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Evasion: Difference between revisions

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{{Passive feature page
{{Passive feature page
| summary = '''Evasion''' is a {{Class|Monk}} and {{Class|Rogue}} passive feature that makes you receive less damage from spells or effects that require a {{Saving Throw|Dexterity}}.
| summary = '''Evasion''' is a [[Monk]] and [[Rogue]] passive feature that makes you receive less damage from spells or effects that require a [[Dexterity]] [[Saving Throw]].
| description = Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful {{Saving Throw|Dexterity}}, it deals no damage if you succeed, and only half damage if you fail.
| description = Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful {{Saving Throw|Dexterity}}, it deals no damage if you succeed, and only half damage if you fail.
| image = Evasion.webp
| image = Evasion.webp
| icon = Evasion Icon.webp
| class learns at level 7 = Monk, Rogue
| class learns at level 7 = Monk, Rogue
| notes = * This does not do anything to mitigate any additional non-damaging effects that the triggering spell/effect might apply.
| used by creatures = Assassin's Folly, Bugthimble, Elliot, Fishbait Arno, Friol, G'imre, Ghik'lir, Gish'ra (caster), Gish'ra (melee), Gremishka, Hr'ack'la, Ironhand Grenadier, Jyd'i', K'i'lar, Lady Lockjaw, Lir'i'c, Mask of Terror, Metamage Persecutor, M'i'hayk, Meztli, Mir'ic, Nine-Fingers Keene, Nyk, Orin, Orpheus, Phase, Sh'ari, Snapbone, Strangler Luke, Terse Torvalt, Verik, Way of the Profane Ki, Zhent Half-Elven, Zelrin, Zhentmodeus, Zhent Elf
| notes =
* This does not do anything to mitigate any additional non-damaging effects that the triggering spell/effect might apply.
* Although the description references "certain spells", this applies to any effect that allows a Dexterity saving throw to halve the damage, including things that are not spells such as [[Smokepowder Satchel|Smokepowder Satchels]].
* Although the description references "certain spells", this applies to any effect that allows a Dexterity saving throw to halve the damage, including things that are not spells such as [[Smokepowder Satchel|Smokepowder Satchels]].
| brief = Successful DEX saves nullify damage; failed DEX saves reduce it by half.
}}
}}
{{MonkNavbox}}
{{MonkNavbox}}
{{RogueNavbox}}
{{RogueNavbox}}

Latest revision as of 17:10, 24 September 2024

Evasion.webp

Evasion is a Monk and Rogue passive feature that makes you receive less damage from spells or effects that require a Dexterity Saving Throw.

Description

Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity saving throw, it deals no damage if you succeed, and only half damage if you fail.

How to learn

Notes

  • This does not do anything to mitigate any additional non-damaging effects that the triggering spell/effect might apply.
  • Although the description references "certain spells", this applies to any effect that allows a Dexterity saving throw to halve the damage, including things that are not spells such as Smokepowder Satchels.