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[[File:Chapel_Entrance.jpg|thumb|alt=The Chapel Entrance of the Overgrown Ruins|The Chapel Entrance of the Overgrown Ruins]]
{{Location page
 
| prefix = The
The '''Chapel Entrance''' is an exterior [[Location]] in the Wilderness of [[Act One]], located on the cliff north of the [[Ravaged Beach]]. It covers the upper section of the [[Overgrown Ruins]].
| name = Chapel Entrance
 
| alt name =
| image = Chapel_Entrance.jpg
| image description = The Chapel Entrance of the Overgrown Ruins
| act = one
| summary = It is located on the cliff on the north side of the [[Ravaged Beach]]. It covers the upper section of the [[Overgrown Ruins]].
| region prefix = the
| region = Wilderness
| north =
| west = Roadside Cliffs
| east =
| south = Ravaged Beach
}}
== Overview ==
== Overview ==
Four [[Overgrown Ruin Looters|Looters]] lead by {{CharLink|Gimblebock}} have set up base here, and are arguing whether to continue looting, or to check out the [[Nautiloid Wreck]] to the south. The Chapel Entrance contains a door to the [[Refectory]], and a hidden hatch to the [[Dank Crypt]].
Four [[Overgrown Ruin Looters|Looters]] lead by {{CharLink|Gimblebock}} have set up base here, and are arguing whether to continue looting, or to check out the [[Nautiloid Wreck]] to the south. The Chapel Entrance contains a door to the [[Refectory]], and a hidden hatch to the [[Dank Crypt]].


When approaching Gimblebock, he will automatically engage the party in conversation and ask them to leave:
When approaching Gimblebock, he will automatically engage the party in conversation and ask them to leave:
* (The Dark Urge) {{SkillCheck|Strength|5}} - ''I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead.''
* ([[The Dark Urge]]) {{SkillCheck|Strength|5}} - ''I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead.''
* {{SkillCheck|Persuasion|10}} - ''That ship is full of monsters. I wouldn't go near it.''
* {{SkillCheck|Persuasion|10}} - ''That ship is full of monsters. I wouldn't go near it.''
* {{SkillCheck|Deception|12}} - ''I think that ship's an invasion force. Run while you can!''
* {{SkillCheck|Deception|12}} - ''I think that ship's an invasion force. Run while you can!''
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* ''Attack'' {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|+1}} {{Approval|Wyll|+1}}
* ''Attack'' {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Laezel|+1}} {{Approval|Wyll|+1}}


Resolving the situation peacefully will reward 50 Experience, fighting the bandits will be worth 70, plus the opportunity to take all their gear as well.
Resolving the situation peacefully will reward 50 Experience; fighting the bandits will be worth 70, plus the opportunity to take all their gear as well.


== Getting into the Dank Crypt ==
== Getting into the Overgrown Ruins ==
=== Door to the Refectory ===
=== Door to the Refectory ===
In the depths of the Chapel Ruins is a locked '''Door''' to the [[Refectory]]. It can be lockpicked with a {{SkillCheck|Sleight of Hand|7}}. Alternatively, if interacting with the door, the guard inside, {{CharLink|Andorn}}, will speak with the party. He can be [[Persuasion|Persuaded]] or [[Intimidation|Intimidated]] to open the door. If this check fails, and the party then lockpicks the door and enters, Andorn will have moved away and left a blast mine trap in front of the door.
In the depths of the Chapel Ruins is a locked '''Door''' to the [[Refectory]]. It can be lockpicked with a {{SkillCheck|Sleight of Hand|7}}. Alternatively, if interacting with the door, the guard inside, {{CharLink|Andorn}}, will speak with the party. He can be [[Persuasion|Persuaded]] or [[Intimidation|Intimidated]] to open the door. If succeeding this check he will be hostile, but {{Condition inline|Surprised}}, when the party enters. If failing the check, lockpicking the door and then entering, Andorn will have moved away and left a blast mine trap in front of the door.


=== Foundation Block ===
=== Foundation Block ===
If the '''Coiled Rope''' holding the '''Foundation Block''' is damaged and destroyed by an attack, the foundation block will fall, dealing {{DamageText|50|Physical}} damage to creatures below it and crashing through the floor into the [[Refectory]] below. This hole can be {{SAI|Jump|jumped}} through.
If the '''Coiled Rope''' holding the '''Foundation Block''' is damaged and destroyed by an attack, the foundation block will fall, dealing {{DamageText|50|Physical}} damage to creatures below it and crashing through the floor into the [[Refectory]] below. This hole can be {{SAI|Jump|jumped}} through. Creatures killed by this damage may fall through the hole and be found dead in the Refectory below.


=== Hidden Hatch ===
=== Hidden Hatch ===
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[[File:Chapel Entrance Northwest.png|thumb|The Chapel Entrance, or Overgrown Ruins, as seen from the Roadside Cliffs.]]
[[File:Chapel Entrance Northwest.png|thumb|The Chapel Entrance, or Overgrown Ruins, as seen from the Roadside Cliffs.]]


The [[Chapel Entrance]] can be found in the far-east of the [[Roadside Cliffs]]. Some of the chapel walls still stand, much of it has collapsed into rubble.
The [[Chapel Entrance]] can be found in the far-east of the [[Roadside Cliffs]]. Some of the chapel walls still stand, though much of it has collapsed into rubble.
{{clear}}
{{clear}}
=== Rooftop Terrace ===  
=== Rooftop Terrace ===  
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=== Hidden Hatch ===
=== Hidden Hatch ===
[[File:Chapel Entrance Hidden Hatch.png|thumb|A winding path down the Overgrown Ruins cliffside leads to a locked hatch.]]
[[File:Chapel Entrance Hidden Hatch.png|thumb|A winding path down the Overgrown Ruins cliffside leads to a locked hatch.]]
To the east of the Chapel Ruins is a long winding path down the cliffside that leads to a locked hatch {{Coords|319|367}}. The hatch can be opened with {{SkillCheck|Sleight of Hand|20}}, and leads to the [[Dank Crypt]].
Along the long winding path down the cliffside to the hidden hatch is a buried chest, as well as some [[Alchemical Ingredients]] like {{SmRarityItem|Balsam}} and {{SmRarityItem|Daggerroot}}. By the hatch is a lootable skeleton.  
 
Along the path is a buried chest, as well as some [[Alchemical Ingredients]] like {{SmRarityItem|Balsam}} and {{SmRarityItem|Daggerroot}}. By the hatch is a lootable skeleton.  


A hidden '''Wooden Chest''' {{Coords|302|338}} with an arrow and some gold is buried at the start of the path, right before the climbable '''Knotted Roots'''. To discover it the player or a party member must make a {{SkillCheck|Survival|15}} when walking nearby. The wooden chest can also be sniffed out by [[Scratch]]
A hidden '''Wooden Chest''' {{Coords|302|338}} with an arrow and some gold is buried at the start of the path, right before the climbable '''Knotted Roots'''. To discover it the player or a party member must make a {{SkillCheck|Survival|15}} when walking nearby. The wooden chest can also be sniffed out by Scratch.
{{clear}}
{{clear}}


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== Notable Characters ==
== Notable Characters ==
A group of [[Overgrown Ruin Looters|Looters]] are trying to gain entrance into the Overgrown Ruins. While the rest of them are below in the [[Refectory]], some remain above-ground at the Chapel Entrance.
A group of [[Overgrown Ruin Looters|Looters]] are trying to gain entrance into the Overgrown Ruins. While the rest of them are below in the [[Refectory]], some remain above ground at the Chapel Entrance.
* {{CharLink|Gimblebock}}, a [[Gnome]] [[Fighter]]
* {{MdCharLink|Gimblebock}}, a [[Gnome]] [[Fighter]]
* {{CharLink|Quelenna}}, a [[High Elf]] [[Wizard]]
* {{MdCharLink|Quelenna}}, a [[High Elf]] [[Wizard]]
* {{CharLink|Taman}}, a [[High Half-Elf]] [[Fighter]]
* {{MdCharLink|Taman}}, a [[High Half-Elf]] [[Fighter]]
* {{CharLink|Warryn}}, a [[Rock Gnome]] [[Rogue]]
* {{MdCharLink|Warryn}}, a [[Rock Gnome]] [[Rogue]]


== Related Quests==
== Related Quests==
Line 94: Line 103:


== Notable Loot ==  
== Notable Loot ==  
* {{RarityItem|Talis: Divination without Magic}} found on Quelenna
* {{MdRarityItem|Shovel (item)|alias=Shovel}} found on Gimblebock (useful for the buried treasure in the vicinity)
* {{MdRarityItem|Talis: Divination without Magic}} found on Quelenna
* Various [[Scrolls]] found on Quelenna
* Various [[Scrolls]] found on Quelenna
* {{RarityItem|Shovel (item)|alias=Shovel}} found on Gimblebock (useful for the buried treasure in the vicinity)


=== Hidden Treasure ===
=== Hidden Treasure ===
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* Buried Chest {{Coords|302|338}}
* Buried Chest {{Coords|302|338}}


{{Ravaged Beach}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act One Locations]]
[[Category:Act One Locations]]

Latest revision as of 12:10, 25 August 2024

Wilderness
Roadside Cliffs Chapel Entrance
Ravaged Beach
The Chapel Entrance is a Location within the Wilderness in Act One of Baldur's Gate 3. It is located on the cliff on the north side of the Ravaged Beach. It covers the upper section of the Overgrown Ruins.

Overview[edit | edit source]

Four Looters lead by Gimblebock Gimblebock have set up base here, and are arguing whether to continue looting, or to check out the Nautiloid Wreck to the south. The Chapel Entrance contains a door to the Refectory, and a hidden hatch to the Dank Crypt.

When approaching Gimblebock, he will automatically engage the party in conversation and ask them to leave:

  • (The Dark Urge) DC 5 Strength check - I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead.
  • DC 10 Persuasion check - That ship is full of monsters. I wouldn't go near it.
  • DC 12 Deception check - I think that ship's an invasion force. Run while you can!
  • DC 10 Intimidation check - The only thing you own is your life. Leave before I take that, too. Gale approves +1 Karlach disapproves -1 Shadowheart approves +1 Wyll approves +1
  • Attack Astarion approves +1 Karlach approves +1 Laezel approves +1 Wyll approves +1

Resolving the situation peacefully will reward 50 Experience; fighting the bandits will be worth 70, plus the opportunity to take all their gear as well.

Getting into the Overgrown Ruins[edit | edit source]

Door to the Refectory[edit | edit source]

In the depths of the Chapel Ruins is a locked Door to the Refectory. It can be lockpicked with a DC 7 Sleight of Hand check. Alternatively, if interacting with the door, the guard inside, Andorn Andorn, will speak with the party. He can be Persuaded or Intimidated to open the door. If succeeding this check he will be hostile, but Surprised Surprised, when the party enters. If failing the check, lockpicking the door and then entering, Andorn will have moved away and left a blast mine trap in front of the door.

Foundation Block[edit | edit source]

If the Coiled Rope holding the Foundation Block is damaged and destroyed by an attack, the foundation block will fall, dealing 50Damage TypesPhysical damage to creatures below it and crashing through the floor into the Refectory below. This hole can be jumped jumped through. Creatures killed by this damage may fall through the hole and be found dead in the Refectory below.

Hidden Hatch[edit | edit source]

To the east of the Chapel Ruins is a long winding path down the cliffside that leads to a locked hatch X: 319 Y: 367. The hatch can be opened with DC 20 Sleight of Hand check, and leads to the Dank Crypt.

Locations[edit | edit source]

Entrance from the Roadside Cliffs[edit | edit source]

The Chapel Entrance, or Overgrown Ruins, as seen from the Roadside Cliffs.

The Chapel Entrance can be found in the far-east of the Roadside Cliffs. Some of the chapel walls still stand, though much of it has collapsed into rubble.

Rooftop Terrace[edit | edit source]

Two stone benches overlook the Ravaged Beach on the rooftop terrace by the Chapel Entrance. The terrace is fenced in with a balustrade.

The southern edge of the Chapel Entrance appears to be a former terrace on the rooftop of the Overgrown Ruins. Two stone benches looks out over the Ravaged Beach. Water pools in the center, and a patch of Twisting Vines may ensnare unwary players. Two stairs lead down, one west towards the Roadside Cliffs, and the other winds down eastwards. Another set of stairs lead up into the ruins proper.

A hidden Wooden Chest X: 290 Y: 312 with scrolls and some gold is buried in the far south-eastern corner of the terrace. To discover it the player or a party member must make a DC 10 Survival check when walking nearby. The wooden chest can also be sniffed out by Scratch Scratch.

Chapel Ruins[edit | edit source]

The Chapel Ruins, showing the structure of the upper ruin, and looters prepared for an ambush.

The Chapel Ruins have two higher-level transepts that look down into the nave of the Chapel. The rogue Warryn Warryn stands on a crate on the westernmost transept, while the wizard Quelenna Quelenna patrols the easternmost. Gimblebock and Taman can be found arguing by a large broken statue by the entrance to the Rooftop Terrance about whether to risk going to check out the Nautiloid Wreck.

Some newer wooden construction can be found in the Chapel Ruins. A wooden crane suspends a Foundation Block above a cracked tile, while a ladder allows easier access to the eastern transept.

In the depths of the Chapel Ruins is a locked Door to the Refectory. It can be lockpicked or interacted with to talk to the other looters within.

Hidden Hatch[edit | edit source]

A winding path down the Overgrown Ruins cliffside leads to a locked hatch.

Along the long winding path down the cliffside to the hidden hatch is a buried chest, as well as some Alchemical Ingredients like Balsam and Daggerroot. By the hatch is a lootable skeleton.

A hidden Wooden Chest X: 302 Y: 338 with an arrow and some gold is buried at the start of the path, right before the climbable Knotted Roots. To discover it the player or a party member must make a DC 15 Survival check when walking nearby. The wooden chest can also be sniffed out by Scratch.

History[edit | edit source]

The topside part of the Overgrown Ruins appear to have once been a chapel. Few clues remain topside as to who the chapel was dedicated to, despite the presence of two statues.

Broken Statue[edit | edit source]

The Broken Statue found in the Chapel Entrance of the Overgrown Ruins.

The larger, central statue of the Chapel is broken, with the upper half of the torso from the shoulders upwards broken off. The break is jagged and sloped to the side, which suggests it may have broken naturally. A small amount of rubble by the pedestal supports this. The pedestal itself is hefty, with a heavily worn plaque. Metal rings are affixed to each side of the pedestal.

Other cracks are visible in the statue, such as along the back. A broken statue piece can be found under the eastern transept, and may have been the upper half of this statue.

Smaller Statue[edit | edit source]

The smaller, fully intact statue found in the Chapel Entrance of the Overgrown Ruins. Potentially a smaller version of the Broken Statue.

A smaller statue of a robed man with an austere face and thick beard reaches towards the broken statue. Similarities in the shape of the robe and pose suggest that it may be a smaller, intact version of the broken statue.

Broken Statue Piece[edit | edit source]

A piece of a statue from the shoulders up. Found in an alcove or lower room in the Chapel Entrance of the Overgrown Ruins. Potentially the upper half of the Broken Statue.

Another piece of a statue from the shoulders up can be found in an alcove or lower room under the eastern transept. This is potentially the upper half of the Broken Statue, as it looks similar to the smaller statue and is broken along the shoulders. The location is too far for the broken piece to have ended up there without manipulation. Why it was moved, and by whom, is left unanswered.

Crane[edit | edit source]

The wooden crane holding the foundation block. Vines along the base and weathering of the wood suggests it's been there for a while.

Of the more recent wooden construction around the Chapel Entrance, the wooden crane is most notable. It suspends a Foundation Block above a cracked tile.

The crane likely predates the looters, as the wood is weathered, and vines have begun to grow along its base. It is unknown who built it and for what purposes.

Notable Characters[edit | edit source]

A group of Looters are trying to gain entrance into the Overgrown Ruins. While the rest of them are below in the Refectory, some remain above ground at the Chapel Entrance.

Related Quests[edit | edit source]

Notable Loot[edit | edit source]

Hidden Treasure[edit | edit source]

  • Buried Chest X: 290 Y: 312
  • Buried Chest X: 302 Y: 338