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=== Act Two ===
=== Act Two ===
{{SpoilerBox|act=2|nograd=1|unhide=1|
{{SpoilerBox|act=2|nograd=1|unhide=1|
'''[[House in Deep Shadows]]'''
 
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
* Playing as a {{Class|Bard}}, a {{Class|Druid}}, a {{Class|Fighter}}, a {{Class|Monk}}, a {{Class|Wizard}} or a {{Class|Paladin}} ({{Class|Oath of Devotion}} and {{Class|Oath of the Ancients}} only), use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer.{{Approval|Halsin|+1}}
* When the shadows warp [[Yonas|Harper Yonas]], tell [[Meygan|Harper Meygan]], "Move. I'll take care of this." {{Approval|Halsin|+1}}
** OR Prepare to fight, using basic or unique {{Class|Fighter}}, {{Class|Ranger}}, {{Class|Rogue}} or {{Class|Paladin}} ({{Class|Oath of Devotion}} and {{Class|Oath of the Ancients}} only) option {{Approval|Halsin|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose to try and save them instead of abandoning them {{Approval|Halsin|+1}}
 
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
* Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Halsin|+1}} ''(requires sequentive {{Ability check|Persuasion|10}} and then {{Ability check|Persuasion|14}} or {{Ability check|Intimidation|14}})''
* Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Halsin|+1}}
 
''At the [[House in Deep Shadows]]:''
* Tell [[Oliver]] you know who he really is {{Approval|Halsin|+1}}
* Tell [[Oliver]] you know who he really is {{Approval|Halsin|+1}}
* Let Halsin persuade Oliver. {{Approval|Halsin|+10}}
* Let Halsin persuade Oliver. {{Approval|Halsin|+10}} ''(Comes +5 points when you ask Halsin and +5 more after he succeeds)''
* Convince [[Oliver]] to reunite with [[Thaniel]].{{Approval|Halsin|+40}}
* Convince [[Oliver]] to reunite with [[Thaniel]].{{Approval|Halsin|+40}} ''(If Halsin is in the party while talking to Oliver, it will gain {{Approval|Halsin|+5}} additional points of approval)''
 
''When dealing with [[He Who Was]]:''
* Agree to find [[Madeline's Ledger]] for [[He Who Was]] {{Approval|Halsin|+1}}
* After ordering [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Halsin|-1}}, stop her, saying she had done enough {{Approval|Halsin|+1}}
** OR Say her willing to hurt herself was enough {{Approval|Halsin|+1}}
** OR Accuse her of cowardice, using basic or unique {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Monk}} lines {{Approval|Halsin|+1}}
** OR Say that it wasn't her fault, using basic or unique {{Class|Bard}}, Good {{Class|Cleric}} or {{Class|Monk}} lines {{Approval|Halsin|+1}}
 
''Elsewhere:''
* After saving [[Rolan]] from the [[Shadow]]s, tell him not to be hard on himself for trying to save his family {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, use a class-based option {{Approval|Halsin|+1}}
 
'''[[Last Light Inn]]'''
''Speaking to [[Jaheira]]:''
* When talking to Jaheira inside the inn, drink the spiked wine {{Approval|Halsin|+1}}
* If you have talked to [[Marcus Falgor|Marcus]] already and know his mission, try to convince Jaheira that he is a spy {{Approval|Halsin|+1}}
 
''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:''
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
** Talk to him and say that his mission ends here {{Approval|Halsin|+1}}
** OR Choose a dialogue option to attack him {{Approval|Halsin|+1}}
** OR Speak to Isobel and warn her, revealing Marcus as a True Soul {{Approval|Halsin|+10}}
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'':
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Halsin|+10}}
* Playing as {{Background|Haunted One|The Dark Urge}}:
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Halsin|+1}} ''(available after the kidnap attempt AND if you haven't threatened her)''
 
''Talking to [[Florrick|Councellor Florrick]]:''
* Ask whether the Flaming Fist are just going to stay around {{Approval|Halsin|+1}}
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Halsin|+1}}
** OR, Playing as [[Wyll]], say it was a devil deal that has gone terribly wrong {{Approval|Halsin|+1}}
 
'' Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
* Say you only wanted to admire him close {{Approval|Halsin|+1}}, and then indeed choose to quietly admire him {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Ranger}}, say you do not seek his territory {{Approval|Halsin|+1}}
 
''Speaking to [[Cerys]]:''
* When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing {{Approval|Halsin|+1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})''
* Ask her what they are doing here, if they headed for Baldur's Gate, and then tell her not to lose hope to see others alive {{Approval|Halsin|+1}}
 
''Talking to [[Alfira]]:''
* After Marcus's assault, when she asks whether they cannot trust anyone:
** Playing as a {{Race|Half-Orc}}, tell her to use her anger.{{Approval|Halsin|+1}}
* Ask her about others, and then say that running was right call {{Approval|Halsin|+1}}
* When Alfira asks you how do you keep going, answer:
** That you take one step at a time {{Approval|Halsin|+1}}
** OR That danger is your life {{Approval|Halsin|+1}}
** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}}, or a {{Class|Rogue}}, use a class-based line {{Approval|Halsin|+1}}
** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, say that only the strong survive {{Approval|Halsin|+1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], promise you will find them {{Approval|Halsin|+1}}
* If you successfully [[Rescue the Tieflings]], speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Halsin|+1}}
** Talk to [[Alfira]] after [[Rescue the Tieflings|rescuing the tieflings]] from [[Moonrise Towers]] and take the reward {{Approval|Halsin|+1}} ''(If [[Lakrissa]] survived, talking to her starts the same cutscene)''
 
''Speaking with [[Bex]] and [[Danis]]:''
* Before trying to [[Rescue the Tieflings|saving captured refugees]]:
** Promise Bex to find Danis, using any of two basic options or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Halsin|+1}} ''(starts the quest, if you don't have it already)''
* If Danis '''survived''' and reunited with Bex:
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you {{Approval|Halsin|+1}}
** When Bex asks why you helped, answer that you did it because they were in trouble {{Approval|Halsin|+1}} ''(a {{Class|Cleric}} character will have a unique line)''
 
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]:
** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back {{Approval|Halsin|-1}} ''(starts the quest, if you don't have it already)''
** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Halsin|+1}}
* If you have already saved him from the [[Shadow]]s, say you're absolutely going to gloat {{Approval|Halsin|+1}}
* If either Cal or Lia (or both) '''died''' while rescue attempt:
** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Halsin|+1}}
* If both siblings '''survived''', after they thank you, ask Rolan whether he has something to add {{Approval|Halsin|+1}}
* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly {{Approval|Halsin|+1}}
 
''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:''
* Say you're sorry, and then add that he is more immature than she is {{Approval|Halsin|+1}}
* OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back {{Approval|Halsin|+1}}
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using [[Persuasion]] {{Approval|Halsin|+1}} ''(requires a DC 14 roll)''
 
''Dealing with [[Raphael]] and [[Mol]]:''
* After Mol wins the game of lanceboard against Raphael, tell him to stay away from Mol {{Approval|Halsin|+1}}
▶ '''''Note:''' This line appears only if '''Astarion is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''.
:* Then tell Raphael to leave you alone {{Approval|Halsin|+1}}
 
''Elsewhere in the inn:''
* When [[Vidor|Manip Vidor]] says you are meant to be heading towards Moonrise, answer "doing your job, you mean" {{Approval|Halsin|+1}}
* Pay [[Mattis]] extra gold for the [[Tower-Shaped Key]] {{Approval|Halsin|+1}}
* Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]], give her his sword (if you looted his body) {{Approval|Halsin|+1}}
* Talking to the [[Strange Ox]] via {{SAI|Speak with Animals}}, call him a rare breed {{Approval|Halsin|+1}}
** Playing as {{Background|Haunted One|The Dark Urge}}, curb your yearn to tear the ox apart {{Approval|Halsin|+1}}


'''[[Reithwin Town]]'''
 
* <u>Agree</u> to help [[Arabella]] find her parents. {{Approval|Halsin|+1}}
'''[[Reithwin Town]]'''<br>
* <u>Agree</u> to take [[Arabella]] in at your camp. {{Approval|Halsin|+1}}


''At the [[Reithwin Tollhouse]]''
''At the [[Reithwin Tollhouse]]''
* <u>Persuade</u> [[Gerringothe Thorm]] that there's no one to oversee her {{Approval|Halsin|+1}}
* Convince [[Gerringothe Thorm]] to end herself by any available option. {{Approval|Halsin|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)''
* <u>Intimidate</u> [[Gerringothe Thorm]] into admitting she's corrupt {{Approval|Halsin|+1}}
 
''In the [[House of Healing]]:''
* Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other.{{Approval|Halsin|+1}}
** Then persuade Malus Thorm to operate on himself. {{Approval|Halsin|+1}}
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Halsin|+1}} ''(comes one point by another subsequently)''.
 
''At the cemetery:''
* Agree to help [[Arabella]] find her parents. {{Approval|Halsin|+1}}
** Then offer Arabella shelter at your camp. {{Approval|Halsin|+1}}
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Halsin|+1}} ''({{Background|Haunted One|The Dark Urge}} character will have a unique lines and only Persuasion option)''


''At [[The Waning Moon]]''
''At [[The Waning Moon]]''
* Safely drink with [[Thisobald Thorm]] (rolling [[Saving Throw]], either general or class-based) up to three times total {{Approval|Halsin|+1}}''(each time)''
* Safely drink with [[Thisobald Thorm]] (rolling [[Constitution]], either general or class-based lines) {{Approval|Halsin|+1}}''(gains approval after first and second rounds)''
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Halsin|+1}} ''(gains approval only in first round)''
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Halsin|+1}} ''(gains approval only in the first round)''
* Successfully entertain the brewer with your stories (through [[Performance]] roll), up to two times {{Approval|Halsin|+1}} ''(each time)''.<!-- This was commented out, but I've confirmed it (except for the part that's still commented out).
* Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Halsin|+1}} ''(gains approval each time)''.
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''-->
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''
* By any means make the [[Thisobald Thorm]] drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Halsin|+1}}
* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Halsin|+1}}


'''[[Gauntlet of Shar]]'''
'''[[Gauntlet of Shar]]'''
Line 42: Line 147:
'''[[Moonrise Towers]]'''
'''[[Moonrise Towers]]'''
* <u>Sever</u> the connection between [[Linsella]] and [[Barnabus]]
* <u>Sever</u> the connection between [[Linsella]] and [[Barnabus]]
* Thank [[Art Cullagh]] for his help after defeating [[Ketheric Thorm]].
'''[[Moonrise Towers Rooftop]]'''
'''[[Moonrise Towers Rooftop]]'''
* <u>After</u> passing the persuasion check, and a second set of dialogue, tell [[Ketheric Thorm]] either:
* <u>After</u> passing the persuasion check, and a second set of dialogue, tell [[Ketheric Thorm]] either:
Line 65: Line 171:
* <u>Say</u> "It hurts, I know it does." when talking to [[Arabella]] in camp
* <u>Say</u> "It hurts, I know it does." when talking to [[Arabella]] in camp
* <u>Tell</u> [[Arabella]] her parents would be proud of her.
* <u>Tell</u> [[Arabella]] her parents would be proud of her.
* Thank [[Art Cullagh]] for his help after defeating [[Ketheric Thorm]].
* Talk to [[Thaniel]] after defeating [[Ketheric Thorm]] and say your work here is done. {{Approval|Halsin|+20}}
* Talk to Thaniel after defeating [[Ketheric Thorm]]. {{Approval|Halsin|+20}}
}}
}}


Line 251: Line 356:
* Tell [[Aradin Beno|Aradin]] what the [[Nightsong]] really is, then avoid revealing her location (or lie) {{Approval|Halsin|+1}}
* Tell [[Aradin Beno|Aradin]] what the [[Nightsong]] really is, then avoid revealing her location (or lie) {{Approval|Halsin|+1}}
* Tell [[Lorroakan]] you'll tell the [[Nightsong]] to come so she can rip him to shreds. {{Approval|Halsin|+1}}
* Tell [[Lorroakan]] you'll tell the [[Nightsong]] to come so she can rip him to shreds. {{Approval|Halsin|+1}}
'''[[Chromatic Scale]]'''
* As a Bard, talk to [[Thomas C. Quirkilious]] and ask him what the benefits of using lute strings made of worg hair are. {{Approval|Halsin|+1}}


'''[[Grey Harbour Docks]]'''
'''[[Grey Harbour Docks]]'''
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* When talking to [[Vlaakith]], rat [[Shadowheart]] out that it was she who stole the artifact {{Approval|Halsin|-1}} ''(the line is available only if Shadowheart '''is in the party''')''
* When talking to [[Vlaakith]], rat [[Shadowheart]] out that it was she who stole the artifact {{Approval|Halsin|-1}} ''(the line is available only if Shadowheart '''is in the party''')''


'''[[Last Light Inn]]'''
'''[[Ruined Battlefield]]'''<br>
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
* When the shadows warp [[Yonas|Harper Yonas]], choose to run from the fight {{Approval|Halsin|-1}}
 
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
* Traversing Shadow-Cursed Lands with the convoy and [[Kar'niss]] the drider, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Halsin|-1}}
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.{{Approval|Halsin|-1}} ''(Taking this course immediately starts the fight with remaining Harpers)''.
▶''''' Note:''' Works, too, if you managed to pick up the lantern during the battle.''
* If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and reveal the ambush to it {{Approval|Halsin|-1}}
 
'''[[House in Deep Shadows]]'''
* Agree to play hide-and-seek with [[Oliver]]. {{Approval|Halsin|-2}} ''(one point for each round of the game)''
* When convincing Oliver to reunite with [[Thaniel]], say that people are dying for his fun OR call him a thieving shadow {{Approval|Halsin|-1}} ''(either option)'' <!-- comes only if Halsin is in the party - verify-->
 
''When dealing with [[He Who Was]]:''
* Order [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Halsin|-1}} ''(Evil {{Class|Cleric}} will have a unique line)''
** Then tell her to stab herself and don't stop OR to prove she is sorry {{Approval|Halsin|-1}} ''(either option)''
** Finally succeed a [[Persuasion]] roll to keep her going {{Approval|Halsin|-1}}
 
''Elsewhere:''
* After saving [[Rolan]] from the [[Shadow]]s, tell him to shut up and be grateful {{Approval|Halsin|-1}}
 
 
'''[[Last Light Inn]]'''<br>
''Speaking to [[Jaheira]]:''
* When talking to Jaheira inside the inn, tell her that you drink to darkness that will come when you drag Isobel to [[Moonrise Towers]] {{Approval|Halsin|-10}} ''(This option is available is you have [[Z'rell|Z'rell's]] orders to do it)''
 
''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:''
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself {{Approval|Halsin|-1}} ''(either option)''
** OR Speak to Isobel and say that she is coming with you {{Approval|Halsin|-10}}
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'':
** After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face {{Approval|Halsin|-10}}
* Playing as {{Background|Haunted One|The Dark Urge}}:
** Obey your Urge and tell Isobel you crave to kill her {{Approval|Halsin|-10}} ''(this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing [[Nightsong]]; turns hostile Isobel and any Harper who sees it)''
 
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
* Hiss back at him, say that he is in your territory, and order to get out {{Approval|Halsin|-1}}
** OR, Playing as a {{Class|Barbarian}}, WOOF at him {{Approval|Halsin|-1}}
 
''Speaking to [[Cerys]]:''
* When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others {{Approval|Halsin|-1}} ''(use basic line or unique for {{Class|Barbarian}}, {{Class|Fighter}}, {{Class|Monk}} or {{Class|Paladin}} (except [[Oathbreaker]]))''
* Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things. {{Approval|Halsin|-1}}
 
''Talking to [[Alfira]] at the inn:''
* After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining {{Approval|Halsin|-1}}
* Ask her about others, and then say that it was a cowardly move {{Approval|Halsin|-1}}
* When she asks you how do you keep going, answer that you don't complain constantly {{Approval|Halsin|-1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], say you imagine the cultists are torturing them right now {{Approval|Halsin|-1}}
 
''Speaking with [[Bex]] and [[Danis]]:''
* Before trying to [[Rescue the Tieflings|saving captured refugees]]:
** Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him {{Approval|Halsin|-1}} ''(either option)''
* If Danis '''died''' while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise {{Approval|Halsin|-1}}
 
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]:
** Tell him that his siblings are better off dead than in cult's hands {{Approval|Halsin|-1}}
** OR Tell him to stop whining and do something about it {{Approval|Halsin|-1}}
* If either Cal or Lia (or both) '''died''' while rescue attempt:
** Garble their names and say you don't know them {{Approval|Halsin|-1}}
* If both siblings '''survived''', after they thank you, ask who is going to pay you {{Approval|Halsin|-1}}
 
''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:''
* Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. {{Approval|Halsin|-1}}
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using [[Deception]] or [[Intimidation]] {{Approval|Halsin|-1}} ''(either option, requiring a DC 14 roll)''
 
''Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]]:''
* Say that Yonas was better at joking than at keeping himself alive {{Approval|Halsin|-1}}
** OR Say that he'd still be around if spent less time on joking {{Approval|Halsin|-1}}
* If you looted Yonas's body, ask Meygan whether she would like to take his sword, then say you were kidding and keep it {{Approval|Halsin|-1}}
 
''Elsewhere in the inn:''
* Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the Strange Ox. {{Approval|Halsin|-1}}
* After [[Mol]] is taken during [[Marcus Falgor|Marcus's]] assault, tell [[Mattis]] she's probably dead already. {{Approval|Halsin|-1}}
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]].{{Approval|Halsin|-1}}
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]].{{Approval|Halsin|-1}}
** If you did it and ended the dialogue, speak to him again and call him a prick second time {{Approval|Halsin|-1}}
* Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Halsin|-1}}


'''[[House in Deep Shadows]]'''
'''[[Reithwin Town]]''' <br>
* Agree to play hide-and-seek with [[Oliver]]. {{Approval|Halsin|-1}}
 
''At the [[Reithwin Tollhouse]]:''
* Agree to give up all your gold to [[Gerringothe Thorm]]. {{Approval|Halsin|-1}}
 
''At the cemetery:''
* Refuse to help [[Arabella]] find her parents. {{Approval|Halsin|-1}}
** If you agreed, refuse to take Arabella in at your camp. {{Approval|Halsin|-1}}
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and fail [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Halsin|-1}} ''({{Background|Haunted One|The Dark Urge}} character will have unique lines and Persuasion option only)''


'''[[Moonrise Towers]]'''
'''[[Moonrise Towers]]'''
Line 372: Line 563:
* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Halsin|-1}}
* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Halsin|-1}}
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Halsin|-1}}
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Halsin|-1}}
''In the [[Wyrm's Rock Prison]]:''
* Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Halsin|-1}}


'''[[Cazador's Dungeon]]'''
'''[[Cazador's Dungeon]]'''

Latest revision as of 08:47, 29 November 2024

Halsin dislikes any decisions that might involve hurting the natural world or leaving intact or letting thrive things that already defile the nature in any possible way (like supporting the existence and corruption of the shadow lands). He also approves of showing compassion and mercy for those in need, helping and defending them.

The actions and choices listed on this page will raise or lower Halsin's Approval.

For more information about the approval system, see Approval.

Approval[edit | edit source]

As a Companion character, the interactions listed below will cause Halsin to gain approval.

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

If entering the Shadow-Cursed Lands from the Grymforge:

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. Halsin approves +1 (requires sequentive DC 10 Persuasion check and then DC 14 Persuasion check or DC 14 Intimidation check)
  • Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing Harpers Halsin approves +1

At the House in Deep Shadows:

  • Tell Oliver you know who he really is Halsin approves +1
  • Let Halsin persuade Oliver. Halsin approves +10 (Comes +5 points when you ask Halsin and +5 more after he succeeds)
  • Convince Oliver to reunite with Thaniel.Halsin approves +40 (If Halsin is in the party while talking to Oliver, it will gain Halsin approves +5 additional points of approval)

When dealing with He Who Was:

  • Agree to find Madeline's Ledger for He Who Was Halsin approves +1
  • After ordering Madeline to hurt herself as Ben and Marc did Halsin disapproves -1, stop her, saying she had done enough Halsin approves +1
    • OR Say her willing to hurt herself was enough Halsin approves +1
    • OR Accuse her of cowardice, using basic or unique Barbarian Barbarian, Bard Bard, Monk Monk lines Halsin approves +1
    • OR Say that it wasn't her fault, using basic or unique Bard Bard, Good Cleric Cleric or Monk Monk lines Halsin approves +1

Elsewhere:

Last Light Inn Speaking to Jaheira:

  • When talking to Jaheira inside the inn, drink the spiked wine Halsin approves +1
  • If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy Halsin approves +1

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Talk to him and say that his mission ends here Halsin approves +1
    • OR Choose a dialogue option to attack him Halsin approves +1
    • OR Speak to Isobel and warn her, revealing Marcus as a True Soul Halsin approves +10
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her Halsin approves +10
  • Playing as The Dark Urge The Dark Urge:
    • Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior Halsin approves +1 (available after the kidnap attempt AND if you haven't threatened her)

Talking to Councellor Florrick:

  • Ask whether the Flaming Fist are just going to stay around Halsin approves +1
    • If Wyll is in the party, tell Florrick it's your business what had happened to him Halsin approves +1
    • OR, Playing as Wyll, say it was a devil deal that has gone terribly wrong Halsin approves +1

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Say you only wanted to admire him close Halsin approves +1, and then indeed choose to quietly admire him Halsin approves +1
    • OR, Playing as a Ranger Ranger, say you do not seek his territory Halsin approves +1

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing Halsin approves +1 (use basic line or unique for Cleric Cleric or Oathbreaker Paladin Oathbreaker Paladin)
  • Ask her what they are doing here, if they headed for Baldur's Gate, and then tell her not to lose hope to see others alive Halsin approves +1

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone:
    • Playing as a Half-Orc Half-Orc, tell her to use her anger.Halsin approves +1
  • Ask her about others, and then say that running was right call Halsin approves +1
  • When Alfira asks you how do you keep going, answer:
    • That you take one step at a time Halsin approves +1
    • OR That danger is your life Halsin approves +1
    • OR, Playing as a Bard Bard, a Fighter Fighter, a Druid Druid, a Ranger Ranger, or a Rogue Rogue, use a class-based line Halsin approves +1
    • OR, Playing as a Drow Drow, a Deep Gnome Deep Gnome or a Duergar Duergar, say that only the strong survive Halsin approves +1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, promise you will find them Halsin approves +1
  • If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero Halsin approves +1

Speaking with Bex and Danis:

  • Before trying to saving captured refugees:
    • Promise Bex to find Danis, using any of two basic options or Paladin Paladin or Cleric Cleric lines Halsin approves +1 (starts the quest, if you don't have it already)
  • If Danis survived and reunited with Bex:
    • Smile and then say it's wonderful to see them together OR mention that it is all thanks to you Halsin approves +1
    • When Bex asks why you helped, answer that you did it because they were in trouble Halsin approves +1 (a Cleric Cleric character will have a unique line)

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to saving captured refugees:
    • Promise to rescue them if they are alive OR say that it is your responsibility to bring them back Halsin disapproves -1 (starts the quest, if you don't have it already)
    • OR, Playing as a Sorcerer Sorcerer, tell him he won't be able to read his spellbook if he keeps drinking Halsin approves +1
  • If you have already saved him from the Shadows, say you're absolutely going to gloat Halsin approves +1
  • If either Cal or Lia (or both) died while rescue attempt:
    • Tell Rolan that you wanted to save everyone, but couldn't Halsin approves +1
  • If both siblings survived, after they thank you, ask Rolan whether he has something to add Halsin approves +1
  • If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly Halsin approves +1

Talking to Ide after drunken Rolan has snapped on her:

  • Say you're sorry, and then add that he is more immature than she is Halsin approves +1
  • OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back Halsin approves +1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Persuasion Halsin approves +1 (requires a DC 14 roll)

Dealing with Raphael and Mol:

  • After Mol wins the game of lanceboard against Raphael, tell him to stay away from Mol Halsin approves +1

Note: This line appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars.

  • Then tell Raphael to leave you alone Halsin approves +1

Elsewhere in the inn:


Reithwin Town

At the Reithwin Tollhouse

  • Convince Gerringothe Thorm to end herself by any available option. Halsin approves +1 (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other.Halsin approves +1
    • Then persuade Malus Thorm to operate on himself. Halsin approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. Halsin approves +1 (comes one point by another subsequently).

At the cemetery:

  • Agree to help Arabella find her parents. Halsin approves +1
    • Then offer Arabella shelter at your camp. Halsin approves +1
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed Persuasion or Intimidation roll to take her to your camp Halsin approves +1 (The Dark Urge The Dark Urge character will have a unique lines and only Persuasion option)

At The Waning Moon

  • Safely drink with Thisobald Thorm (rolling Constitution, either general or class-based lines) Halsin approves +1(gains approval after first and second rounds)
    • OR successfully imitate drinking (rolling Sleight of Hand) Halsin approves +1 (gains approval only in the first round)
  • Successfully entertain the brewer with your stories (through Performance roll) Halsin approves +1 (gains approval each time).

Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.

  • By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Halsin approves +1

Gauntlet of Shar

  • Agree to peace with the rats after interacting with the broken effigy. Halsin approves +5
  • Respond to Reconstituted Duellist as Shadowheart with answer as a believer of deity Shar.
  • After finding-out that Yurgir uses a charm to manipulate his Displacer Beast, go confront him about it and tell him that it's wrong. Halsin approves +1

Moonrise Towers

Moonrise Towers Rooftop

  • After passing the persuasion check, and a second set of dialogue, tell Ketheric Thorm either:
    • That you can help him if he lets you.
    • That it isn't too late and his story doesn't end here.
    • To come quietly and he'll be spared.
  • Tell Aylin to stand down, Ketheric has surrendered.

Mind Flayer Colony

Camp/Conversation

  • Say you wished he joined your party earlier. Halsin approves +1
  • Say you are sorry for his loss when asking about his family. Halsin approves +1
  • Thank him for sharing with you. Halsin approves +1
  • Tell him you are afraid of krakens. Halsin approves +1
    • OR, Playing as a Githyanki, tell him you once stitched your wound with your enemy's sinews.
  • Say "It hurts, I know it does." when talking to Arabella in camp
  • Tell Arabella her parents would be proud of her.
  • Talk to Thaniel after defeating Ketheric Thorm and say your work here is done. Halsin approves +20

Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna:

  • Offer her help:
    • Give some coin Halsin approves +1

Note: Giving Yenna food does not bring approval

  • OR Suggest to find a guard for her Halsin approves +1 (available for all characters except Cleric)
  • Playing as a Cleric or a Monk, suggest to find the nearest temple Halsin approves +1
  • Playing as a Ranger, suggest to track her mother down Halsin approves +1

Note: Promising to look for her mum after using class-based Ranger line brings another Halsin approves +1 point

At the Sword Coast Couriers:

In the Angleiron's Cellar:

  • Talking to Wulbren, refuse to take Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way. Halsin approves +1
    • OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way Halsin approves +1
    • OR Suggest to contact the Gondians first, so that they might see reason. Halsin approves +1
    • OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder Halsin approves +1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. Halsin approves +1

Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)

    • OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade Halsin approves +1
  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people Halsin approves +1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

    • OR Tell her that you're going to report to the commanding officer Halsin approves +1
    • OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer Halsin approves +1
  • If Orin is impersonating Dying Stone Lord Thug, succeed a passive DC 20 Perception check, and then:
  • Say you'll stay with him until the end Halsin approves +1
    • OR Say you'll make it quick Halsin approves +1
    • OR, Playing as The Dark Urge, resist the urge to torment him Halsin approves +1

Near Requisitioned Barn:

  • Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous. Halsin approves +1

Note: This option is available only if tiefling kids survived in Acts One and Two

    • OR, Playing as a Druid, say it's unnerving to see a city as big as a great forest Halsin approves +1
  • Donate some gold to Manip Nestor. Halsin approves +1
  • Make a compliment to the pig inside the barn. Halsin approves +1 (works with or without Speak with Animals Speak with Animals)

Open Hand Temple

Circus of the Last Days

  • At the entrance, convince Klaus to let you in, using Persuasion or Deception on any class-based option except pretending to be a friend of Gortash's Halsin approves +1
    • OR, Playing as The Dark Urge, say you used to be a murderer Halsin approves +1
    • OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief Halsin approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Halsin approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD. Halsin approves +1
  • Play the game and accuse the djinni of rigging the wheel Halsin approves +1
    • If successful, play again and try to distract Akabi, letting out a loud fart Halsin approves +1
    • OR, Playing as a Bard, ask him about his adventures Halsin approves +1
    • OR Provoke him to transform you Halsin approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Halsin approves +1 (either option)
  • When passing Zethino's trial, choose answers:[Needs Verification]
    • First question: ★'Bear form' Halsin approves +1, OR ★'Restless and roaming' Halsin approves +2
    • Second question: ★'Saving Thaniel'Halsin approves +1, OR ★'Protecting the grove' Halsin approves +2
    • Third question: ★'Choosing a fanatic' Halsin approves +1, OR ★'Allowing the curse thrive' Halsin approves +1

Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.

  • Talking to Boney the mephit, call his wife Stoney magnificent Halsin approves +1
    • OR Note that she's a lot bigger than himself Halsin approves +1
    • OR, Playing as a Druid, say they both are magnificent Halsin approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]

  • Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act Halsin approves +1
  • If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. Halsin approves +1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers, break the lock on her cage. Halsin approves +1 (works with or without Speak with Animals Speak with Animals)
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Halsin approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.Halsin approves +1 (either option)

Watching Dribbles's show:

  • Say "What a corny joke." Halsin approves +1
    • OR, Playing as a Bard, interrupt him with your own pun Halsin approves +1
  • Volunteer any companion to the stage as Dribbles's assistant, except Halsin himself Halsin approves +1
    • Then insist on your choice and cheer them Halsin approves +1 (including Halsin or unique lines for Minthara and Jaheira)
  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge Halsin approves +1
    • If playing as a Druid, say you're special for your transformation ability Halsin approves +2

Talking to Lucretious:

  • When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh Halsin approves +1
  • After defeating false Dribbles, tell her that killing clowns is a rare treat Halsin approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Halsin approves +1
    • OR Ask whether she is hiring personnel Halsin approves +1

Elsewhere:

  • Playing as a Ranger, tell Fortuno Dibbs to relax, because dogs are sensitive to emotions Halsin approves +1
  • Playing as a Druid, threaten Arfur Gregorio to raze his mansion and reclaim the land for nature, if he doesn't come to an agreement with refugees Halsin approves +1
  • Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian Halsin approves +1
  • Tell Tinker Nayzeem that the way people treat refugees is terrible. Halsin approves +1
  • Try and help Dying Stone Lord Thug Halsin approves +1
    • OR, Playing as a Druid, apply a natural salve to his wound Halsin approves +1

Note: These options are available only if Orin is not impersonating the Thug

Wyrm's Crossing

Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.

  • At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" Halsin approves +1 (either option)
  • When trying to hire both Sorn Orlith and Nym Orlith:
    • Agree to invite Halsin, too, if the druid is in the party Halsin approves +1
    • Choose to proceed with only one of the twins after their 'foursome' offer Halsin approves +1 (if you're partnered with the druid)
    • Choose to proceed with one of the twins when any other partner declines their offer Halsin approves +1 (if you're partnered with any other companion)
  • Speaking to Valeria, say you're here just to have a drink, and then propose a toast to ADVENTURE! Halsin approves +1 (The option is available only after you've started Solve the Open Hand Temple Murders quest)

Sharess' Caress

  • Invite Halsin to join an orgy with the Drow twins Halsin approves +1

Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Halsin approves +1

When you spot Fist Reynash trying to open a chest:

  • Wake other guards Halsin approves +1

Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others.

  • Give Reynash 300 gold to take the ferry Halsin approves +1

Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not):

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Halsin approves +1
  • Tell him you've spotted another guard on stealing Halsin approves +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
    • Then ask him not to be hard on Reynash Halsin approves +1
  • OR Leave barracks (or let him escort you out) Halsin approves +1

At the Audience Hall:

Note: This dialogue appears only if Karlach is not in the party

  • Agree to become allies with Gortash and slay Orin Halsin approves +1
    • OR Refuse to make an alliance with him and confirm your decision Halsin approves +1
  • Tell Gortash that you have no interest in this sham of a coronation Halsin approves +1
  • After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards Halsin approves +1

Talking to Duke Ravengard after the coronation:

  • Ask him whether the "new dawn" is what they call tyranny now Halsin approves +1
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant Halsin approves +1
    • OR Ask Ravengard whether he knows that he is infected Halsin approves +1
  • As a Baldurian character, ask what has happened to the city's great hero Halsin approves +1


Lower City

  • Pay or persuade the Captain at the Grey Harbour Docks to keep the Brislen family together
  • Offer a prayer to Flood Tide Allandra Grey at Holli's funderal
  • (Requires Jaheira) Tell Rion that "There are refugees outside. They'll need protection." when asked what to do. Halsin approves +1
  • X: -166 Y: -75 Play with the children.
  • Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". Halsin approves +1
  • Allow Punkins to scan you. Halsin approves +1
  • Say "Don't be rude to your dog. He's doing a great job running" when you speak with Albert at the western entrance to Bloomridge Park. Halsin approves +1
  • Tell Havkelaag at the Society of Brilliance his experiment with the githyanki egg is barbaric and refuse to sell the egg. Halsin approves +1
  • When rencountering Araj, ask Astarion if he wishes to leave Halsin approves +1
  • Tell Araj "Forget it. I saw how you made Astarion feel. I'm done with you." Halsin approves +1
  • When you meet Dolor trying to kill Figaro Pennygood, say "Stop right there!" Halsin approves +1

Guildhall

  • When talking with Nine-Fingers Keene with Minsc in the party, Minsc will see her as an enemy and attack, succeed any check (Insight/Intimidation/Persuasion) to convince Minsc that she isn't an enemy. Halsin approves +1

The Counting House

  • Give Rags Deelarma begging outside the entrance a handful of coins. Halsin approves +1

Sorcerous Sundries

  • Tell Aradin what the Nightsong really is, then avoid revealing her location (or lie) Halsin approves +1
  • Tell Lorroakan you'll tell the Nightsong to come so she can rip him to shreds. Halsin approves +1

Chromatic Scale

  • As a Bard, talk to Thomas C. Quirkilious and ask him what the benefits of using lute strings made of worg hair are. Halsin approves +1

Grey Harbour Docks

  • Intimidate Captain Sleam to not split up the family Halsin approves +1
    • OR Intimidate Captain Sleam to take the family onboard otherwise you'll drop her into the harbour Halsin approves +1

Water Queen's House

  • Playing as Monk, tell the Flood Tide Allandra Grey: "I wish her soul the stillness of a calmed ocean" Halsin approves +1

Camp/Conversation

  • Tell Isobel that you will help Aylin take down Lorroakan Halsin approves +1
  • Let Lae'zel speak against Vlaakith when the Githyanki lich-queen projects herself in the camp when long-resting.
  • Agree with Halsin that there is a rot in the city with how Baldur's Gate treats its vulnerable and the refugees.
  • Tell Scratch you're glad he's back where he belongs after saving him from Angry Mar'hyah Halsin approves +1

Disapproval[edit | edit source]

As a Companion character, the interactions listed below will cause Halsin to lose approval. This list is most likely incomplete.

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Crèche Y'llek

  • Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger, and then indeed kill him Halsin disapproves -1.
  • When talking to Vlaakith, rat Shadowheart out that it was she who stole the artifact Halsin disapproves -1 (the line is available only if Shadowheart is in the party)

Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:

  • When the shadows warp Harper Yonas, choose to run from the fight Halsin disapproves -1

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, protect them from Harpers, thus maintaining your cover as a True Soul Halsin disapproves -1
    • OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.Halsin disapproves -1 (Taking this course immediately starts the fight with remaining Harpers).

Note: Works, too, if you managed to pick up the lantern during the battle.

  • If ambushing the convoy with the Harpers, start the dialogue with the drider and reveal the ambush to it Halsin disapproves -1

House in Deep Shadows

  • Agree to play hide-and-seek with Oliver. Halsin disapproves -2 (one point for each round of the game)
  • When convincing Oliver to reunite with Thaniel, say that people are dying for his fun OR call him a thieving shadow Halsin disapproves -1 (either option)

When dealing with He Who Was:

  • Order Madeline to hurt herself as Ben and Marc did Halsin disapproves -1 (Evil Cleric Cleric will have a unique line)
    • Then tell her to stab herself and don't stop OR to prove she is sorry Halsin disapproves -1 (either option)
    • Finally succeed a Persuasion roll to keep her going Halsin disapproves -1

Elsewhere:

  • After saving Rolan from the Shadows, tell him to shut up and be grateful Halsin disapproves -1


Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, tell her that you drink to darkness that will come when you drag Isobel to Moonrise Towers Halsin disapproves -10 (This option is available is you have Z'rell's orders to do it)

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself Halsin disapproves -1 (either option)
    • OR Speak to Isobel and say that she is coming with you Halsin disapproves -10
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face Halsin disapproves -10
  • Playing as The Dark Urge The Dark Urge:
    • Obey your Urge and tell Isobel you crave to kill her Halsin disapproves -10 (this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it)

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Hiss back at him, say that he is in your territory, and order to get out Halsin disapproves -1
    • OR, Playing as a Barbarian Barbarian, WOOF at him Halsin disapproves -1

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others Halsin disapproves -1 (use basic line or unique for Barbarian Barbarian, Fighter Fighter, Monk Monk or Paladin Paladin (except Oathbreaker))
  • Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things. Halsin disapproves -1

Talking to Alfira at the inn:

  • After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining Halsin disapproves -1
  • Ask her about others, and then say that it was a cowardly move Halsin disapproves -1
  • When she asks you how do you keep going, answer that you don't complain constantly Halsin disapproves -1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now Halsin disapproves -1

Speaking with Bex and Danis:

  • Before trying to saving captured refugees:
    • Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him Halsin disapproves -1 (either option)
  • If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise Halsin disapproves -1

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to saving captured refugees:
    • Tell him that his siblings are better off dead than in cult's hands Halsin disapproves -1
    • OR Tell him to stop whining and do something about it Halsin disapproves -1
  • If either Cal or Lia (or both) died while rescue attempt:
    • Garble their names and say you don't know them Halsin disapproves -1
  • If both siblings survived, after they thank you, ask who is going to pay you Halsin disapproves -1

Talking to Ide after drunken Rolan has snapped on her:

  • Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. Halsin disapproves -1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception or Intimidation Halsin disapproves -1 (either option, requiring a DC 14 roll)

Talking to Harper Meygan mourning Yonas:

  • Say that Yonas was better at joking than at keeping himself alive Halsin disapproves -1
    • OR Say that he'd still be around if spent less time on joking Halsin disapproves -1
  • If you looted Yonas's body, ask Meygan whether she would like to take his sword, then say you were kidding and keep it Halsin disapproves -1

Elsewhere in the inn:

Reithwin Town

At the Reithwin Tollhouse:

At the cemetery:

  • Refuse to help Arabella find her parents. Halsin disapproves -1
    • If you agreed, refuse to take Arabella in at your camp. Halsin disapproves -1
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail Persuasion or Intimidation roll to take her to your camp Halsin disapproves -1 (The Dark Urge The Dark Urge character will have unique lines and Persuasion option only)

Moonrise Towers

  • Free the goblins when Z'rell prompts you to kill them.
  • When entering Moonrise Towers, tell the guards you infiltrated Last Light Inn.

Gauntlet of Shar

  • Lick the Spider meat twice.
  • Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. Halsin disapproves -1

Mind Flayer Colony

Camp/Conversation

  • At camp, when asked if you have anything to share about yourself in return, say that you don't know very much about yourself.
    • OR, Playing as The Dark Urge, tell him that nothing is half as charming as when it's all crimson and rot.

Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna, be rude to her:

  • Ask where did she last see her mum, then say her mother is probably dead. Halsin disapproves -1
  • OR Tell Yenna to get lost. Halsin disapproves -1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation.Halsin disapproves -1

Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)

  • OR, Playing as The Dark Urge, say that you have already done it Halsin disapproves -1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Halsin disapproves -1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

    • OR, Playing as The Dark Urge, propose to kill and kill again Halsin disapproves -1
  • If Orin is impersonating Dying Stone Lord Thug:
  • Playing as an Evil Cleric, choose to make him suffer Halsin disapproves -1
    • OR, Playing as The Dark Urge, choose to prod his wound OR to spin the blade Halsin disapproves -1 (either option)
  • If you succeeded a passive DC 20 Perception check, choose to make him scream Halsin disapproves -1
    • OR, Playing as The Dark Urge, say that you'll enjoy watching him die slowly Halsin disapproves -1

Circus of the Last Days

  • At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception check) Halsin disapproves -1
  • Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken Halsin disapproves -1
  • Talking to Boney the mephit, say his wife Stoney is not your type Halsin disapproves -1
  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, note that her cage looks comfy. Halsin disapproves -1
    • Then tell her to murder whoever she wants OR say "Sure thing, pussycat".Halsin disapproves -1 (either option)
    • Without Speak with Animals Speak with Animals, choose the line "Kill them all, kitty". Halsin disapproves -1
  • Talking to Crimson, refuse to feed him via Speak with Animals Speak with Animals or mock him for being hungry (without the spell) Halsin disapproves -1 (either option)
    • After defeating false Dribbles, talk to Crimson again and say you'd have killed him before he hurts anyone else Halsin disapproves -1

Watching Dribbles's show:

  • Yell "Boo! Get off the stage!" Halsin disapproves -1
  • When false Dribbles asks for an assistant, choose to cross your arms and glare. Halsin disapproves -1
    • OR Just answer "No." Halsin disapproves -1
  • Talk to Lucretious after defeating false Dribbles, and when she asks you to find real clown, answer that you are expensive Halsin disapproves -1
    • Then say that Dribbles is probably dead now Halsin disapproves -1

In the Angleiron's Cellar:

Note: Druid, Rogue and Sorcerer characters will have unique lines for this option

  • OR Tell him that you'll take the bomb but use it only as a last resort. Halsin disapproves -1
  • OR Refuse, saying that his plan is too messy and you're out.Halsin disapproves -1

Wyrm's Crossing

Wyrm's Rock Fortress

    • Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you Halsin disapproves -1

At the Flaming Fist barracks:

When you spot Fist Reynash trying to open a chest:

  • Intimidate OR blackmail him into giving you his stash Halsin disapproves -1 (either option)
    • OR Fail the Intimidation check to make him surrender his stash Halsin disapproves -1 (makes him hostile)
    • OR Attack Reynash straightaway Halsin disapproves -1
  • Speaking to Manip Bakshi afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you Halsin disapproves -1
  • Speaking to Gortash after killing Orin, surrender two your Netherstones to him Halsin disapproves -1
    • OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones Halsin disapproves -1

In the Wyrm's Rock Prison:

Cazador's Dungeon

  • Help Astarion become a Vampire Ascendant

Sorcerous Sundries

  • When speaking to Yafeu after a different companion got trapped in his lamp, ask for gold. Halsin disapproves -1

Devil's Fee

  • Intimidate Helsik to keep the gauntlets Halsin disapproves -1