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Adept of the Absolute: Difference between revisions

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{{Infobox statistics
{{PageSeo
| image = Adept of the Absolute Model.png
| description = Adepts of the Absolute are powerful cleric-based spellcasters adhering to the Cult of the Absolute.
| image = Portrait Dead Adept of the Absolute.png
}}
{{Infobox creature
| image = <gallery>
Adept of the Absolute Model.png|Model
Portrait Dead Adept of the Absolute.png|Portrait
</gallery>
| level = 8
| name = Adept of the Absolute
| type = [[Humanoid]]
| race = [[Human]]
| class = [[Cleric]]
| subclass = [[War Domain]]
| ac = 15
| e hp = 40
| hp = 58
| t hp = 75
| str = 13
| str = 13
| dex = 12
| dex = 12
Line 7: Line 24:
| wis = 18
| wis = 18
| cha = 10
| cha = 10
| wis_save_proficiency = yes
| wis save prof = yes
| cha_save_proficiency = yes
| cha save prof = yes
| level = 8
| resistances = Psychic resistance full
| name = Adept of the Absolute
| conditions = Death Ward
| type = Humanoid
| passives = Opportunity Attack
| amour_class = 11
| t passives = Channel Divinity: War God's Blessing, Opportunity Attack
| hit_points_tactician = 75
}}
| hit_points = 58
'''Adepts of the Absolute''' are potent [[cleric]]-based spellcasters adhering to the [[Cult of the Absolute]].
| resistant1 = Psychic
| condition1_mode = Balanced
| condition1_name = Death Ward
| condition1_description = The next time damage would reduce you to 0 hit points, remain conscious with 1 hit point.
| feature1_name = Opportunity Attack
| feature1_mode = Balanced
| feature1_description = Automatically attack an enemy moving out of reach
| feature2_name = Channel Divinity: War God's Blessing
| feature2_mode = Tactician
| feature2_description = Can react to a nearby ally's attack to grant +10 to their Attack Roll.
| action1_mode = Balanced
| action1_name = Main Hand Attack
| action1 = Uses {{RarityItem|Quarterstaff}}
{{DamageText|1d8+1|Bludgeoning}}
{{Attack Roll}}
| action2_name = Guardian of Faith
| action2_mode = Balanced
| action2 = Summon a [[Guardian of Faith (Creature)|Guardian of Faith]]
| action3_name = Hunger of Hadar
| action3_mode = Balanced
| action3 = Cover an area with ice-cold magical void
| action4_name = Guiding Bolt
| action4_mode = Balanced
| action4 = {{DamageText|3d6|Radiant}}
The next Attack Roll against this target has Advantage
{{Attack Roll}}
|action5_name=Sacred Flame|action5_mode=Balanced|action5={{DamageText|2d6|Radiant}}
Dexterity Saving Throw to negate}}


'''Adepts''' are a [[Class|class-like]] archetype of [[NPC|NPC's]] found among followers of the [[Absolute]]. Apart from racial differences, each adept has identical statistics, abilities, and features.
== Overview ==
Adepts are devoted spellcasters and clerics of the Absolute. Like the [[Zealot of the Absolute|zealots]], and most other members of the broader [[Cult of the Absolute]], adepts are oblivious to the reality of the tadpoles and deceptive nature of the pretend-god, believing or being manipulated into believing that the Absolute is a new goddess.


==Appearances==
== Involvement ==
Adepts of the Absolute appear primarily in [[Act Two]] in the halls of [[Moonrise Towers]]. Generic adepts additionally appear during the [[Act Three]] fight at [[The High Hall]].
=== Act Two ===
Adepts of the Absolute appear primarily in the halls of [[Moonrise Towers]], acting as clerical enforcers and soldiers within the Absolute's army. A number of them can be fought during the {{quest|Infiltrate Moonrise Towers|Assault on Moonrise Towers}}.


==Attacks and abilities==
=== Act Three ===
Adepts are full spellcasters broadly similar to [[Cleric|Clerics]]. They can upcast spells and have the following spell slots at their disposal:
A large number of adepts were initially present during the battle for [[High Hall]], with most of them perishing during the [[City Watch|City Watch's]] rout from High Hall. A single adept of the Absolute remains present during the fight within the High Hall's courtyard, on the ramparts above the gate.


==Combat==
Adepts are full spellcasters broadly similar to [[War Domain]] [[Cleric|clerics]], with the ability to cast the {{SAI|Hunger of Hadar}} [[warlock]] spell. Buffed with the {{cond|Death Ward}} condition, they can survive otherwise fatal attacks once, and are capable of turning their allies' misses into hits through the {{SAI|War God's Blessing}} reaction. They have the ability to upcast spells and have the following abilities at their disposal:
{{SpellSlot|4|1}}{{SpellSlot|3|3}}{{SpellSlot|2|3}}{{SpellSlot|1|4}}
{{SpellSlot|4|1}}{{SpellSlot|3|3}}{{SpellSlot|2|3}}{{SpellSlot|1|4}}
{{Feature box|name=Death Ward|* Permanently affects all adepts.
===Attacks and abilities===
* If their hit points would be reduced to 0, instead they are kept alive at 1 hit point and this condition ends.}}{{Feature box|name=Guiding Bolt|* {{DamageText|6d6|Radiant}} damage
{{Feature box|Death Ward}}
* Inflicts {{cond|Guiding Bolt}} {{Duration|2}}
{{Feature box|Guardian of Faith}}
* Can upcast using available spell slots.}}{{Feature box|name=Hunger of Hadar|* Cover an area with [[Hunger of Hadar (area)|a cloud of pure void, teeming with unknown horrors]].
{{Feature box|Guiding Bolt}}
* Within the area, creatures are {{cond|Blinded}} and affected by {{cond|Difficult Terrain}}
{{Feature box|Hunger of Hadar}}
* At the start of each turn within the cloud, deal {{DamageText|2d6|Cold}} damage.
{{Feature box|Main Hand Attack|item=Quarterstaff}}
* At the end of each turn within the cloud, deal {{DamageText|2d6|Acid}} unless the creature passes a {{Saving Throw|DEX|dc=15}}.}}{{Feature box|name=Guardian of Faith|* Summon a divine being of light that vigilantly attacks enemies entering or standing within their radius of protection.
{{Feature box|Sacred Flame}}
* Attacks using {{SAI|Strike of the Guardian}}
 
* Whenever the guardian deals damage, it deals an equivalent amount of damage to itself.}}{{Feature box|name=Sacred Flame|* Casts with increased potency appropriate for the character level.
===Loot===
* {{DamageText|2d8|Radiant}} unless the target passes a {{Saving Throw|DEX|dc=15}}}}
* {{MdRarityItem|Scale Mail}}
* {{MdRarityItem|Quarterstaff}}
 
== Known adepts of the Absolute ==
=== Drow ===
{{div col}}
* {{MdCharLink|Dorikel|Adept Dorikel}}
* {{MdCharLink|Furek|Adept Furek}}
* {{MdCharLink|Keris|Adept Keris}}
{{div col end}}
=== Halfling ===
* {{MdCharLink|Ghulen|Adept Ghulen}}
=== Half-elf ===
* {{MdCharLink|Bel|Adept Bel}}
=== Half-orc ===
* {{MdCharLink|Mola|Adept Mola}}
=== Human ===
{{div col}}
* {{MdCharLink|Merim|Adept Merim}}
* {{MdCharLink|Nola|Adept Nola}}
{{div col end}}


==Named adepts==
==Notes==
{{notebegin}}
* Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
* It's possible that the "Adepts" were originally called "Fanatics" at some point in development.
** Some current dialogue files in the game still refer to certain Adepts as Fanatics, such as ''MOO_Bazaar_Guard00.html'', the dialogue file for {{SmCharLink|Dorikel|Adept Dorikel}}, who still refers to him as ''Fanatic Dorikel''.
** It's also more consistent with the naming scheme of the [[Zealot of the Absolute]], as Zealot and Fanatic have closer meanings.
{{noteend}}


*[[Keris]]
{{Archetypes}}
*[[Ghulen]]
[[Category:Archetypes]]
*[[Bel]]
[[Category:Humanoids]]
*[[Nola]]
[[Category:Followers of the Absolute]]
*[[Dorikel]]
*[[Furek]]

Latest revision as of 16:24, 28 November 2024

Adepts of the Absolute are potent cleric-based spellcasters adhering to the Cult of the Absolute.

Overview[edit | edit source]

Adepts are devoted spellcasters and clerics of the Absolute. Like the zealots, and most other members of the broader Cult of the Absolute, adepts are oblivious to the reality of the tadpoles and deceptive nature of the pretend-god, believing or being manipulated into believing that the Absolute is a new goddess.

Involvement[edit | edit source]

Act Two[edit | edit source]

Adepts of the Absolute appear primarily in the halls of Moonrise Towers, acting as clerical enforcers and soldiers within the Absolute's army. A number of them can be fought during the Assault on Moonrise Towers Assault on Moonrise Towers.

Act Three[edit | edit source]

A large number of adepts were initially present during the battle for High Hall, with most of them perishing during the City Watch's rout from High Hall. A single adept of the Absolute remains present during the fight within the High Hall's courtyard, on the ramparts above the gate.

Combat[edit | edit source]

Adepts are full spellcasters broadly similar to War Domain clerics, with the ability to cast the Hunger of Hadar Hunger of Hadar warlock spell. Buffed with the Death Ward Death Ward condition, they can survive otherwise fatal attacks once, and are capable of turning their allies' misses into hits through the War God's Blessing War God's Blessing reaction. They have the ability to upcast spells and have the following abilities at their disposal: 1 Level 4 Spell Slots.png3 Level 3 Spell Slots.png3 Level 2 Spell Slots.png4 Level 1 Spell Slots.png

Attacks and abilities[edit | edit source]

Death Ward.webp
Death Ward Death Ward ()
Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.
 Melee: 1.5 m / 5  ft
Guardian of Faith spell.webp
Guardian of Faith Guardian of Faith ()
Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points.
 Range: 9 m / 30 ft
Guiding Bolt.webp
Guiding Bolt Guiding Bolt ()
D6 Radiant.png 4d6 (4~24) Damage TypesRadiant

The next attack roll against this target has Advantage Icon.png Advantage.

 Range: 18 m / 60 ft
Hunger of Hadar.webp
Hunger of Hadar Hunger of Hadar ()
D6 Cold.png 2d6 (2~12) Damage TypesCold
+
D6 Acid.png 2d6 (2~12) Damage TypesAcid

Creatures within this black sphere are Blinded Blinded and take damage at the end of their turn and the start of their turn.

Creatures starting their turn in the area take 2d6Damage TypesCold damage. Creatures ending their turn in the area possibly take 2d6Damage TypesAcid damage.

The area is Difficult Terrain Difficult Terrain.

DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft

Loot[edit | edit source]

Known adepts of the Absolute[edit | edit source]

Drow[edit | edit source]

Halfling[edit | edit source]

Half-elf[edit | edit source]

Half-orc[edit | edit source]

Human[edit | edit source]

Notes[edit | edit source]

  • Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.
  • It's possible that the "Adepts" were originally called "Fanatics" at some point in development.
    • Some current dialogue files in the game still refer to certain Adepts as Fanatics, such as MOO_Bazaar_Guard00.html, the dialogue file for Dorikel Adept Dorikel, who still refers to him as Fanatic Dorikel.
    • It's also more consistent with the naming scheme of the Zealot of the Absolute, as Zealot and Fanatic have closer meanings.