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Terradissia: Difference between revisions
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{{PageSeo | |||
| description = Harper Terradissia is a high half-elf wizard who is part of the Harpers in Act Two. She guards the entrance to the Last Light Inn, standing atop the guard tower by the entry bridge. | |||
| image = Harper Terradissia.png | |||
}} | |||
{{Infobox creature | {{Infobox creature | ||
| | | name = Harper Terradissia | ||
| level = 6 | |||
| class = [[Wizard]] | |||
|level=6 | | image = <gallery> | ||
|class=[[Wizard]] | |||
|image=<gallery> | |||
Harper Terradissia.png|In-game | Harper Terradissia.png|In-game | ||
Portrait Terradissia.png|Portrait | Portrait Terradissia.png|Portrait | ||
</gallery> | </gallery> | ||
|race=[[High Half-Elf]] | | race = [[High Half-Elf]] | ||
|faction=[[Harpers]] | | faction = [[Harpers]] | ||
|size=Medium | | size = Medium | ||
|type=Humanoid | | type = [[Humanoid]] | ||
|ac=11 | | ac = 11 | ||
|e hp=11 | | e hp = 11 | ||
|hp=16 | | hp = 16 | ||
|t hp=20 | | t hp = 20 | ||
|movement m=9 | | movement m = 9 | ||
|weight kg=75 | | xp = 90 | ||
|str=10 | | weight kg = 75 | ||
|dex=12 | | str = 10 | ||
|con=12 | | dex = 12 | ||
|int=16 | | con = 12 | ||
|wis=10 | | int = 16 | ||
|cha=15 | | wis = 10 | ||
|int save prof=yes | | cha = 15 | ||
|wis save prof=yes | | int save prof = yes | ||
|passives=Darkvision, Fey Ancestry, Opportunity Attack | | wis save prof = yes | ||
| passives = Darkvision, Fey Ancestry, Opportunity Attack | |||
}} | }} | ||
'''Harper Terradissia''' is a [[high half-elf]] [[wizard]] who is part of the [[Harpers]] in [[Act Two]]. She guards the entrance to the [[Last Light Inn]], standing atop the guard tower by the entry bridge. | |||
'''Terradissia''' is a [[high half-elf]] [[wizard]] who is part of the [[Harpers]] in [[Act Two]]. She guards the entrance to the [[Last Light Inn]], standing atop the guard tower by the entry bridge. | |||
{{DiQ|Hah. Just look at you.|Terradissia|'s warcry}} | {{DiQ|Hah. Just look at you.|Terradissia|'s warcry}} | ||
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=== Last Light Inn === | === Last Light Inn === | ||
Terradissia can be first encountered at the [[Last Light Inn]], where she guards the entrance to the sanctuary and main plaza atop a guard tower, just above [[Elifer]] and [[Darragh]]. | Terradissia can be first encountered at the [[Last Light Inn]], where she guards the entrance to the sanctuary and main plaza atop a guard tower, just above [[Elifer]] and [[Darragh]]. | ||
If the party is rescued by [[Marcus Falgor|Marcus]] but exposes him as a [[True Soul]], Terradissia will get {{Cond|Stunned}} and join the fight against his summoned [[Crawling Claw|Crawling Claws]]. | |||
=== Resolve the Abduction === | === Resolve the Abduction === | ||
When | When Marcus attacks the inn and attempts to kidnap [[Isobel Thorm|Isobel]] during [[Resolve the Abduction]], Terradissia will frequently be amongst the Harpers that will avoid being {{Cond|Impaled}}, and will either run up to fight with the [[Winged Horror|Winged Horrors]], or stay out of range of the battle. If the party fails to protect Isobel, she and everyone in Last Light Inn will turn into a {{Cond|Shadow-Cursed Undead}}, save for [[Jaheira]]. | ||
=== Assault Moonrise Towers === | === Assault Moonrise Towers === | ||
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{{Feature box|Poison spray}} | {{Feature box|Poison spray}} | ||
== | === Notable loot === | ||
*{{MdRarityItem|Simple Robe}} | *{{MdRarityItem|Simple Robe}} | ||
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* {{Quest|Infiltrate Moonrise Towers}} | * {{Quest|Infiltrate Moonrise Towers}} | ||
* {{Quest|Resolve the Abduction}} | * {{Quest|Resolve the Abduction}} | ||
== External links == | |||
* {{FRWiki|Terradissia|long}} | |||
{{Shadow-Cursed Lands}} | {{Shadow-Cursed Lands}} | ||
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[[Category:Characters in Act Two]] | [[Category:Characters in Act Two]] | ||
[[Category:Members of the Harpers]] | [[Category:Members of the Harpers]] | ||
[[Category:Wizards]] | |||
__INDEX__ | __INDEX__ |
Latest revision as of 01:52, 23 November 2024
“Hah. Just look at you.„
Involvement[edit | edit source]
Last Light Inn[edit | edit source]
Terradissia can be first encountered at the Last Light Inn, where she guards the entrance to the sanctuary and main plaza atop a guard tower, just above Elifer and Darragh.
If the party is rescued by Marcus but exposes him as a True Soul, Terradissia will get and join the fight against his summoned Crawling Claws.
Resolve the Abduction[edit | edit source]
When Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, Terradissia will frequently be amongst the Harpers that will avoid being , and will either run up to fight with the Winged Horrors, or stay out of range of the battle. If the party fails to protect Isobel, she and everyone in Last Light Inn will turn into a , save for Jaheira.
Assault Moonrise Towers[edit | edit source]
If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise, Terradissia will follow Jaheira to Moonrise Towers. However, Terradissia is killed during the fight against Absolute forces before the party can arrive. Her corpse can be found in the Moonrise Towers Prison, surrounded by a Death Shepherd and a horde of Necromites.
Combat[edit | edit source]
Attacks and Abilities[edit | edit source]
Notable loot[edit | edit source]
Related quests[edit | edit source]
External links[edit | edit source]
- Terradissia on the Forgotten Realms Wiki