justice}}
|-
| colspan="2" |<code>Shout_MAG_WeaponAction_TelekineticBolt</code>
| rowspan="2" |Infuse your crossbow bolts with arcane energy. Your ranged weapon attacks deal an additional DealDamage(1d4, Force).
|-
|Arcane Ammunition
|{{RarityItem|Crossbow of Arcane Force}}
|-
| colspan="2" |<code>Target_UND_Smite_Searing_DuergarBlacksmithHammer</code>
| rowspan="2" |Deal an extra DealDamage(1d6,Fire) and set your target on fire: it takes DealDamage(1d6,Fire) every turn.
|-
|Searing Smite
|{{RarityItem|Skybreaker}}
|-
| colspan="2" |<code>Shout_MAG_Harpers_SingingSword_Container</code>
| rowspan="2" |The sword hums in anticipation, ready to {{SAI|Phalar Aluve: Sing|Sing}} or {{SAI|Phalar Aluve: Shriek|Shriek}}.
|-
|Phalar Aluve: Melody
|{{RarityItem|Phalar Aluve}}
|-
| colspan="2" |<code>Target_MAG_TrueStrike</code>
| rowspan="2" |Gain {{Advantage}} on your next {{Attack Roll}}.
|-
|True Strike
|{{RarityItem|The Clover}}<br>
{{RarityItem|Blade of the First Blood}}
|-
| colspan="2" |<code>Target_ORI_Gale_ShadowSummon</code>
| rowspan="2" |Pull an undead creature from the depths of the Shadow Lantern's depraved magic to join your side in combat.
|-
|Conjure Shadow Lantern Wraith
|{{RarityItem|Shadow Lantern}}
|-
| colspan="2" |<code>Target_MAG_WeaponAction_UndyingSubjugation</code>
| rowspan="2" |Strike with subjugating fury, adding your Proficiency Bonus to the damage roll. If you hit a fiend or undead creature, deal an additional DealDamage(2d6, MainMeleeWeaponDamageType) and possibly {{Cond|Bane}} it.
|-
|Profane Scourge
|{{RarityItem|The Undead Bane}}
|-
| colspan="2" |<code>Target_MAG_OrphicHammer_ChainBreaker</code>
| rowspan="2" |Smite the magical bonds keeping a creature {{Cond|Restrained}}, {{Cond|Paralysed}}, and {{Cond|Stunned}}, freeing it.
|-
|Unshackling Strike
|{{RarityItem|Orphic Hammer}}
|-
| colspan="2" |<code>Target_SurgeryEnabler_Leech_Nurse</code>
| rowspan="2" |Equips the Surgeon with a bloated, biting leech, allowing him to cast {{SAI|Lethal Leech|Leech}}.
|-
|Hand Me My Leech
|{{RarityItem|Artificial Leech}}<br>
{{RarityItem|Artificial Leech}}
|-
| colspan="2" |<code>Target_MAG_WeaponAction_SearingBlood</code>
| rowspan="2" |Cut into an enemy, dealing DealDamage(MainMeleeWeapon+ProficiencyBonus, MainMeleeWeaponDamageType) + an additional DealDamage(1d6, Fire) to them, while you yourself take DealDamage(1d6, Slashing).
|-
|Searing Blood
|{{RarityItem|Rupturing Blade}}
|-
| colspan="2" |<code>Zone_MAG_Automaton_Human_Steelwatcher_HellfireCleave</code>
| rowspan="2" |Spew hellish flames and strike your foes.
|-
|Hellflame Cleave
|{{RarityItem|Hellfire Greataxe}}
|-
| colspan="2" |<code>Shout_MAG_ArmsOfHadar_3</code>
| rowspan="2" |Prevent targets from using reactions.
|-
|Arms of Hadar
|{{RarityItem|Hollow's Staff}}
|-
| colspan="2" |<code>Projectile_MAG_WeaponAction_BlindingShot</code>
| rowspan="2" |Weave the lost magic of the children of Deep Duerra into your shot and possibly {{Cond|Blinded|Blind}} your target.
|-
|Blinding Shot
|{{RarityItem|Least Expected }}
|-
| colspan="2" |<code>Target_MAG_WeaponAction_FlashingDawn</code>
| rowspan="2" |Deal additional Radiant damage equal to your [[proficiency bonus]]. On a hit, light erupts around you in a Distance(3) area. Enemies in the light must succeed a {{Difficulty Class}} 13 Constitution {{Saving Throw}} or be {{Cond|Blinded}}.
|-
|Dawnburst Strike
|{{RarityItem|Tough Sunrises}}<br>
{{RarityItem|The Sacred Star}}
|-
| colspan="2" |<code>Target_MAG_Bhaalist_Hold_Person</code>
| rowspan="2" |None
|-
|Hold Person
|{{RarityItem|Stillmaker}}
|-
| colspan="2" |<code>Projectile_MAG_Victory_Longbow_RoaringShot</code>
| rowspan="2" |None
|-
|Bolt of Celestial Light
|{{RarityItem|Gontr Mael}}
|-
| colspan="2" |<code>Zone_MAG_ZephyrBreak</code>
| rowspan="2" |Emit a powerful gale of  wind that clears all clouds and pushes creatures back Distance(5), possibly inflicting {{Cond|Off Balance}}.
|-
|Zephyr Break
|{{RarityItem|Nyrulna}}
|-
| colspan="2" |<code>Target_MAG_RetrievingShot</code>
| rowspan="2" |Pulls the creature Distance(9) closer to you.
|-
|Reposition Malefactor
|{{RarityItem|Hellfire Engine Crossbow}}
|-
| colspan="2" |<code>Projectile_MAG_BG_OfSpeed_LightCrossbow_BonusAttack</code>
| rowspan="2" |Make a ranged attack with your equipped weapon.
|-
|Blink-of-an-eye Bolt
|{{RarityItem|Light Crossbow of Speed}}
|-
| colspan="2" |<code>Zone_UNI_SuperheavyWeapon_Spell</code>
| rowspan="2" |Swing your weapon with all your might. You can attack multiple targets, but become {{Cond|Off Balance|Off Balanced}}.
|-
|Gargantuan Cleave
|{{RarityItem|Very Heavy Greataxe}}
|-
| colspan="2" |<code>Shout_MAG_CombatStaff_Enlarge</code>
| rowspan="2" |Grow in size to become stronger.
|-
|Whossa Large Fellow?
|{{RarityItem|Bigboy's Chew Toy}}
|-
| colspan="2" |<code>Target_MAG_SpiritualWeapon</code>
| rowspan="2" |Summon a floating, spectral weapon that attacks your enemies alongside you.
|-
|Spiritual Weapon
|{{RarityItem|Harper Sacredstriker}}
|-
| colspan="2" |<code>Shout_MAG_DevoteesMace_Healing_Aura</code>
| rowspan="2" |Emanate a soothing aura. You and nearby allies regain RegainHitPoints(1d4) at the start of your turn.
|-
|Healing Incense Aura
|{{RarityItem|Devotee's Mace}}
|-
| colspan="2" |<code>Target_MAG_HuntersMark</code>
| rowspan="2" |Mark a creature as your quarry to deal an additional DealDamage(1d6,MainWeaponDamageType) whenever you hit it with a weapon attack.
|-
|Hunter's Mark
|{{RarityItem|Hunting Shortbow}}
|-
| colspan="2" |<code>Zone_Mag_WeaponAction_RazorGale</code>
| rowspan="2" |Swing your weapon in a cyclone of steel that deals razorblade-sharp damage to all enemies within range.
|-
|Razor Gale
|{{RarityItem|Larethian's Wrath}}
|-
| colspan="2" |<code>Shout_GLO_Pixie_InspectMoonlantern</code>
| rowspan="2" |Looks like there is something inside the lantern. Inspect it closely.
|-
|Inspect Moonlantern
|{{RarityItem|Moonlantern}}
|-
| colspan="2" |<code>Projectile_WYR_Circus_MumblingStaff_FireBolt</code>
| rowspan="2" |Hurl a mote of fire.
|-
|Firebolt?
|{{RarityItem|Quarterstaff}}
|-
| colspan="2" |<code>Rush_MAG_ZephyrFlash</code>
| rowspan="2" |Rush forward, creating an air vortex that blasts foes and possibly inflicts {{Cond|Bleeding}}.
|-
|Zephyr Flash
|{{RarityItem|Nyrulna}}
|-
| colspan="2" |<code>Projectile_HAG_RayOfSickness_Staff</code>
| rowspan="2" |Possibly {{Cond|Poisoned|Poisons}} the target.
|-
|Ray of Sickness
|{{RarityItem|Staff of Crones}}
|-
| colspan="2" |<code>Target_MAG_CommanderStrike</code>
| rowspan="2" |Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack.
|-
|Commander's Strike
|{{RarityItem|Ravengard's Scourger}}<br>
{{RarityItem|Duke Ravengard's Longsword}}
|}

Latest revision as of 07:39, 4 December 2023

Build ideas[edit | edit source]

Warden of Vitality[edit | edit source]

Roles: Face character, healer, buffer


Core items[edit | edit source]

  • Phalar Aluve: This weapon will be used for its Phalar Aluve: Sing Phalar Aluve: Sing ability rather than the Shriek Shriek ability it is known for. This grants all nearby allies in 6 m / 20 ft an effect equivalent to Bless Bless but also stacks with it. Conveniently, Phalar Aluve is also a finesse weapon (very unusual for its weapon class).
  • The Whispering Promise: This item will grant Bless Bless for Duration: 2 turns on heal. This is key to boost the utility of Restore Vitality Restore Vitality. This gives a non-concentration source of this potent effect that also stacks with Phalar Aluve's equivalent effect.
  • Hellrider's Pride: This will grant Blade Ward Blade Ward for Duration: 2 turns on heal which further boosts the utility of each heal. These will be upgraded to The Reviving Hands in Act III.
  • Wapira's Crown: This will heal you 1d6hit points whenever you cast a healing spell. Once the build is online, that will be twice per turn. It also works as a replacement for Blessed Healer Blessed Healer. Note that it doesn't actually grant Bless Bless from The Whispering Promise.
  • Boots of Aid and Comfort: This will apply HP Icon.png 3 temporary hit points on every heal. Due to the way temporary hit points work, this may actually be detrimental. (It could prevent a better source of temporary HP from applying).

Rejected items[edit | edit source]