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Water Whip: Knock Prone: Difference between revisions

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| description = Use the water whip to knock the target {{Cond|Prone}}.
| description = Use the water whip to knock the target {{Cond|Prone}}.
| image = Water Whip Knock Prone.webp
| image = Water Whip Knock Prone.webp
| summary = '''{{PAGENAME}}''' is an Action that allows a {{Class|Way of the Four Elements}} to deal damage and knock a target prone.
| summary = '''{{PAGENAME}}''' is a class action that allows a [[Way of the Four Elements]] Monk to deal damage and knock a target prone.
| cost = action, ki:3
| cost = action, ki:3
| damage = 3d10
| damage = 3d10
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| condition = Prone
| condition = Prone
| condition duration = Long rest
| condition duration = Long rest
| condition save = DEX
| condition dc = weapon action
| condition dc = weapon action
| notes =
| notes =
}}
}}

Latest revision as of 08:07, 15 August 2024

Water Whip Knock Prone.webp

Water Whip: Knock Prone is a class action that allows a Way of the Four Elements Monk to deal damage and knock a target prone.

Description

Use the water whip to knock the target Prone Prone.

Properties

Cost:
Action + 3Ki Points
Damage:
D10 Bludgeoning.png 3d10 (3~30) Damage TypesBludgeoning
Details:
 Range: 9 m / 30 ft
DEX Save (Weapon action DC)

At Higher Levels

At level 9, its damage dice increases by one.
D10 Bludgeoning.png 4d10 (4~40) Damage TypesBludgeoning

Condition: Prone

Prone Prone

Duration: Until Long rest

Weapon action DC  Dexterity saving throw

How to learn

This action is a variation of:
Water Whip Water Whip