Ad placeholder

Three: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
m (Added FRWiki link)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Infobox creature
{{Infobox creature
| name = Three
| name = Three
| image = Three Goblin.PNG
| image = <gallery>
Three Goblin.PNG|In-game
Portrait Three.png|Portrait
</gallery>
| hometown = [[Goblin Camp]]
| hometown = [[Goblin Camp]]
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
Line 8: Line 11:


| size = Small
| size = Small
| type = Humanoid
| type = [[Humanoid]]
| ac = 15
| ac = 15
| e hp = 4
| e hp = 4
Line 29: Line 32:
Three can be found in the [[Worg Pens]] within the [[Goblin Camp]], eagerly pelting a [[Halsin|Cave Bear]] with rocks.
Three can be found in the [[Worg Pens]] within the [[Goblin Camp]], eagerly pelting a [[Halsin|Cave Bear]] with rocks.


== Attacks and abilities ==
== Combat ==
=== Attacks and abilities ===
{{Feature box|Nimble Escape}}
{{Feature box|Nimble Escape}}
{{Feature box|Throw}}
{{Feature box|Throw}}
Line 38: Line 42:
** Each rock deals {{DamageText|1d4|Bludgeoning}}.
** Each rock deals {{DamageText|1d4|Bludgeoning}}.


== External links ==
* {{FRWiki|Three|long}}


{{Goblin Camp}}
{{Goblin Camp}}

Latest revision as of 08:07, 27 August 2024

Three is a goblin child NPC from Act One.

Involvement[edit | edit source]

Three can be found in the Worg Pens within the Goblin Camp, eagerly pelting a Cave Bear with rocks.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Disengage.webp
Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.
Throw.webp
Throw Throw ()
Normal weapon damage
Throw a character or item from the world or your inventory. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of weapons with the thrown property is the same as the weapon's melee damage.
 Range: 18 m / 60 ft

Notes[edit | edit source]

  • In combat, if One or Three are able to make it to the Worg Pen's exit, reinforcements will enter from the Shattered Sanctum. However, this will not turn the entire Goblin Camp hostile.
  • If the party has an animal with them, such as a Ranger's Companion Ranger's Companion, One and Three will chuck rocks at it. This can be facilitated by luring them away from the Cave Bear's cage with Perform Perform or a similar action.
    • Each rock deals 1d4Damage TypesBludgeoning.

External links[edit | edit source]