Ad placeholder
Far'aag: Difference between revisions
m (Added XP reward to infobox (75)) |
|||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{PageSeo | |||
| description = Gish Far'aag is a githyanki gish who guards the entryway to Crèche Y'llek. Anyone seeking passage into the crèche's must first convince her to let them through. | |||
| image = Gish Far'aag.jpg | |||
}} | |||
{{Infobox creature | {{Infobox creature | ||
| name = Gish Far'aag | | name = Gish Far'aag | ||
Line 15: | Line 19: | ||
| ac = 16 | | ac = 16 | ||
| movement m = 9 | | movement m = 9 | ||
| xp = 75 | |||
| weight kg = 75 | | weight kg = 75 | ||
| str = 15 | | str = 15 | ||
Line 27: | Line 32: | ||
| passives = Githyanki War Magic, Opportunity Attack, Synergetic Cantrips @ Ring of Arcane Synergy | | passives = Githyanki War Magic, Opportunity Attack, Synergetic Cantrips @ Ring of Arcane Synergy | ||
| t passives = Githyanki War Magic, Opportunity Attack, Psionic Empowerment, Synergetic Cantrips @ Ring of Arcane Synergy, War Caster: Concentration, War Caster: Opportunity Spell | | t passives = Githyanki War Magic, Opportunity Attack, Psionic Empowerment, Synergetic Cantrips @ Ring of Arcane Synergy, War Caster: Concentration, War Caster: Opportunity Spell | ||
| athletics = 2 | |||
| acrobatics = 1 | |||
| perception = 2 | |||
}} | }} | ||
'''Gish Far'aag''' is a [[Githyanki gish|githyanki ''gish'']] who guards the entryway to [[Crèche Y'llek]]. Anyone seeking passage into the crèche's must first convince her to let them through. | '''Gish Far'aag''' is a [[Githyanki gish|githyanki ''gish'']] who guards the entryway to [[Crèche Y'llek]]. Anyone seeking passage into the crèche's must first convince her to let them through. | ||
{{DiQ|A ''ghaik'' thrall is something to eradicate, not reason with.|Far'aag}} | |||
==Overview== | ==Overview== | ||
Line 39: | Line 48: | ||
Depending on the outcome of the party's conversation with {{CharLink|Voss|Kith'rak Voss}}, the party can have the option to say that they are carrying {{SmRarityItem|Mysterious Artefact|"the weapon"}} he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag will ask the party to show them the artifact as proof. The response options to this include: | Depending on the outcome of the party's conversation with {{CharLink|Voss|Kith'rak Voss}}, the party can have the option to say that they are carrying {{SmRarityItem|Mysterious Artefact|"the weapon"}} he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag will ask the party to show them the artifact as proof. The response options to this include: | ||
* ''Produce the artefact as evidence.'' | * {{Dialogue option|''Produce the artefact as evidence.''}} | ||
* {{ | * {{Dialogue option|I SPEAK AS AN AVATAR OF QUEEN VLAAKITH. YOU WILL LET ME PASS, ''VIN'IISK.''|roll=Performance|dc=30}} | ||
* {{Dialogue option|I was told to bring the weapon to the highest authority possible. That doesn't look like you.|roll=Persuasion|dc=18}} | |||
* {{Dialogue option|I will report to your ''kith'rak'' as protocol dictates. Do not forget yourself.|tags=Githyanki|roll=Persuasion|dc=18}} | |||
Failing either of these checks will cause her and the nearby guards to become hostile. | Failing either of these checks will cause her and the nearby guards to become hostile. | ||
There is also the option to reveal that they seek a cure for their tadpole. Letting {{CharLink|Lae'zel}} speak for the Party's behalf will also cause her to do the same. One way or another, Far'aag will relent without much convincing to let the players pass and seek out the ''{{CharLink|Stornugoss|ghustil}}'' in the infirmary, but her speaking tone becomes less friendly. | There is also the option to reveal that they seek a cure for their tadpole. Letting {{CharLink|Lae'zel}} speak for the Party's behalf will also cause her to do the same. The party can also simply demand to be let through: | ||
* {{Dialogue option|Let me pass. Fighting me will end badly for you.|roll=Intimidation|dc=18}} | |||
* {{Dialogue option|You githyanki hate illithid. I have proof that they're invading. We need your help.|roll=Persuasion|dc=18}} | |||
* {{Dialogue option|I'm an unmatched killed. You want me as your ally.|tags=Dark Urge|roll=Intimidation|dc=18|advantage=y}} | |||
* {{Dialogue option|I hunt monsters. Either that's you, or it's the mind flayers - your choice.|tags=Ranger|roll=Intimidation|dc=18|advantage=y}} | |||
* {{Dialogue option|''Try to recall and invoke the ancient githyanki war rites of parley.|tags=Fighter|roll=History|dc=18|advantage=y}} | |||
One way or another, Far'aag will relent without much convincing to let the players pass and seek out the ''{{CharLink|Stornugoss|ghustil}}'' in the infirmary, but her speaking tone becomes less friendly. | |||
== Combat == | == Combat == | ||
=== Attacks and abilities === | === Attacks and abilities === | ||
{{Feature box|Bestow Curse: Attack Disadvantage}} | {{Feature box|Bestow Curse: Attack Disadvantage}} | ||
{{Feature box|Burning Hands}} | |||
{{Feature box|Blindness}} | {{Feature box|Blindness}} | ||
{{Feature box|Hold Person}} | {{Feature box|Hold Person}} | ||
{{Feature box|Misty Step}} | {{Feature box|Misty Step}} | ||
{{Feature box|Ray of Frost}} | |||
{{Feature box|Shocking Grasp}} | {{Feature box|Shocking Grasp}} | ||
=== Notable loot === | === Notable loot === |
Latest revision as of 00:04, 23 November 2024
“A ghaik thrall is something to eradicate, not reason with.„
Overview[edit | edit source]
Far'aag is initially friendly to the party, but can become hostile depending on dialogue choices taken during dialogue.
Certain outcomes of Discover the Artefact's Secrets will also result in Far'aag becoming hostile.
Involvement[edit | edit source]
A conversation with this character is triggered shortly after entering the crèche through the front entrance.
Depending on the outcome of the party's conversation with Kith'rak Voss, the party can have the option to say that they are carrying "the weapon" he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag will ask the party to show them the artifact as proof. The response options to this include:
- Produce the artefact as evidence.
- [PERFORMANCE] I SPEAK AS AN AVATAR OF QUEEN VLAAKITH. YOU WILL LET ME PASS, VIN'IISK. (DC 30)
- [PERSUASION] I was told to bring the weapon to the highest authority possible. That doesn't look like you. (DC 18)
- [GITHYANKI] [PERSUASION] I will report to your kith'rak as protocol dictates. Do not forget yourself. (DC 18)
Failing either of these checks will cause her and the nearby guards to become hostile.
There is also the option to reveal that they seek a cure for their tadpole. Letting Lae'zel speak for the Party's behalf will also cause her to do the same. The party can also simply demand to be let through:
- [INTIMIDATION] Let me pass. Fighting me will end badly for you. (DC 18)
- [PERSUASION] You githyanki hate illithid. I have proof that they're invading. We need your help. (DC 18)
- [DARK URGE] [INTIMIDATION] I'm an unmatched killed. You want me as your ally. (DC 18 )
- [RANGER] [INTIMIDATION] I hunt monsters. Either that's you, or it's the mind flayers - your choice. (DC 18 )
- [FIGHTER] [HISTORY] Try to recall and invoke the ancient githyanki war rites of parley. (DC 18 )
One way or another, Far'aag will relent without much convincing to let the players pass and seek out the ghustil in the infirmary, but her speaking tone becomes less friendly.