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Karlach/Approval: Difference between revisions
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'''[[Ruined Battlefield]]''' | '''[[Ruined Battlefield]]''' | ||
''If entering the Shadow-Cursed Lands from the [[Rosymorn Monastery Trail]]:'' | ''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:'' | ||
* Convince the hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Karlach|+1}} ''(requires {{Ability check|Persuasion|10}} and then {{Ability check|Persuasion|14}} or {{Ability check|Intimidation|14}})'' | * Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Karlach|+1}} ''(requires {{Ability check|Persuasion|10}} and then {{Ability check|Persuasion|14}} or {{Ability check|Intimidation|14}})'' | ||
* Convince [[Kar'niss]] the drider not to attack you after you killed the convoy before summoning him. {{Approval|Karlach|+1}} | * Stop [[Gronag|Warrior Gronag]] from killing the hyena. Then, when [[Kar'niss]] the drider comes, ask him about his lantern and what is there in the shadows. After that, stop the drider from butchering [[Vez|Brawler Vez]] by any means. {{Approval|Karlach|+1}} | ||
* Traversing | * Convince [[Kar'niss]] the drider not to attack you after you killed the convoy before summoning him, using [[Deception]] OR [[Intimidation]]. {{Approval|Karlach|+1}} ''(either option)'' | ||
* Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Karlach|+1}} | |||
''If entering the Shadow-Cursed Lands from the [[Grymforge]]:'' | ''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:'' | ||
* | * Playing as a {{Class|Bard}}, {{Class|Druid}}, {{Class|Fighter}}, {{Class|Monk}}, {{Class|Wizard}} or {{Class|Paladin}} ({{Class|Oath of Devotion}} and {{Class|Oath of the Ancients}} only), use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer.{{Approval|Karlach|+1}} | ||
* When the shadows warp [[Yonas|Harper Yonas]], tell [[Meygan|Harper Meygan]], "Move. I'll take care of this." {{Approval|Karlach|+1}} | |||
** OR Prepare to fight, using basic or unique {{Class|Fighter}}, {{Class|Ranger}}, {{Class|Rogue}} or {{Class|Paladin}} ({{Class|Oath of Devotion}} and {{Class|Oath of the Ancients}} only) option {{Approval|Karlach|+1}} | |||
* When the shadows warp [[ | ** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose to try and save them instead of abandoning them {{Approval|Karlach|+1}} | ||
* | ''At the [[House in Deep Shadows]]:'' | ||
* Agree to play hide-and-seek with [[Oliver]].{{Approval|Karlach|+2}} ''(one point for each round of the game)'' | |||
* | * Convince Oliver to reunite with [[Thaniel]].{{Approval|Karlach|+5}} | ||
** OR | |||
''When dealing with [[He Who Was]]:'' | |||
* Agree to find [[Madeline's Ledger]] for [[He Who Was]] {{Approval|Karlach|+1}} | |||
* After ordering [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Karlach|-1}}, stop her, saying she had done enough {{Approval|Karlach|+1}} | |||
** OR Say her willing to hurt herself was enough {{Approval|Karlach|+1}} | |||
** OR Accuse her of cowardice, using basic or unique {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Monk}} lines {{Approval|Karlach|+1}} | |||
** OR Say that it wasn't her fault, using basic or unique {{Class|Bard}}, Good {{Class|Cleric}} or {{Class|Monk}} lines {{Approval|Karlach|+1}} | |||
''Elsewhere:'' | |||
* Free [[Dolly Thrice]] from the [[Moonlantern]] carried by [[Kar'niss]]. {{Approval|Karlach|+1}} | |||
** After calling [[Dolly Thrice|Dolly's]] to replenish her blessing, when she asks for some magic words, choose to "SNURL" {{Approval|Karlach|+1}} ''(Instead of blessing, Dolly will transform you into a deep rothé)'' | |||
* After saving [[Rolan]] from the [[Shadow]]s, tell him to shut up and be grateful {{Approval|Karlach|+1}} | |||
** OR, Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, use a class-based option {{Approval|Karlach|+1}} | |||
** OR Tell him not to be hard on himself for trying to save his family {{Approval|Karlach|+1}} | |||
'''[[Last Light Inn]]''' | '''[[Last Light Inn]]''' | ||
* | ''Speaking to [[Jaheira]]:'' | ||
* | * At the very first time you meet, show her the [[Mysterious Artefact]] {{Approval|Karlach|+1}} | ||
* | * When talking to Jaheira inside the inn, drink the spiked wine {{Approval|Karlach|+1}} | ||
** | * If you have talked to [[Marcus Falgor|Marcus]] already and know his mission, try to convince Jaheira that he is a spy {{Approval|Karlach|+1}} | ||
''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:'' | |||
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'': | |||
** Talk to him and say that his mission ends here {{Approval|Karlach|+1}} | |||
** OR Choose a dialogue option to attack him {{Approval|Karlach|+1}} | |||
** OR Speak to Isobel and warn her, revealing Marcus as a True Soul {{Approval|Karlach|+10}} | |||
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'': | |||
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Karlach|+10}} | |||
* Playing as {{Background|Haunted One|The Dark Urge}}: | |||
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Karlach|+5}} ''(available after the kidnap attempt AND if you haven't threatened her)'' | |||
''Talking to [[Florrick|Councellor Florrick]]:'' | |||
* Ask whether the [[Flaming Fist]] are just going to stand around. {{Approval|Karlach|+1}} | |||
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Karlach|+1}} | |||
** OR, Playing as [[Wyll]], say it was a devil deal that has gone terribly wrong {{Approval|Karlach|+2}} | |||
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:'' | |||
* Say you only wanted to admire him close {{Approval|Karlach|+1}}, and then indeed choose to quietly admire him {{Approval|Karlach|+1}} | |||
** OR, Playing as a {{Class|Ranger}}, say you do not seek his territory {{Approval|Karlach|+1}} | |||
''Speaking to [[Cerys]]:'' | |||
* When she tells you about their misfortunes and says they ran until found the inn, say that she did the right thing {{Approval|Karlach|+1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})'' | |||
* Ask her what they are doing here, if they headed for Baldur's Gate, and tell her not to lose hope to see others alive {{Approval|Karlach|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)'' | |||
''Talking to [[Alfira]]:'' | |||
* After Marcus's assault, when she asks whether they cannot trust anyone: | |||
** Playing as a {{Race|Half-Orc}}, tell her to use her anger.{{Approval|Karlach|+1}} | |||
* Ask her about others, and then say that running was right call {{Approval|Karlach|+1}} | |||
* When Alfira asks you how do you keep going, answer: | |||
** That you take one step at a time {{Approval|Karlach|+1}} | |||
** OR That danger is your life {{Approval|Karlach|+1}} | |||
** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}}, or a {{Class|Rogue}}, use a class-based line {{Approval|Karlach|+1}} | |||
** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, say that only the strong survive {{Approval|Karlach|+1}} | |||
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]]: | |||
** Promise you will find them {{Approval|Karlach|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)'' | |||
* If you successfully [[Rescue the Tieflings]], speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Karlach|+1}} | |||
** Talk to Alfira after [[Rescue the Tieflings|rescuing the tieflings]] from [[Moonrise Towers]] and take the reward {{Approval|Karlach|+1}} ''(If [[Lakrissa]] survived, talking to her starts the same cutscene)'' | |||
''Speaking with [[Bex]] and [[Danis]]:'' | |||
* Before trying to [[Rescue the Tieflings|saving captured refugees]]: | |||
** Promise Bex to find Danis, using any of two basic options, or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Karlach|+1}} ''(starts the quest, if you don't have it already)'' | |||
* If Danis '''survived''' and reunited with Bex: | |||
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you {{Approval|Karlach|+1}} ''(either option)'' | |||
** When Bex asks why you helped, answer that you did it because they were in trouble {{Approval|Karlach|+1}} ''(a {{Class|Cleric}} character will have a unique line)'' | |||
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:'' | |||
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]: | |||
** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back {{Approval|Karlach|+1}} ''(starts the quest, if you don't have it already)'' | |||
** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Karlach|+1}} | |||
* If you have already saved him from the [[Shadow]]s, say you're absolutely going to gloat {{Approval|Karlach|+1}} | |||
* If either Cal or Lia (or both) '''died''' while saving attempt: | |||
** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Karlach|+1}} | |||
* If both siblings '''survived''', after they thank you, ask Rolan whether he has something to add {{Approval|Karlach|+1}} | |||
''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:'' | |||
* Say you're sorry, and then add that he is more immature than she is {{Approval|Karlach|+1}} | |||
** OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back {{Approval|Karlach|+1}} | |||
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using [[Persuasion]] {{Approval|Karlach|+1}} ''(requires a DC 14 roll)'' | |||
''Dealing with [[Raphael]] and [[Mol]]:'' | |||
* Help Mol win the game of lanceboard against Raphael using the {{Skill|Sleight of Hand}}, {{Class|Bard}}, {{Class|Monk}}, or {{Class|Wizard}} options, or following [[Gale|Gale's]] advice (if he is in party) {{Approval|Karlach|+1}} | |||
** Then tell Raphael to stay away from Mol {{Approval|Karlach|+2}} | |||
▶ '''''Note:''' This line appears only if '''Astarion is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''. | ▶ '''''Note:''' This line appears only if '''Astarion is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''. | ||
* | :* After that, tell Raphael to leave you alone {{Approval|Karlach|+1}} | ||
* | ''Elsewhere in the inn:'' | ||
* Play the | * When [[Vidor|Manip Vidor]] says you are meant to be heading towards Moonrise, answer "doing your job, you mean" {{Approval|Karlach|+1}} | ||
* Tell [[Halsin]] that he can count on you before he opens the portal.{{Approval|Karlach|+1}} | * Playing as {{Background|Haunted One|The Dark Urge}}, curb your yearn to tear the [[Strange Ox]] apart. {{Approval|Karlach|+1}} | ||
* Pay [[Mattis]] extra gold for the [[Tower-Shaped Key]] {{Approval|Karlach|+1}} | |||
* Play the lute to wake up [[Art Cullagh]].{{Approval|Karlach|+1}} | |||
* Tell [[Halsin]] that he can count on you before he opens the portal into [[Shadowfell]].{{Approval|Karlach|+1}} | |||
** Successfully protect the portal while Halsin is looking for [[Thaniel]].{{Approval|Karlach|+1}} | ** Successfully protect the portal while Halsin is looking for [[Thaniel]].{{Approval|Karlach|+1}} | ||
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. {{Approval|Karlach|+1}} | * Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. {{Approval|Karlach|+1}} | ||
** If you did it and ended the dialogue, speak to him again and call him a prick second time {{Approval|Karlach|+1}} | |||
'''[[Reithwin Town]]''' | '''[[Reithwin Town]]'''<br> | ||
''In the [[Reithwin Tollhouse]]:'' | ''In the [[Reithwin Tollhouse]]:'' | ||
* | * Convince Gerringothe Thorm to end herself by any available option. {{Approval|Karlach|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)'' | ||
'' In the [[House of Healing]]:'' | '' In the [[House of Healing]]:'' | ||
* Convince [[Malus Thorm]] to order his sisters to hone their blades on each other.{{Approval|Karlach|+1}} | * Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other.{{Approval|Karlach|+1}} | ||
** Then persuade Malus Thorm to operate on himself. {{Approval|Karlach|+1}} | ** Then persuade Malus Thorm to operate on himself. {{Approval|Karlach|+1}} | ||
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Karlach|+2}} ''(comes one point by another subsequently)''. | * OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Karlach|+2}} ''(comes one point by another subsequently)''. | ||
''At the cemetery:'' | |||
* Agree to help [[Arabella]] find her parents. {{Approval|Karlach|+1}} | |||
** Then offer Arabella shelter at your camp. {{Approval|Karlach|+1}} | |||
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Karlach|+1}} ''({{Background|Haunted One|The Dark Urge}} character will have a unique lines and only Persuasion option)'' | |||
''At [[The Waning Moon]]:'' | ''At [[The Waning Moon]]:'' | ||
* Safely drink with [[Thisobald Thorm]] (rolling [[ | * Safely drink with [[Thisobald Thorm]] (rolling [[Constitution]], either general or class-based lines) {{Approval|Karlach|+1}}''(gains approval after first and second rounds)'' | ||
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Karlach|+1}} ''(gains approval only in first round)'' | ** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Karlach|+1}} ''(gains approval only in the first round)'' | ||
* Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Karlach|+1}} ''(each time)''. | * Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Karlach|+1}} ''(gains approval each time)''. | ||
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' | ▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' | ||
* By any means make | * By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Karlach|+1}} | ||
'''[[Moonrise Towers]]''' | '''[[Moonrise Towers]]''' | ||
Line 395: | Line 476: | ||
* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Karlach|+1}} | * Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Karlach|+1}} | ||
* Tell [[Araj Oblodra]] that [[Astarion]] is his own person. {{Approval|Karlach|+1}} | * Tell [[Araj Oblodra]] that [[Astarion]] is his own person. {{Approval|Karlach|+1}} | ||
* Invite Minthara to your camp after saving her. | * Invite Minthara to your camp after saving her.{{Verify|Approval missing}} | ||
* Invite Jaheira to fight with you in front of Moonrise Towers.{{Approval|Karlach|+1}} | * Invite Jaheira to fight with you in front of Moonrise Towers.{{Approval|Karlach|+1}} | ||
* After the first floor is secured, tell [[Jaheira]] you sense a bit of envy and ask her to join the fight against [[Ketheric Thorm]]. | * After the first floor is secured, tell [[Jaheira]] you sense a bit of envy and ask her to join the fight against [[Ketheric Thorm]].{{Verify|Approval missing}} | ||
* At the [[Moonrise Towers Rooftop]], tell Ketheric Thorm that you can help, or that it isn't too late, or to come quietly {{Approval|Karlach|+1}} ''(either choice)'' | * At the [[Moonrise Towers Rooftop]], tell Ketheric Thorm that you can help, or that it isn't too late, or to come quietly {{Approval|Karlach|+1}} ''(either choice)'' | ||
▶ '''''Note:''' This option requires {{Ability Check|Intimidation|21}} and any of subsequent DC 30 checks first, OR a {{Ability Check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]'' | ▶ '''''Note:''' This option requires {{Ability Check|Intimidation|21}} and any of subsequent DC 30 checks first, OR a {{Ability Check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]'' | ||
:* Then tell [[Dame Aylin|Aylin]] to stand down, because Ketheric has surrendered. | :* Then tell [[Dame Aylin|Aylin]] to stand down, because Ketheric has surrendered.{{Verify|Approval missing}} | ||
'''[[Gauntlet of Shar]]''' | '''[[Gauntlet of Shar]]''' | ||
* Playing as a [[Rogue]], tell the [[Reconstituted Duellist]] that you do not blunder. | * Playing as a [[Rogue]], tell the [[Reconstituted Duellist]] that you do not blunder.{{Verify|Approval missing}} | ||
* Lick the [[Spider meat]] twice. {{Approval|Karlach|+2}} | * Lick the [[Spider meat]] twice. {{Approval|Karlach|+2}} | ||
Line 417: | Line 498: | ||
'''Camp/Conversation''' | '''Camp/Conversation''' | ||
* Recruit [[Halsin]] to your party after the fight with [[Apostle of Myrkul]]. | * Recruit [[Halsin]] to your party after the fight with [[Apostle of Myrkul]].{{Verify|Approval missing}} | ||
* Recruit [[Jaheira]] to your party or invite her to your camp after the fight with [[Apostle of Myrkul]]. {{Approval|Karlach|+5}} | * Recruit [[Jaheira]] to your party or invite her to your camp after the fight with [[Apostle of Myrkul]]. {{Approval|Karlach|+5}} | ||
Line 428: | Line 509: | ||
{{SpoilerBox|act=3|nograd=1|unhide=1| | {{SpoilerBox|act=3|nograd=1|unhide=1| | ||
'''[[Rivington]]'''<br> | '''[[Rivington]]'''<br> | ||
''Talking to [[Yenna]]:'' | |||
* Offer her help: | |||
** Give some coin OR some food {{Approval|Karlach|+1}} ''(either option, giving food available for all characters except [[Druid]])'' | |||
** OR Suggest to find a guard for her {{Approval|Karlach|+1}} ''(available for all characters except [[Cleric]])'' | |||
** Playing as a [[Druid]], conjure some berries and herbs for her {{Approval|Karlach|+1}} | |||
** Playing as a [[Cleric]] or a [[Monk]], suggest to find the nearest temple {{Approval|Karlach|+1}} | |||
** Playing as a [[Ranger]], suggest to track her mother down {{Approval|Karlach|+1}} | |||
▶ '''''Note:''' Offering Yenna food OR promising to look for her mum '''after''' using class-based [[Ranger]] line brings another {{Approval|Karlach|+1}} point'' | |||
''At the [[Sword Coast Couriers]]:'' | ''At the [[Sword Coast Couriers]]:'' | ||
* Get more money out of [[Danzo Arkwright]] in return for the Zhentarim letters, using | * Report to [[Commander Lightfeather]] that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it. {{Approval|Karlach|+1}} ''(formulation varies depending on whether you have met [[Tara]] on the roof or not)'' | ||
* Get more money out of [[Danzo Arkwright]] in return for the Zhentarim letters, using [[Persuasion]] or [[Intimidation]]. {{Approval|Karlach|+1}} | |||
''In the kennels:'' | ''In the kennels:'' | ||
* Say "Woof" to [[Angry Mar'hyah]] twice. {{Approval|Karlach|+1}} | * Say "Woof" to [[Angry Mar'hyah]] twice. {{Approval|Karlach|+1}} | ||
** Make [[Angry Mar'hyah]] to let you keep Scratch, using [[Persuasion]] or [[ | * Playing as a [[Druid]], tell [[Angry Mar'hyah|Mar'hyah]] that Scratch is not a 'property'. {{Approval|Karlach|+1}} | ||
** Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]].{{Approval|Karlach|+1}} | * Make [[Angry Mar'hyah]] to let you keep [[Scratch]], using [[Persuasion]], [[Intimidation]] or class-based [[Druid]], [[Fighter]] or [[Paladin]] options. {{Approval|Karlach|+1}} | ||
** Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]]. {{Approval|Karlach|+1}} | |||
''Dealing with [[Orin]]'s guises:'' | ''Dealing with [[Orin]]'s guises:'' | ||
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell her you would ''never'' kill someone you cared about. {{Approval|Karlach|+1}} | |||
▶ '''''Note:''' When playing as [[Wyll]] origin, this option will have an unique formulation, but still take its place (line 3)'' | |||
** OR, Playing as [[The Dark Urge]], tell her you do all you can to keep your loved ones safe from your blade {{Approval|Karlach|+1}} | |||
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Karlach|+1}} | * If [[Orin]] is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Karlach|+1}} | ||
▶ '''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except [[Dark Urge]], it might have unique formulation'' | |||
** OR Tell her that you're going to report to the commanding officer {{Approval|Karlach|+1}} | ** OR Tell her that you're going to report to the commanding officer {{Approval|Karlach|+1}} | ||
** OR, Playing as [[The Dark Urge]], tell her that mindless slaughter is not the answer {{Approval|Karlach|+1}} | ** OR, Playing as [[The Dark Urge]], tell her that mindless slaughter is not the answer {{Approval|Karlach|+1}} | ||
* If [[Orin]] is impersonating [[ | * If [[Orin]] is impersonating [[Dying Stone Lord Thug]], succeed a passive {{Ability check|Perception|20}}, and then: | ||
* Say you'll stay with him until the end {{Approval|Karlach|+1}} | |||
* | ** OR Say you'll make it quick {{Approval|Karlach|+1}} | ||
** OR, Playing as [[The Dark Urge]], resist the urge to torment him {{Approval|Karlach|+1}} | |||
''In the [[Angleiron's Cellar]]:'' | ''In the [[Angleiron's Cellar]]:'' | ||
* | * Talking to [[Wulbren]], refuse to take [[Runepowder Bomb]] but promise you'll destroy the [[Steel Watch Foundry]] your way. {{Approval|Karlach|+1}} | ||
** OR | ** OR Refuse, saying that the real enemy is [[Gortash]], not the Gondians, and you'll find another way {{Approval|Karlach|+1}} | ||
** | ** OR Suggest to contact the [[Gondians]] first, so that they might see reason. {{Approval|Karlach|+1}} | ||
** OR, if [[Barcus Wroot]] is nearby and butts in, agree and say it sounds like a mass murder {{Approval|Karlach|+1}} | |||
''Elsewhere in Rivington:'' | |||
* Agree to chase refugees out from [[Arfur's Mansion]] for half-price, and punch [[Zenovia Dawg]] when she tries to extort full sum from you {{Approval|Karlach|+1}} ''(requires failing Persuasion roll against her first)'' | |||
* Playing as a Baldurian character, tell [[Saer Grotpoll]] that his own accent is Rivingtonian {{Approval|Karlach|+1}} | |||
* Tell [[Nayzeem|Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Karlach|+1}} | |||
* Near [[Requisitioned Barn]], donate some gold to [[Manip Nestor]].{{Approval|Karlach|+1}} | |||
* Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous. {{Approval|Karlach|+1}} | |||
▶ '''''Note:''' This option is available only if tiefling kids survived in Acts One and Two'' | |||
* Talk to [[Rowan|Fist Rowan]] outside the barn, and when he asks you to give him "one good reason", answer "Barn". {{Approval|Karlach|+1}} | |||
▶ '''''Note:''' This option is available only if Orin '''is not''' impersonating Rowan'' | |||
* Try and help the [[Dying Stone Lord Thug]]. {{Approval|Karlach|+1}} | |||
** OR, Playing as a [[Druid]], apply a natural salve to his wound {{Approval|Karlach|+1}} | |||
▶ '''''Note:''' These options are available only if Orin '''is not''' impersonating the Thug'' | |||
* Playing as a [[Barbarian]], in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Karlach|+1}} | |||
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Karlach|+1}} | |||
'' | ''In the smugglers' cave:'' | ||
* | * After defeating [[Caïros]] and his thugs, if [[Farlin]] survived, ask her about the [[Stone Lord]] and say you're ruthless, too, OR that you don't play nice {{Approval|Karlach|+1}} ''(either option)'' | ||
** OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too. {{Approval|Karlach|+1}} | |||
'''[[Circus of the Last Days]]''' | '''[[Circus of the Last Days]]''' | ||
Line 503: | Line 613: | ||
'''[[Open Hand Temple]]''' | '''[[Open Hand Temple]]''' | ||
* | * Playing as a [[Barbarian]], when [[Yannis|Sister Yannis]] curses [[Valeria]] in the back, say you'd join a church if more priests spoke muck like her {{Approval|Karlach|+1}} | ||
* | * Then offer [[Yannis]] help with investigating the double murder and proving [[Brilgor|Brilgor's]] innocence {{Approval|Karlach|+1}} | ||
* | * Talk to [[Bill|Brother Bill]] and [[Clements|Brother Clements]] and say that their god would be proud of [[Lorgan|Father Lorgan]] {{Approval|Karlach|+1}} | ||
** OR, Playing as a [[Monk]], say that offering alms to those in need is a sign of a noble soul {{Approval|Karlach|+1}} | |||
* Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse {{Approval|Karlach|+1}} and then withstand his madness.{{Approval|Karlach|+3}} | |||
'''[[Wyrm's Crossing]]''' | '''[[Wyrm's Crossing]]''' | ||
* | * At the entrance gate, consent to be arrested by the [[Steel Watcher]]. {{Approval|Karlach|+1}} | ||
* Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Karlach|+1}} | * Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Karlach|+1}} | ||
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"nobody likes Naaber"'' line. {{Approval|Karlach|+1}} | * At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"nobody likes Naaber"'' line. {{Approval|Karlach|+1}} | ||
Line 514: | Line 626: | ||
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Karlach|+1}} ''(either option)'' | * At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Karlach|+1}} ''(either option)'' | ||
* Agree to try [[Hoots Hooligan|Hoots Hooligan's]] special hooch at [[Sharess' Caress]]. {{Approval|Karlach|+1}} | * Agree to try [[Hoots Hooligan|Hoots Hooligan's]] special hooch at [[Sharess' Caress]]. {{Approval|Karlach|+1}} | ||
* At [[Sharess' Caress]], speaking to [[Valeria]], say you're here just to have a drink, and then propose a toast to ADVENTURE! {{Approval|Karlach|+1}} ''(The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest)'' | |||
* Get into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]] (''{{Ability check|Persuasion|25}} required''), or passing any of class-based checks. {{Approval|Karlach|+1}} | * Get into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]] (''{{Ability check|Persuasion|25}} required''), or passing any of class-based checks. {{Approval|Karlach|+1}} | ||
'''[[Wyrm's Rock Fortress]]''' | '''[[Wyrm's Rock Fortress]]''' | ||
* Get access into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]], or passing any of class-based checks. {{Approval|Karlach|+1}} | |||
''At the Flaming Fist barracks:'' | ''At the Flaming Fist barracks:'' | ||
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Karlach|+1}} | * Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Karlach|+1}} | ||
* When you spot [[Fist Reynash]] trying to open a chest, give him 300 gold to take the ferry {{Approval|Karlach|+1}} | * When you spot [[Fist Reynash]] trying to open a chest, give him 300 gold to take the ferry {{Approval|Karlach|+1}} | ||
''Speaking to Manip Bakshi (regardless | ''Speaking to [[Bakshi|Manip Bakshi]] (regardless of whether you succeeded a check to discover Reynash's thievery or not):'' | ||
* Successfully | * Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Karlach|+1}} | ||
* OR Tell him you've spotted | * OR Tell him you've spotted another guard on stealing {{Approval|Karlach|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)'' | ||
** Then | ** Then ask him not to be hard on Reynash {{Approval|Karlach|+1}} | ||
* | * OR Leave barracks (or let him escort you out) {{Approval|Karlach|+1}} | ||
''At the Audience Hall:'' | ''At the Audience Hall:'' | ||
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say: | * Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say: | ||
** That you have seen the army of the Absolute and no where's safe. {{Approval|Karlach|+1}} | ** That you have seen the army of the Absolute and no where's safe. {{Approval|Karlach|+1}} | ||
** That the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Karlach|+1}} | ** OR That the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Karlach|+1}} | ||
* Refuse to | ** OR, playing as a [[Druid]], say that there's nothing natural about him {{Approval|Karlach|+1}} | ||
* Tell | ** OR, Playing as a [[Fighter]], say they are tools like any weapon {{Approval|Karlach|+1}} | ||
** OR, Playing as a [[Ranger]], say they are blunt tools, useless against more subtle quarry {{Approval|Karlach|+1}} | |||
* Playing as [[The Dark Urge]], when [[Gortash]] explains your previous dealings, answer that you've come to end this evil plot {{Approval|Karlach|+1}} | |||
* Refuse to make an alliance with [[Gortash]] and confirm your decision {{Approval|Karlach|+1}} | |||
* Tell Gortash that you have no interest in this sham of a coronation {{Approval|Karlach|+3}} | |||
* After killing [[Orin]], speaking to [[Gortash]] and surrender two your [[Netherstone]]s to him, then fight when he attacks afterwards {{Approval|Karlach|+3}} | |||
'' | ''Talking to [[Duke Ravengard]] after the coronation:'' | ||
* Ask | * Ask him whether the "new dawn" is what they call tyranny now {{Approval|Karlach|+2}} | ||
** OR Tell the Duke that [[Florrick]] sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant {{Approval|Karlach|+2}} | |||
* Tell the Duke that [[Florrick]] sent you, then probe Ravengard's mind to discover councellor's location and tell him that Gortash is a tyrant {{Approval|Karlach|+2}} | ** OR Ask Ravengard whether he knows that he is infected {{Approval|Karlach|+2}} | ||
* As a Baldurian character, ask what has happened to the city's great hero {{Approval|Karlach|+1}} | |||
''Talking to Karlach after the coronation:'' | ''Talking to Karlach after the coronation:'' | ||
* If you agreed to become allies with Gortash: | * If you agreed to become allies with Gortash: | ||
** When Karlach asks whether you intend an alliance, answer "No, but he need not to know it" {{Approval|Karlach|+5}} | ** When Karlach asks whether you intend an alliance, answer "No, but he need not to know it" {{Approval|Karlach|+5}} | ||
** OR Say that you need to avoid making enemies, and then that | ** OR Say that you need to avoid making enemies, and then that Gortash wasn't a betrayer in pact with Ketheric and Orin {{Approval|Karlach|+5}} | ||
* If you declined Gortash 's offer: | * If you declined Gortash's offer or chose neutral line: | ||
** When Karlach asks what you'd make of him, call Gortash a fraud in a nice coat {{Approval|Karlach|+5}} | ** When Karlach asks what you'd make of him, call Gortash a fraud in a nice coat {{Approval|Karlach|+5}} | ||
** OR Say you can’t wait to flatten him. {{Approval|Karlach|+5}} | ** OR Say you can’t wait to flatten him. {{Approval|Karlach|+5}} | ||
''In the [[Wyrm's Rock Prison]]:'' | |||
* Convince [[Counsellor Florrick]] to escape the prison {{Approval|Karlach|+1}} | |||
* After escorting Florrick out, tell her she's proven to be a vital ally {{Approval|Karlach|+1}} | |||
<!--* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Karlach|+1}} ''(requires {{Ability check|Persuasion|18}})'' | |||
** Solve the first riddle {{Approval|Karlach|+1}} | |||
** Solve the second riddle {{Approval|Karlach|+1}}--> | |||
'''[[Lower City]]''' | '''[[Lower City]]''' | ||
Line 755: | Line 879: | ||
=== Act Two === | === Act Two === | ||
{{SpoilerBox|act=2|nograd=1|unhide=1| | {{SpoilerBox|act=2|nograd=1|unhide=1| | ||
'''[[Ruined Battlefield]]''' | '''[[Ruined Battlefield]]'''<br> | ||
* | ''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:'' | ||
* When the shadows warp [[Yonas|Harper Yonas]], choose to run from the fight {{Approval|Karlach|-1}} | |||
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:'' | |||
* Traversing Shadow-Cursed Lands with the convoy and [[Kar'niss]] the drider, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Karlach|-1}} | |||
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.{{Approval|Karlach|-1}} ''(Taking this course immediately starts the fight with remaining Harpers)''. | |||
▶''''' Note:''' Works, too, if you managed to pick up the lantern during the battle.'' | |||
* If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and reveal the ambush to it {{Approval|Karlach|-1}} | |||
''When dealing with [[He Who Was]]:'' | |||
* Order [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Karlach|-1}} ''(Evil {{Class|Cleric}} will have a unique line)'' | |||
** Then tell her to stab herself and don't stop OR to prove she is sorry {{Approval|Karlach|-1}} ''(either option)'' | |||
** Finally succeed a [[Persuasion]] roll to keep her going {{Approval|Karlach|-1}} | |||
''Elsewhere:'' | |||
* When talking to [[Dolly Thrice]], ignore her pleads two times and keep the [[Moonlantern]]. {{Approval|Karlach|-1}} | |||
* When judging with [[He Who Was]], order [[Madeline]] to stab herself {{Approval|Karlach|-1}}, then to continue {{Approval|Karlach|-1}}, and finally succeed a [[Persuasion]] roll to keep her going {{Approval|Karlach|-1}}. | * When judging with [[He Who Was]], order [[Madeline]] to stab herself {{Approval|Karlach|-1}}, then to continue {{Approval|Karlach|-1}}, and finally succeed a [[Persuasion]] roll to keep her going {{Approval|Karlach|-1}}. | ||
*Give up all your gold to [[Gerringothe Thorm]]. {{Approval|Karlach|-1}} | * Give up all your gold to [[Gerringothe Thorm]]. {{Approval|Karlach|-1}} | ||
'''[[Last Light Inn]]'''<br> | |||
''Speaking to [[Jaheira]]:'' | |||
* When talking to Jaheira inside the inn, say you drink to darkness that will come when you drag Isobel to [[Moonrise Towers]] {{Approval|Karlach|-10}} ''(This option is available is you have [[Z'rell|Z'rell's]] orders to do it)'' | |||
''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:'' | |||
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'': | |||
** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself {{Approval|Karlach|-1}} ''(either option)'' | |||
** OR Speak to Isobel and say that she is coming with you {{Approval|Karlach|-10}} | |||
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'': | |||
** After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face {{Approval|Karlach|-10}} | |||
* Playing as {{Background|Haunted One|The Dark Urge}}: | |||
** Obey your Urge and tell Isobel you crave to kill her {{Approval|Karlach|-10}} ''(this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing [[Nightsong]]; turns hostile Isobel and any Harper who sees it)'' | |||
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:'' | |||
* Hiss back at him, say that he is in your territory, and order to get out {{Approval|Karlach|-1}} | |||
** OR, Playing as a {{Class|Barbarian}}, WOOF at him {{Approval|Karlach|-1}} | |||
''Speaking to [[Cerys]]:'' | |||
* When she tell you about their misfortunes and says they ran until found the inn, coinclude that she abandoned others {{Approval|Karlach|-1}} ''(use basic line or unique for {{Class|Barbarian}}, {{Class|Fighter}}, {{Class|Monk}} or {{Class|Paladin}} (except [[Oathbreaker]]))'' | |||
* Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things. {{Approval|Karlach|-1}} | |||
''Talking to [[Alfira]] at the inn:'' | |||
* After Marcus's assault, when she asks whether they cannot trust anyone: | |||
** Tell her to stop whining {{Approval|Karlach|-1}} | |||
* Ask her about others, and then say that it was a cowardly move {{Approval|Karlach|-1}} | |||
* When Alfira asks you how do you keep going, answer that you don't complain constantly {{Approval|Karlach|-1}} | |||
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], say you imagine the cultists are torturing them right now {{Approval|Karlach|-1}} | |||
''Speaking with [[Bex]] and [[Danis]]:'' | |||
* Before trying to [[Rescue the Tieflings|saving captured refugees]]: | |||
* Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him {{Approval|Karlach|-1}} ''(either option)'' | |||
* If Danis '''died''' while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise {{Approval|Karlach|-1}} | |||
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:'' | |||
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]: | |||
** Tell him that his siblings are better off dead than in cult's hands {{Approval|Karlach|-1}} | |||
** OR Tell him to stop whining and do something about it {{Approval|Karlach|-1}} | |||
* If either Cal or Lia (or both) '''died''' while rescue attempt: | |||
** Garble their names and say you don't know them {{Approval|Karlach|-1}} | |||
* If both siblings '''survived''', after they thank you, ask who is going to pay you {{Approval|Karlach|-1}} | |||
* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly {{Approval|Karlach|-1}} | |||
''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:'' | |||
* Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. {{Approval|Karlach|-1}} | |||
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using [[Deception]] or [[Intimidation]] {{Approval|Karlach|-1}} ''(either option, requiring a DC 14 roll)'' | |||
''Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]]:'' | |||
* Say that Yonas was better at joking than at keeping himself alive {{Approval|Karlach|-1}} | |||
** OR Say that he'd still be around if spent less time on joking {{Approval|Karlach|-1}} | |||
* If you looted Yonas's body, ask Meygan whether she would like to take Yonas's sword, then say you were kidding and keep it {{Approval|Karlach|-1}} | |||
''Elsewhere in the inn:'' | |||
* After [[Mol]] is taken during the assault, tell [[Mattis]] she's probably dead already.{{Approval|Karlach|-1}} | |||
* Question Karlach's encouragement of [[Mattis]]' "scamming with the greats". {{Approval|Karlach|-5}} | |||
* Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the [[Strange Ox]]. {{Approval|Karlach|-1}} | |||
** If trying to talk with it without {{SAI|Speak with Animals}}, choose to "sneer at the disgusting beast" {{Approval|Karlach|-1}} | |||
* Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Karlach|-1}} | |||
'''[[Reithwin Town]]'''<br> | |||
''At the [[Reithwin Tollhouse]]:'' | |||
* Agree to give up all your gold to [[Gerringothe Thorm]]. {{Approval|Karlach|-1}} | |||
''At the cemetery:'' | |||
* Refuse to help [[Arabella]] find her parents. {{Approval|Karlach|-1}} | |||
** If you agreed, refuse to take Arabella in at your camp. {{Approval|Karlach|-1}} | |||
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and fail [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Karlach|-1}} ''({{Background|Haunted One|The Dark Urge}} character will have unique lines and Persuasion option only)'' | |||
'''[[Moonrise Towers]]''' | '''[[Moonrise Towers]]''' | ||
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=== Act Three === | === Act Three === | ||
{{SpoilerBox|act=3|nograd=1|unhide=1| | {{SpoilerBox|act=3|nograd=1|unhide=1| | ||
'''[[Rivington]]''' | '''[[Rivington]]''' <br> | ||
* | ''Talking to [[Yenna]],'' be rude to her: | ||
* | * Ask where did she last see her mum, then say her mother is probably dead. {{Approval|Karlach|-1}} | ||
* OR Tell Yenna to get lost. {{Approval|Karlach|-1}} | |||
''In the [[Angleiron's Cellar]]:'' | |||
* Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Karlach|-1}} | |||
▶'''''Note:''' [[Druid]], [[Rogue]] and [[Sorcerer]] characters will have unique lines for this option'' | |||
:* OR Tell him that you'll take the bomb but use it only as a last resort. {{Approval|Karlach|-1}} | |||
:* OR Refuse, saying that his plan is too messy and you're out.{{Approval|Karlach|-1}} | |||
''Dealing with [[Orin]]'s guises:'' | ''Dealing with [[Orin]]'s guises:'' | ||
* If [[Orin]] is impersonating | * If [[Orin]] is impersonating [[Gyldro Angleiron]], say you would kill someone close to you without hesitation.{{Approval|Karlach|-1}} | ||
▶ '''''Note:''' When playing as [[Lae'zel]] origin, this option will have an unique formulation, but still take its place (line 4)'' | |||
:* OR, Playing as [[The Dark Urge]], say that you have already done it {{Approval|Karlach|-1}} ''(This option is available if you have killed either [[Isobel]] or your partner in [[Act Two]] on demand of your [[Sceleritas Fel|Urge]])'' | |||
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that both sides need a lesson {{Approval|Karlach|-1}} | * If [[Orin]] is impersonating [[Fist Rowan]], tell her that both sides need a lesson {{Approval|Karlach|-1}} | ||
▶ '''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except [[Dark Urge]], it might have unique formulation'' | |||
** OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Karlach|-1}} | ** OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Karlach|-1}} | ||
* Tell [[Farlin]] that you're happy to help them against [[Cairos]] and his thugs. {{Approval|Karlach|-1}} | * Tell [[Farlin]] that you're happy to help them against [[Cairos]] and his thugs. {{Approval|Karlach|-1}} | ||
* If [[Orin]] is impersonating [[Dying Stone Lord Thug]]: | |||
* Playing as an Evil [[Cleric]], choose to make him suffer {{Approval|Karlach|-1}} | |||
** OR, Playing as [[The Dark Urge]], choose to prod his wound OR to spin the blade {{Approval|Karlach|-1}} ''(either option)'' | |||
* If you succeeded a passive {{Ability check|Perception|20}}, choose to make him scream {{Approval|Karlach|-1}} | |||
** OR, Playing as [[The Dark Urge]], say that you'll enjoy watching him die slowly {{Approval|Karlach|-1}} | |||
'''[[Circus of the Last Days]]:''' | '''[[Circus of the Last Days]]:''' | ||
Line 823: | Line 1,038: | ||
** Second question: 'Going shopping' {{Approval|Karlach|-1}} OR 'Reading' {{Approval|Karlach|-2}} | ** Second question: 'Going shopping' {{Approval|Karlach|-1}} OR 'Reading' {{Approval|Karlach|-2}} | ||
** Third question: 'Worshipping Selûne' {{Approval|Karlach|-1}} | ** Third question: 'Worshipping Selûne' {{Approval|Karlach|-1}} | ||
''Elsewhere in Rivington:'' | |||
* Stand for [[Saer Grotpoll]] protesting against refugees, saying "Out with these interlopers!" {{Approval|Karlach|-1}} | |||
* Playing as [[The Dark Urge]], offer [[Arfur Gregorio]] to chase the refugees out for free and explain that you just enjoy brutalizing the poor {{Approval|Karlach|-1}} | |||
* Leave [[Scratch]] with [[Angry Mar'hyah]]. {{Approval|Karlach|-1}} | |||
* If you let [[Angry Mar'hyah]] take [[Scratch]] back, speak to him and ask to be a good boy {{Approval|Karlach|-1}} | |||
** OR Tell him to stop whining {{Approval|Karlach|-1}} | |||
* Talk to [[Broadhorn|Fist Broadhorn]] inside the barn and say you were just looking for anything worth stealing {{Approval|Karlach|-1}} | |||
** OR, Playing as a [[Rogue]], if you are caught inside the [[Requisitioned Barn]] by [[Madigan|Fist Madigan]], tell him this is the only place around worth stealing from {{Approval|Karlach|-1}} | |||
''In the smugglers' cave:'' | |||
* In smugglers' cave, defeat [[Caïros]] and his thugs, and if [[Farlin]] survived, tell her that you were happy to help and ask who did you just kill. {{Approval|Karlach|-1}} | |||
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you won't sacfirice yourself for her cause {{Approval|Karlach|-1}} | |||
** OR Attack [[Ulma]]. {{Approval|Karlach|-1}} | |||
'''[[Wyrm's Crossing]]''' | '''[[Wyrm's Crossing]]''' | ||
* | * At the entrance gate, refuse to be arrested by the [[Steel Watcher]] and prepare to fight.{{Approval|Karlach|-1}} | ||
** OR Threaten [[Edwynna|Gauntlet Edwynna]] {{Approval|Karlach|-1}} | |||
** OR Attack [[Edwynna]] {{Approval|Karlach|-1}} | |||
* Agree to deliver the gnome leader's head to [[Manip Falcäo]].{{Approval|Karlach|-1}} | * Agree to deliver the gnome leader's head to [[Manip Falcäo]].{{Approval|Karlach|-1}} | ||
** After killing [[Wulbren]], provide his head to [[Falcäo]] {{Approval|Karlach|-1}} | |||
* At [[Sharess' Caress]], point out how [[Sorn Orlith]] and [[Nym Orlith]] look alike, and then call them "delicious". {{Approval|Karlach|-1}} | * At [[Sharess' Caress]], point out how [[Sorn Orlith]] and [[Nym Orlith]] look alike, and then call them "delicious". {{Approval|Karlach|-1}} | ||
* Sign the contract with [[Raphael]] at [[Sharess' Caress]] {{Approval|Karlach|-2}} | |||
'''[[Wyrm's Rock Fortress]]''' | '''[[Wyrm's Rock Fortress]]''' | ||
** Trying to get access into Wyrm's Rock Fortress, choose to leave when [[Elin|Blaze Elin]] stops you {{Approval|Karlach|-1}} | |||
''At the Flaming Fist barracks:'' | ''At the Flaming Fist barracks:'' | ||
* If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Karlach|-1}} | * If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Karlach|-1}} | ||
''When you spot [[Fist Reynash]] trying to open a chest:'' | ''When you spot [[Fist Reynash]] trying to open a chest:'' | ||
* [[Intimidation|Intimidate]] or blackmail him into giving you his stash {{Approval|Karlach|-1}} | * [[Intimidation|Intimidate]] or blackmail him into giving you his stash {{Approval|Karlach|-1}} | ||
** OR Fail the Intimidation check to make him surrender his stash {{Approval|Karlach|-1}} | ** OR Fail the Intimidation check to make him surrender his stash {{Approval|Karlach|-1}} ''(makes him hostile)'' | ||
* Speaking to [[Bakshi|Manip Bakshi]] (regardless | ** OR Attack Reynash straightaway {{Approval|Karlach|-1}} | ||
* Speaking to [[Bakshi|Manip Bakshi]] (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you {{Approval|Karlach|-1}} | |||
** OR Attack him straightaway or after speaking with him {{Approval|Karlach|-1}} | |||
''At the Audience Hall:'' | ''At the Audience Hall:'' | ||
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you feel safer {{Approval|Karlach|-1}} | * Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that you couldn't feel safer {{Approval|Karlach|-1}} | ||
** OR, Playing as a [[Drow]] or a [[Half-Orc]], say that you feel safer than with some {{Approval|Karlach|-1}} | ** OR, Playing as a [[Drow]] or a [[Half-Orc]], say that you feel safer than with some {{Approval|Karlach|-1}} | ||
* Playing as [[The Dark Urge]], when [[Gortash]] explains your previous dealings: | |||
** Say that you'll make Orin pay for taking your place {{Approval|Karlach|-1}} | |||
** OR Reply that you don't remember a thing, but the plan sounds brilliant {{Approval|Karlach|-1}} | |||
* Agree to become allies with [[Gortash]] and slay [[Orin]] {{Approval|Karlach|-1}} | * Agree to become allies with [[Gortash]] and slay [[Orin]] {{Approval|Karlach|-1}} | ||
** OR, Playing as [[The Dark Urge]], refuse to make an alliance, saying that you'll possess both the brain and the crown and ''won't share'' {{Approval|Karlach|-1}} | |||
* Tell Gortash that you coudn't dream of missing his coronation. {{Approval|Karlach|-1}} | * Tell Gortash that you coudn't dream of missing his coronation. {{Approval|Karlach|-1}} | ||
* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Karlach|-1}} | |||
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Karlach|-3}} | |||
''Talking to Karlach after the coronation:'' | ''Talking to Karlach after the coronation:'' | ||
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* When Karlach asks what you'd make of him, say you're impressed how he wormed his way up {{Approval|Karlach|-5}} | * When Karlach asks what you'd make of him, say you're impressed how he wormed his way up {{Approval|Karlach|-5}} | ||
''In the [[Wyrm's Rock Prison]]:'' | |||
** OR | * Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Karlach|-1}} | ||
** OR, Convince Florrick to get her bearing, then refuse to help her escape {{Approval|Karlach|-1}} | |||
'''[[Lower City]]''' | '''[[Lower City]]''' |
Latest revision as of 08:51, 29 November 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Romance |
Karlach approves of helping people out. Due to her experiences in Avernus, she distrusts devils. The actions and choices listed on this page will raise or lower Karlach's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Depending on her approval rating, Karlach may greet the player with:
Negative (<0):
- "Yeah?"
- "What?"
- "Out with it."
- "Hey."
Neutral (0 - 19):
- "Soldier?"
- "Why're we slowing down?"
- "Hm?"
- "What can I do you for?"
- "Yeah?"
- "What's the story?"
- "Heya."
- "Hey, soldier."
Medium and up (20+):
- "Hey, soldier."
- "Soldier?"
- "What's on your mind?"
- "Copper for your thoughts?"
If spoken to by someone other than the player character:
- "Sorry - haven't fraternised with you much and not sure if I want to start."
- "Go get boss if you want to talk."
- "Tell it to the chief."
Romance[edit | edit source]
Low approval[edit | edit source]
Flirting:
- "Hey, soldier."
- "Uh huh?"
- "What is it?"
Partnered:
- "Yeah, honey?"
- "Hmm?"
- "What's on your mind?"
Broken Up:
- "What?"
- "Yeah?"
- "Something on your mind?"
Medium and higher approval[edit | edit source]
Flirting:
- "Hey, you."
- "Oh, hi!"
- "What're you thinking about?"
Partnered:
- "Darling."
- "Hey!"
- "Soldier?"
- "What's on your mind?"
Broken up:
- "Hey, soldier."
- "Yeah?"
- "What's on your mind?"
Approval[edit | edit source]
As a Companion character, the interactions listed below will cause Karlach to gain approval.
Act One[edit | edit source]
Act Two[edit | edit source]
Act Three[edit | edit source]
Disapproval[edit | edit source]
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.