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Grisly: Difference between revisions

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| passives = Opportunity Attack, Evasion, Uncanny Dodge, Superior Padding (-1)@ Studded Leather Armour +1
| passives = Opportunity Attack, Evasion, Uncanny Dodge, Superior Padding (-1)@ Studded Leather Armour +1
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'''Captain Grisly''' is the owner of [[The Blushing Mermaid]]. She is too hungover to talk to the party unless asking about [[Vanra]].
'''Captain Grisly''' is the owner of [[The Blushing Mermaid]]. She is too hungover to talk to the party unless asking about {{CharLink|Vanra}}.


== Involvement ==
== Involvement ==
===Save Vanra===
===Save Vanra===
{{main|Save Vanra}}
{{main|Save Vanra}}
Speaking to Grisly about Vanra's disappearance, she claims that [[Lora]] has gone mad and is dangerous, threatening her customers. She states that Vanra isn't real, and is a delusion that Lora cooked up. Believing Lora to be a threat, she intends to put a hit out on her, and offers 3000 gold to the party if they are willing to take her out.  
Speaking to Grisly about Vanra's disappearance, she claims that {{CharLink|Lora}} has gone mad and is dangerous, threatening her customers. She states that Vanra isn't real, and is a delusion that Lora cooked up. Believing Lora to be a threat, she intends to put a hit out on her, and offers 3000 gold to the party if they are willing to take her out.  


If, after being given Grisly's offer, the party chooses "Absolutely not - I refuse to do your dirty work." then "Grisly" drops the act and reveals herself to be [[Auntie Ethel]], a hag. Grisly's true identity can also be exposed by finding a note in the Blushing Mermaid which contains a report on Old Garlow's, using terms like "Auntie." The note is inside a rosewood desk in the same room as Grisly (X:-123, Y:-93). Afterwards, the party can confront Grisly on the note they found and she instantly drops the act.
If, after being given Grisly's offer, the party chooses "Absolutely not - I refuse to do your dirty work." then "Grisly" drops the act and reveals herself to be {{CharLink|Auntie Ethel}}, a hag. Grisly's true identity can also be exposed by finding a note in the Blushing Mermaid which contains a report on Old Garlow's, using terms like "Auntie." The note is inside a rosewood desk in the same room as Grisly (X:-123, Y:-93). Afterwards, the party can confront Grisly on the note they found and she instantly drops the act.


=== Save Grisly ===
=== Save Grisly ===
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== Combat ==
== Combat ==
=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Command|item=Salty Scimitar(rrr)}}
{{Feature box|Ranged Attack|item=Heavy Crossbow}}
{{Feature box|Ranged Attack|item=Heavy Crossbow}}
{{Feature box|Command|item=Salty Scimitar(rrr)}}


=== Notable loot ===
=== Notable loot ===
* {{MdRarityItem|Counting House Vault n°1 Key}}
* {{MdRarityItem|Salty Scimitar(rrr)}}
* {{MdRarityItem|Salty Scimitar(rrr)}}
* {{MdRarityItem|Counting House Vault n°1 Key}}


== Gallery ==
== Gallery ==
<gallery heights="200px" mode="packed">
<gallery heights="200px" mode="packed">
File:Ethel Grizzly.jpg|Ethel drops her Grisly disguise.
Grisly Model Real.png|Grisly's model
File:Grizzly Alive.jpg|The true Grisly, in Ethel's lair.
File:Ethel Grizzly.jpg|Ethel drops her Grisly disguise
Grisly Model Real.png|Grisly's model.
File:Grizzly Alive.jpg|The true Grisly, in Ethel's lair
</gallery>
</gallery>


== Notes ==
== Notes ==
{{notebegin}}
* If Auntie Ethel was never defeated in [[Act One]], Grisly will never get kidnapped and impersonated. The Captain Grisly upstairs will be the true Grisly.
* If Auntie Ethel was never defeated in [[Act One]], Grisly will never get kidnapped and impersonated. The Captain Grisly upstairs will be the true Grisly.
 
{{noteend}}


{{Lower City}}
{{Lower City}}

Latest revision as of 23:07, 12 August 2024

Captain Grisly is the owner of The Blushing Mermaid. She is too hungover to talk to the party unless asking about Vanra Vanra.

Involvement[edit | edit source]

Save Vanra[edit | edit source]

Main article: Save Vanra

Speaking to Grisly about Vanra's disappearance, she claims that Lora Lora has gone mad and is dangerous, threatening her customers. She states that Vanra isn't real, and is a delusion that Lora cooked up. Believing Lora to be a threat, she intends to put a hit out on her, and offers 3000 gold to the party if they are willing to take her out.

If, after being given Grisly's offer, the party chooses "Absolutely not - I refuse to do your dirty work." then "Grisly" drops the act and reveals herself to be Auntie Ethel Auntie Ethel, a hag. Grisly's true identity can also be exposed by finding a note in the Blushing Mermaid which contains a report on Old Garlow's, using terms like "Auntie." The note is inside a rosewood desk in the same room as Grisly (X:-123, Y:-93). Afterwards, the party can confront Grisly on the note they found and she instantly drops the act.

Save Grisly[edit | edit source]

The true Grisly can be found in Ethel's lair in The Blushing Mermaid - Basement, enthralled by a Whispering Mask accompanied by Mask of Vengeance - The Blushing Mermaid, Mask of Terror - The Blushing Mermaid and Mask of Servitude - The Blushing Mermaid. While Ethel lives, Grisly will be hostile on sight. If the party permanently dispatches Ethel and her Pearlspore Bells, Grisly will come to her senses and thank the party for saving her.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Command Halt.webp
Command Command ()   –  Salty Scimitar(rrr)
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom saving throw in order to resist the effects.
WIS Save
 Range: 18 m / 60 ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Heavy Crossbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft

Notable loot[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • If Auntie Ethel was never defeated in Act One, Grisly will never get kidnapped and impersonated. The Captain Grisly upstairs will be the true Grisly.