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Rage Queller: Difference between revisions

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{{stub}}
{{Infobox creature
{{Infobox statistics
| name = Rage Queller
| name = Rage Queller
| image = Aberration_Rage_Queller.png
| image = <gallery>
| imagesize = 0.7
Aberration_Rage_Queller.png|In-game
Portrait Rage Queller.png|Portrait
</gallery>
| race = [[Aberration]]
| race = [[Aberration]]
| class = [[Barbarian]]
| title = Countermeasure: Barbarian
| size = Medium
| faction = [[Cult of the Absolute]]
| type = Aberration
| armour_class = 18
| hit_points = 149
 
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 75
| weight_lb = 150
| level = 12
| level = 12
| str = 16
| size = [[Medium]]
| type = [[Aberration]]
| ac = 18
| hp = 149
| t hp = 193
| movement m = 9
| weight kg = 90
| str = 22
| dex = 14
| dex = 14
| con = 16
| con = 20
| int = 10
| int = 10
| wis = 22
| wis = 8
| cha = 8
| cha = 8
| str_save_proficiency = primary
| str save prof = yes
| con_save_proficiency = yes
| con save prof = yes
| initiative = +8
| resistances = Fire resistance full
| conditions = Fire Shield: Chill
| passives = Brutal Critical, Charm, Danger Sense, Extra Attack, Fast Movement, Feral Instinct, Opportunity Attack, Relentless Rage, Unarmoured Defence (Barbarian)
}}
'''Rage Queller''' is a hostile [[Countermeasure]] Aberration in ''[[Baldur's Gate 3]]''.
== Involvement==
The Rage Queller may appear during the final battle [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]] if the party sides with the [[Emperor]]. It will appear if a [[Barbarian]] is present in the party.


| resistant1 = Fire
==Combat==
| feature1_name = Brutal Critical
===Attacks and Abilities===
| feature1_description = For critical hits, roll an extra damage die as well as the normal additional critical die.
{{Feature box|Calm Emotions}}
| feature2_name = Charm
{{Feature box|Main Hand Attack|item=Greataxe +2}}
| feature2_description = Charm an attacker, preventing them from attacking you until their next turn.
{{Feature box|Staggering Smite}}
| feature3_name = Danger Sense
 
| feature3_description = Advantage on DEX saving throws against traps, spells, surfaces, but you cannot be Blind or Incapacitated.
==Loot==
| feature4_name = Extra Attack
*{{MdRarityItem|Elixir of the Colossus}}
| feature4_description = Make an additional free attack after making an unarmed or weapon attack.
*{{MdRarityItem|Greataxe +2}}
| feature5_name = Fast Movement
 
| feature5_description = +3m (10ft) to movement while not in heavy armour.
[[Category:Countermeasures]]
| feature6_name = Feral Instinct
| feature6_description = +3 to Initiative and can't be Surprised.
| feature7_name = Opportunity Attack
| feature7_description = Automatically attack an enemy moving out of your reach.
| feature8_name = Relentless Rage
| feature8_description = Once per short rest, if you drop to 0 HP while Raging, regain 1 HP instead of being Downed.
| feature9_name = Unarmoured Defence (Barbarian)
| feature9_description = While unarmoured, add your CON modifier to your AC.
}}
'''{{PAGENAME}}''' is a hostile Aberration character in [[Baldur's Gate 3]] who ''may'' appear in a specific combat encounter during the finale of [[Act Three]].


==Gameplay==
{{Creatures}}
* If [[Karlach]] or a custom barbarian is in the party, this enemy takes part in the "Atop the Netherbrain" combat encounter that occurs during the finale of [[Confront the Elder Brain]]. ''Additional criteria or trigger cases may exist but are not yet listed here.''
* Notable abilities include:
** This enemy starts the fight with the condition [[Fire_Shield:_Chill_(Condition)|Fire Shield: Chill]] applied.
** If attacked, this enemy will sometimes spend its [[Reaction]] to use [[Tadpole Charm]] on the attacking character (as the result of a passive ability this enemy possesses).

Latest revision as of 10:05, 19 December 2024

Rage Queller is a hostile Countermeasure Aberration in Baldur's Gate 3.

Involvement[edit | edit source]

The Rage Queller may appear during the final battle Atop the Netherbrain if the party sides with the Emperor. It will appear if a Barbarian is present in the party.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Calm Emotions.webp
Calm Emotions Calm Emotions ()
Humanoids can't be Charmed Charmed, Frightened Frightened, or become enraged.
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greataxe +2
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Staggering Smite.webp
Staggering Smite Staggering Smite ()
Normal weapon damage +
D6 Psychic.png 4d6 (4~24) Damage TypesPsychic

Possibly Stagger Stagger your target. It can't take reactions and is more likely to miss.

WIS Save
 Range: Normal weapon range

Loot[edit | edit source]