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Animalistic Vitality (Condition): Difference between revisions

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{{Passive feature page
{{Condition page
| summary = '''Animalistic Vitality''' is a {{SAI|Wild Shape: Sabre-Toothed Tiger}} passive feature. While in combat, you heal {{DamageText|2d6|Healing}} every round of combat automatically.
| effects = * Affected entity regains {{DamageText|1d8|Healing}} of health every round when below 60 HP. It also receives an additional {{distance|m=3.5|ft=12}} of movement speed. {{notes}}
| description = Affected entity regains {{DamageText|2d8|Healing}} of health every round of combat.
| icon = Animalistic Vitality Icon.webp
| image = Animalistic Vitality Icon.webp
| stack id = REGENERATION_SABERTOOTH
| notes = Even though it says it heals 2d8 every round, it is coded to heal 1d8 every round instead.
| stack priority = 0
| tick type = start
| properties = TickingWithSource, DisableCombatlog, ForceOverhead
| notes = * The in-game description of this ability is inaccurate and the description above has been edited to reflect its actual effect. The original description is: "Affected entity regains {{DamageText|2d8|Healing}} of health every round of combat."
** The amount healed is actually 1d8 per round.
** The healing applies outside of combat as well, even outside of turn-based mode. In real time, the healing will be applied every 6 seconds.
** The healing doesn't activate unless you have less than 60 HP. At druid level 10 (when the Sabre-Toothed Tiger form receives an HP boost from 63 to 74), this passive will no longer fully heal you.
}}
}}
{{DruidNavbox}}
{{DruidNavbox}}

Latest revision as of 21:33, 13 May 2024

  • Affected entity regains 1d8hit points of health every round when below 60 HP. It also receives an additional 3.5 m / 12 ft of movement speed. [See Notes]

Properties

Stack ID Stack ID: REGENERATION_SABERTOOTH

Loses duration Loses duration: start of turn

Stack priority Stack priority: 0

More properties More properties:

Notes

  • The in-game description of this ability is inaccurate and the description above has been edited to reflect its actual effect. The original description is: "Affected entity regains 2d8hit points of health every round of combat."
    • The amount healed is actually 1d8 per round.
    • The healing applies outside of combat as well, even outside of turn-based mode. In real time, the healing will be applied every 6 seconds.
    • The healing doesn't activate unless you have less than 60 HP. At druid level 10 (when the Sabre-Toothed Tiger form receives an HP boost from 63 to 74), this passive will no longer fully heal you.

Conditions with the same stack ID

Conditions with the stack ID REGENERATION_SABERTOOTH, only one of these can be applied at the same time:

Condition Effects

Animalistic Vitality (Condition) Animalistic Vitality

  • Affected entity regains 1d8hit points of health every round when below 60 HP. It also receives an additional 3.5 m / 12 ft of movement speed. [See Notes]

Sources of Animalistic Vitality