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Sazza is a Goblin | {{PageSeo | ||
|title = Sazza | |||
|description = Sazza is a Goblin character in Baldur's Gate 3. She is being held prisoner in the Makeshift Prison in Emerald Grove, and the party can choose to rescue her. | |||
|image = Sazza.jpg | |||
}} | |||
{{Infobox creature | |||
| name = Sazza | |||
| identity = Female | |||
| role = [[Attached Follower]] | |||
| image = <gallery> | |||
Sazza.jpg|In-game | |||
Portrait Sazza.png|Portrait | |||
</gallery> | |||
| va = Holly-Marie Michael | |||
| race = [[Goblin]] | |||
| hometown = [[Goblin Camp]] | |||
| archetype = [[Goblin Brawler]] | |||
| level = 2 | |||
| size = [[Small]] | |||
| type = [[Humanoid]] | |||
| ac= 13 | |||
| hp = 9 | |||
| e hp = 6 | |||
| t hp = 11 | |||
| movement m= 9 | |||
| xp = 20 | |||
| weight kg = 35 | |||
| str = 10 | |||
| dex = 13 | |||
| con = 10 | |||
| int = 10 | |||
| wis = 8 | |||
| cha = 8 | |||
| passives = Darkvision, Opportunity Attack | |||
| t passives = Darkvision, Fury of the Small, Opportunity Attack | |||
}} | |||
'''Sazza''' is a [[Goblin]] follower of the [[Absolute]]. She is first encountered in the [[Makeshift Prison]] in [[Emerald Grove]] during [[Act One]]. | |||
{{DiQ|I'm gonna bite the 'eads off yer kids. An' yer birdies. An' yer dogs!|Sazza|, while trapped in a cage}} | |||
==Act | == Involvement == | ||
===Act One=== | |||
When approaching the [[Makeshift Prison]] through the [[Emerald Grove]] gateway the first time Sazza will be held at crossbow point by {{CharLink|Arka}}, who seeks vengeance for her dead brother {{CharLink|Kanon}}. Arka's friend, {{CharLink|Memnos}}, is attempting to dissuade her from the senseless act of violence. The party can choose to help Sazza by interfering with Arka's plans to shoot her, or let Sazza die by Arka's hands. | |||
If | If the party choose to help Sazza and then speak with her, she will offer to introduce the party to a powerful healer, {{CharLink|Gut|True Soul Priestess Gut}}. Sazza will then be a temporary companion and must be escorted out of the Grove. If doing the {{Quest|Save the Goblin Sazza}} in her favour, then she promises to put in a good word for the party with her tribe, helping to bypass checkpoints at the [[Goblin Camp]] and [[Shattered Sanctum]]. When meeting {{CharLink|Minthara}}, she will try to present the party as captives to cover her failures in the raid, but be called out on the fact that the party consists of [[True Soul]]s. With the threat of punishment looming, the party can decide whether she is killed or imprisoned. | ||
* If the party speak to Sazza after she is spared a second time, passing a {{Ability Check|Persuasion|10}} can convince her to share the location of a secret cache at {{Coords|-133|398}} . | |||
* If Sazza is not freed and escorted out of the grove, then {{Quest|Save the Goblin Sazza}} will resolve with her death. | |||
* If all three goblin leaders are killed after Sazza was freed and escorted out of the Grove, she will die instantly upon the third goblin leader's death. | |||
* If Sazza is freed and {{CharLink|Minthara}} is not killed but unconscious and the other two goblin leaders are killed, she will remain alive and can be encountered in Act Two. | |||
* If Sazza is freed after Gut dies and Minthara is knocked out, she stands in Minthara's room and her quest does not continue until a [[Long Rest]], after which Minthara's body disappears. The cut scene still plays and the party can choose to spare Sazza. | |||
=== Act Two === | |||
If Sazza lives through [[Act One]], she can reappear at [[Moonrise Towers]] in an audience chamber, awaiting judgement with several other Goblins for their failure to secure the Artefact. The party determine whether she is freed or executed with varying degrees of cruelty. If Sazza is freed at Moonrise Towers, an achievement is awarded. | |||
==== Free the goblins ==== | |||
* {{Dialogue option|''Put aside your torments. Free them.''|tags=Dark Urge}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} {{Approval|Karlach|+1}} {{Approval|Jaheira|-1}} {{Approval|Halsin|-1}} | |||
* {{Dialogue option|Guards. Release them.}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} {{Approval|Karlach|+1}} {{Approval|Jaheira|-1}} {{Approval|Halsin|-1}} | |||
==== Execute themselves ==== | |||
* {{Dialogue option|Split yourselves open. ''Crack-crack!'' And smile while you work!|tags=Dark Urge}} {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|+1}} | |||
* {{Dialogue option| I dream of blood pools deep enough to bathe in. Run me a bath.|tags=Dark Urge}} {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|+1}} | |||
* {{Dialogue option|Spill your guts on the floor. I want to see you bleed.}} {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|+1}} | |||
* {{Dialogue option|BEG! CHOKE! DIE!|tags=Dark Urge}} {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|+1}} | |||
* {{Dialogue option|Not another word. In fact - not another breath from any of you.}} {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|+1}} | |||
==== Trial by combat ==== | |||
* {{Dialogue option|I'll give you a fair chance. Fight me - you either die, or you kill me and you're free to go.}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|+1}} | |||
* {{Dialogue option|It shall be trial by combat. Become the masters of your own fate.|tags=Oathbreaker}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|+1}} | |||
* {{Dialogue option|It shall be trial by combat. If you wish to live, you must champion yourself.|tags=Paladin}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|+1}} | |||
* {{Dialogue option|WE WILL DECIDE IN '''BLOOD'''. YOU FIGHT WELL, YOU LIVE.|tags=Berserker}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|+1}} | |||
* {{Dialogue option|An animal shows its true strength only when cornered. Show me yours. ''FIGHT.''|tags=Barbarian}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|+1}} | |||
* {{Dialogue option|I will do this with my own hands, it always feels better.|tags=Dark Urge}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|+1}} {{Approval|Karlach|+1}} | |||
If freed at Moonrise Towers, Sazza and the other goblins flee from the area and are not heard from again. However, the party note in a dialogue option that they likely fell to the {{Cond|Shadow Curse}} without access to a {{SmRarityItem|Moonlantern}}. | |||
===Epilogue=== | |||
However, if Sazza was spared, a scrap of a letter from her can be found in the {{SmRarityItem|Chest of Grateful Words}} in the [[Epilogue]]. It says she has been wandering to find anyone who'd still be devoted to the Absolute (ignorant about her goddess's fall), and ended up in a cage, captured by ''ornery cat people'' (probably {{FRWiki|Tabaxi}}). In her letter, Sazza asks the player character to save her - again. | |||
==Companion approval== | |||
===Act One=== | |||
Dealing with captive Sazza in the [[Emerald Grove]] prison: | |||
*Allow Arka to shoot Sazza: {{Approval|Astarion|+1}}{{Approval|Wyll|+1}} | |||
<!-- 0 for Gale, Laezel --> | |||
*Stand between Arka's crossbow and Sazza: {{Approval|Gale|+1}} | |||
<!-- 0 for Astarion, Laezel --> | |||
*Successfully stop Arka from shooting Sazza (successful intimidation or persuasion DC roll): {{Approval|Gale|+1}}{{Approval|Laezel|-1}}{{Approval|Karlach|+1}}{{Approval|Wyll|-1}}{{Approval|Shadowheart|+1}} | |||
<!-- 0 for Astarion --> | |||
Talking to Sazza while she is in the cage: ''"Deal. I'll get you out of there."'' {{Approval|Karlach|+1}} {{Approval|Laezel|-1}}{{Approval|Wyll|-1}} | |||
<!-- 0 for Gale, Shadowheart --> | |||
Talking to Sazza after freeing her from her cage: | |||
*"It's a deal, signed and struck": {{Approval|Wyll|-1}} {{Approval|Laezel|-1}} {{Approval|Karlach|-1}} | |||
In the Goblin camp: | |||
*Stand up for Sazza before Minthara: {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} {{Approval|Wyll|-1}} | |||
== Related literature == | |||
* {{MdRarityItem|Parchment from Sazza}} | |||
== Related quests == | |||
* {{Quest|Save the Goblin Sazza}} | |||
== Speak with Dead == | |||
Sazza can be spoken to with {{SAI|Speak with Dead}}. | |||
{{Dialogue start}} | |||
'''Party member:''' Who are you? | |||
* '''Sazza:''' ... Sazza... toughest in... the tribe... | |||
'''Party member:''' How did they capture you? | |||
* '''Sazza:''' ... scoutin' ... snoopin'... | |||
* '''Sazza:''' ... tieflin's... don't fight... fair... | |||
'''Party member:''' who leads your tribe? | |||
* '''Sazza:''' ... Boss Ragzlin... and the drow... | |||
'''Party member:''' Can anyone in your tribe heal? | |||
* '''Sazza:''' ... priestess [[Gut]]... powerful... | |||
** '''Party member:''' Where can i find this priestess Gut? | |||
** '''Sazza:''' ... West... temple ruins... | |||
'''Party member:''' Who or what is the Absolute? | |||
* '''Sazza:''' ... everything... all of us... | |||
'''Party member:''' Your tribe must have some valuable loot. Where do they hide it? | |||
* '''Sazza:''' ... Ragzlin... waterfall... bridge... | |||
{{Dialogue end}} | |||
==Achievement== | |||
{{Achievement|She Cannot Be Caged!}} | |||
== Gallery == | |||
<gallery heights="250" mode="packed"> | |||
Sazza Model.png|Sazza's model. | |||
</gallery> | |||
== Notes == | |||
{{notebegin}} | |||
* Sazza grants 15 [[Experience|XP]] when killed. | |||
{{noteend}} | |||
==External links== | |||
{{FRWiki|Sazza|long}} | |||
{{NavCompanions}} | |||
{{Emerald Grove|state=expanded}} | |||
{{Goblin Camp}} | |||
{{Moonrise Towers}} | |||
[[Category:Goblins]] | |||
[[Category:Humanoids]] | |||
[[Category:Characters]] | |||
[[Category:Characters in the Emerald Grove]] | |||
[[Category:Characters in the Goblin Camp]] | |||
[[Category:Characters in Moonrise Towers]] | |||
[[Category:Characters in Act One]] | |||
[[Category:Characters in Act Two]] | |||
[[Category:Attached Followers]] | |||
[[Category:Available to Speak with Dead]] |
Latest revision as of 01:38, 23 November 2024
“I'm gonna bite the 'eads off yer kids. An' yer birdies. An' yer dogs!„
Involvement[edit | edit source]
Act One[edit | edit source]
When approaching the Makeshift Prison through the Emerald Grove gateway the first time Sazza will be held at crossbow point by Arka, who seeks vengeance for her dead brother Kanon. Arka's friend, Memnos, is attempting to dissuade her from the senseless act of violence. The party can choose to help Sazza by interfering with Arka's plans to shoot her, or let Sazza die by Arka's hands.
If the party choose to help Sazza and then speak with her, she will offer to introduce the party to a powerful healer, True Soul Priestess Gut. Sazza will then be a temporary companion and must be escorted out of the Grove. If doing the in her favour, then she promises to put in a good word for the party with her tribe, helping to bypass checkpoints at the Goblin Camp and Shattered Sanctum. When meeting Minthara, she will try to present the party as captives to cover her failures in the raid, but be called out on the fact that the party consists of True Souls. With the threat of punishment looming, the party can decide whether she is killed or imprisoned.
- If the party speak to Sazza after she is spared a second time, passing a DC 10 Persuasion check can convince her to share the location of a secret cache at X: -133 Y: 398 .
- If Sazza is not freed and escorted out of the grove, then will resolve with her death.
- If all three goblin leaders are killed after Sazza was freed and escorted out of the Grove, she will die instantly upon the third goblin leader's death.
- If Sazza is freed and Minthara is not killed but unconscious and the other two goblin leaders are killed, she will remain alive and can be encountered in Act Two.
- If Sazza is freed after Gut dies and Minthara is knocked out, she stands in Minthara's room and her quest does not continue until a Long Rest, after which Minthara's body disappears. The cut scene still plays and the party can choose to spare Sazza.
Act Two[edit | edit source]
If Sazza lives through Act One, she can reappear at Moonrise Towers in an audience chamber, awaiting judgement with several other Goblins for their failure to secure the Artefact. The party determine whether she is freed or executed with varying degrees of cruelty. If Sazza is freed at Moonrise Towers, an achievement is awarded.
Free the goblins[edit | edit source]
Execute themselves[edit | edit source]
- [DARK URGE] Split yourselves open. Crack-crack! And smile while you work! +1 -1 +1
- [DARK URGE] I dream of blood pools deep enough to bathe in. Run me a bath. +1 -1 +1
- Spill your guts on the floor. I want to see you bleed. +1 -1 +1
- [DARK URGE] BEG! CHOKE! DIE! +1 -1 +1
- Not another word. In fact - not another breath from any of you. +1 -1 +1
Trial by combat[edit | edit source]
- I'll give you a fair chance. Fight me - you either die, or you kill me and you're free to go. -1 +1 +1
- [OATHBREAKER] It shall be trial by combat. Become the masters of your own fate. -1 +1 +1
- [PALADIN] It shall be trial by combat. If you wish to live, you must champion yourself. -1 +1 +1
- [BERSERKER] WE WILL DECIDE IN BLOOD. YOU FIGHT WELL, YOU LIVE. -1 +1 +1
- [BARBARIAN] An animal shows its true strength only when cornered. Show me yours. FIGHT. -1 +1 +1
- [DARK URGE] I will do this with my own hands, it always feels better. -1 +1 +1
If freed at Moonrise Towers, Sazza and the other goblins flee from the area and are not heard from again. However, the party note in a dialogue option that they likely fell to the without access to a Moonlantern.
Epilogue[edit | edit source]
However, if Sazza was spared, a scrap of a letter from her can be found in the Chest of Grateful Words in the Epilogue. It says she has been wandering to find anyone who'd still be devoted to the Absolute (ignorant about her goddess's fall), and ended up in a cage, captured by ornery cat people (probably Tabaxi). In her letter, Sazza asks the player character to save her - again.
Companion approval[edit | edit source]
Act One[edit | edit source]
Dealing with captive Sazza in the Emerald Grove prison:
- Successfully stop Arka from shooting Sazza (successful intimidation or persuasion DC roll): +1 -1 +1 -1 +1
Talking to Sazza while she is in the cage: "Deal. I'll get you out of there." +1 -1 -1
Talking to Sazza after freeing her from her cage:
In the Goblin camp:
Related literature[edit | edit source]
Related quests[edit | edit source]
Speak with Dead[edit | edit source]
Sazza can be spoken to with
.Party member: Who are you?
- Sazza: ... Sazza... toughest in... the tribe...
Party member: How did they capture you?
- Sazza: ... scoutin' ... snoopin'...
- Sazza: ... tieflin's... don't fight... fair...
Party member: who leads your tribe?
- Sazza: ... Boss Ragzlin... and the drow...
Party member: Can anyone in your tribe heal?
- Sazza: ... priestess Gut... powerful...
- Party member: Where can i find this priestess Gut?
- Sazza: ... West... temple ruins...
Party member: Who or what is the Absolute?
- Sazza: ... everything... all of us...
Party member: Your tribe must have some valuable loot. Where do they hide it?
- Sazza: ... Ragzlin... waterfall... bridge...
Achievement[edit | edit source]
She Cannot Be Caged!
Rescue Sazza from the Emerald Grove, Goblin Camp and Moonrise Towers in one playthrough.
Gallery[edit | edit source]
Notes[edit | edit source]
- Sazza grants 15 XP when killed.
External links[edit | edit source]
Sazza on the Forgotten Realms Wiki