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  |four=Aylin/Cut content
  |four=Aylin/Cut content
  |four-name=Nightsong
  |four-name=Nightsong
|five=Redesigned Shadowheart content
|five-name=Shadowheart
  }}[[File:Early_Chosen.png|Early models of the Chosen|thumb]]
  }}[[File:Early_Chosen.png|Early models of the Chosen|thumb]]
''Baldur's Gate 3'' had a long development cycle with many features that were '''cut or unimplemented''', and in some cases implemented differently than it was originally conceived. Most of the contents detailed in this article are therefore {{em|not canon}} to the events of the game.
''Baldur's Gate 3'' had a long development cycle with many features that were '''cut or unimplemented''', and in some cases implemented differently than it was originally conceived. Most of the contents detailed in this article are therefore {{em|not canon}} to the events of the game.
Line 15: Line 17:
A significant amount of content was removed or reimagined during [[Early Access]] or at an earlier stage of development.
A significant amount of content was removed or reimagined during [[Early Access]] or at an earlier stage of development.
[[File:Helia Model.png|100px|Helia|right]]
[[File:Helia Model.png|100px|Helia|right]]
=== Helia ===
=== Characters ===
==== Helia ====
{{main|Helia}}
{{main|Helia}}
[[Helia]] was datamined during Early Access as a potential origin. Little is known about her, as she has never been officially confirmed, but the datamined content suggests she might have been intended to be a werewolf [[bard]].
[[Helia]] was datamined during Early Access as a potential origin. Little is known about her, as she has never been officially confirmed, but the datamined content suggests she might have been intended to be a werewolf [[bard]].


=== Rurik ===
==== Nerela ====
[[File:Nerela.png|300px|thumb|right|Nerela during the cutscene]]
Nerela was a [[tiefling]] [[tiefling refugees|refugee]] that could have been encountered in the Emerald Grove, on a rocky ledge behind {{CharLink|Mattis}}. She was never finished, and was cut sometime before Early Access, though her model, animations, dialogue and interactions still remain in the game files.{{cite web
|work = YouTube Video
|author = SlimX
|date =
|url = https://www.youtube.com/watch?v=um9-w9ovbn8
|title = Nerela, the Poor Tiefling (With a Secret) / Datamined Dialogue}} She was to be in the possession of a {{SmRarityItem|Music Box}}, playing {{SAI|The Power}} as the party approached her; Nerela tells the party that her husband used to make music boxes for their daughter in order to keep her distracted. During her family's flight to Baldur's Gate, they stumbled upon a pack of [[gnoll|gnolls]] that soon killed Nerela's husband and daughter, with the music box being one of the few possessions she still has left. She mentions hearing about how entry into Baldur's Gate would require coin and bribes, and how that she doesn't have anything to her name. The party can then offer to buy the music box from her, be charitable and give her gold, or tell her to accept {{CharLink|Auntie Ethel|Auntie Ethel's}} offer of purchase instead.
 
However, should the party instead inspect the music box and pass an [[Insight]] check, it'd reveal that Nerela had been lying the whole time, shedding fake tears and making up an elaborate sob story in order to get the party to part with their coin. The tiefling conwoman reveals her scheme and states that she'd need to coin to enter Baldur's Gate, as guards there fish for bribes. Nerela can then be forced to part with the music box through [[Intimidation]] or {{SAI|Detect Thoughts}}, applauded for her acting skills, or the party can still give her some gold, to which she'll accept and tell the party to watch out for the tiefling children instead, calling them the ''real swindlers''.
 
==== Rurik ====
{{main|Rurik}}
{{main|Rurik}}
Rurik was a [[dwarf|dwarven]] [[rogue]] found outside the [[The Risen Road#Toll_House|Risen Road Toll House]], in Early Access. He was a member of {{CharLink|Anders|Anders'}} group, hunting the origin character {{CharLink|Karlach}}. Unlike Karlach, he was removed from the final game.{{ref|''Baldur's Gate 3'' Early Access.|name=ea}}
Rurik was a [[dwarf|dwarven]] [[rogue]] found outside the [[The Risen Road#Toll_House|Risen Road Toll House]], in Early Access. He was a member of {{CharLink|Anders|Anders'}} group, hunting the origin character {{CharLink|Karlach}}. Unlike Karlach, he was removed from the final game.{{ref|''Baldur's Gate 3'' Early Access.|name=ea}}
==== Spencer ====
Spencer was a [[halfling]] monster hunter that was cut sometime before Early Access. He could have been situated in or nearby the [[Emerald Grove]],{{ref|Spencer being labeled as ''"DEN_MonsterHunter"'' within the game files, with ''DEN'' being the tag used for representing the Emerald Grove.}} and the currently-existing tiefling called {{CharLink|Eramas}} was once meant to be his associate. He also had interactions with {{CharLink|Wyll}}, could tell the party about his profession, and was at some point involved with a mysterious vampire ambush that would have happened during Act Two, within the [[Shadow-Cursed Lands]].{{cite web
|work = YouTube Video
|author = SlimX
|date =
|url = https://www.youtube.com/watch?v=CcZxy4EoaD4&t=16m04s
|title = These Dev Secrets Are Hidden Out of Sight in BG3 Act 1: 16:04}}


=== Items ===
=== Items ===
* {{RarityItem|The Blade of Frontiers' Eye}} - was [[Wyll|Wyll's]] starting eye item. During Early Access, the eyes were an equippable item along with {{RarityItem|Volo's Ersatz Eye}}.
* {{RarityItem|The Blade of Frontiers' Eye}} - was [[Wyll|Wyll's]] starting eye item. During Early Access, the eyes were an equippable item along with {{RarityItem|Volo's Ersatz Eye}}.
* {{RarityItem|Belts}} - during Early Access there was a slot for belts on the left side of the equipment doll in the inventory screen. Although there were no belts in the game to obtain, there was at least one non-magical belt in the game files. In the release version of the game there isn't a slot for belts anymore.
* {{RarityItem|Belts}} - during Early Access there was a slot for belts on the left side of the equipment doll in the inventory screen. Although there were no belts in the game to obtain, there was at least one non-magical belt in the game files. In the release version of the game there isn't a slot for belts anymore.
*  Various other items that were present in the Early Access are now unobtainable in the full release version, among them are the Non-Wizard Scrolls due to the fact that the wizard could add these scrolls to their spell list in the Early Access.
*  Various other items that were present in the Early Access are now unobtainable in the full release version, among them are the Non-Wizard Scrolls due to the fact that wizards could add these scrolls to their spell list in the Early Access.


==== Non-Wizard Scrolls====
==== Non-Wizard Scrolls====
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*{{RarityItem|Wyvern Poison|40}}
*{{RarityItem|Wyvern Poison|40}}
{{div col end}}
{{div col end}}
====See also ====
* [[:Category:Inaccessible|Inaccessable items]]
* [[:Category:Unobtainable|Unobtainable items]]


=== The world map ===
=== The world map ===
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<gallery heights="250px">
<gallery heights="250px">
Karlach old headshot.jpg|Placeholder Karlach
Karlach-early-early-access.png|Karlach's EA Model
Karlach-early-early-access.png|Karlach's EA Model
Astarion Model EA.png|Astarion's EA Starter Costume
Astarion Model EA.png|Astarion's EA Starter Costume
Gale-beta.png|Gale's Earliest look
Guadrian of Faith Concept Art Gods.png|Concept Art of [[Guardian of Faith (Creature)|Guardian of Faith]]'s Shields that would have changed depending on deity.
Karlach old headshot.jpg|Placeholder Karlach
Chosen_Placeholders.webp|Chosen Placeholders from Early Access Patch 5
Chosen_Placeholders.webp|Chosen Placeholders from Early Access Patch 5
Gale-beta.png|Gale's Earliest look
Gale-ea.jpg|Gale in Early Access
Gale-ea.jpg|Gale in Early Access
Guadrian of Faith Concept Art Gods.png|Concept Art of [[Guardian of Faith (Creature)|Guardian of Faith]]'s Shields that would have changed depending on deity.
Old harper lassandra.png|Harper Lassandra pre-release as seen in the Official Launch Trailer
</gallery>
Gauntlet Yeva EA.png|Gauntlet Yeva in Early Access
<gallery heights="250px">
</gallery>
</gallery>
=== Minsc ===
=== Minsc ===
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=== Dream Visitor ===
=== Dream Visitor ===
In Early Access, the [[Dream Guardian]] was known as the ''Dream Visitor'', and was portrayed differently than in the full release, wearing ornate dress similar to the [[Elegant Robe]] camp clothing rather than a set of armour.{{note|The Dream Visitor still uses the ornate dress in one of the dreams, likely as a callback.}}
In Early Access, the [[Dream Guardian]] was known as the ''Dream Visitor'', and was portrayed differently than in the full release, wearing ornate dress similar to the [[Elegant Robe]] camp clothing rather than a set of armour.{{ref|The Dream Visitor still uses the ornate dress in one of the dreams, likely as a callback.}}


Called ''Daisy'' in the game files,{{note|The Dream Guardian is still called Daisy in the game files.}} the Dream Visitor would grant the player character visions of domination and power, and became hostile should they resist these visions.{{cite web
Named "'''Daisy'''" in the game files (even after release), the Dream Visitor would grant the player character visions of domination and power, and became hostile should they resist these visions.{{cite web
|work = YouTube Video
|work = YouTube Video
|author = Drowsy
|author = Drowsy
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Early_Access_Daisy.webp|''Tell me. Who do you dream of at night?'' - Narrator
Early_Access_Daisy.webp|''Tell me. Who do you dream of at night?'' - Narrator
Daisy 1.webp|Waking up in a dream<ref>https://www.youtube.com/watch?v=n6b4ov51sFg</ref>
Daisy 1.webp|Waking up in a dream<ref>https://www.youtube.com/watch?v=n6b4ov51sFg</ref>
Daisy 2.webp|Watching Baldur's Gate burn<ref>https://www.youtube.com/watch?v=1LWTytZcsWk</ref></gallery>
Daisy 2.webp|Watching Baldur's Gate burn<ref>https://www.youtube.com/watch?v=1LWTytZcsWk</ref>
</gallery>
[[File:Nightsong EA.png|100px|right]]
[[File:Nightsong EA.png|100px|right]]


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===Nose of the Nautiloid===
===Nose of the Nautiloid===
An entire area of the [[Nautiloid]] ship in the [[Prologue]] was cut. This scene comes right after a slightly different imp battle{{cite web
An entire area of the [[Nautiloid]] ship in the [[Prologue]] was removed. This area could be visited right after a slightly different imp battle{{cite web
|work = YouTube Video
|work = YouTube Video
|author = Shirrako
|author = Shirrako
|date =  
|date =  
|url = https://youtu.be/TVw1GDlTq8U?si=m-15ml7gQbADD7G1&t=1565
|url = https://youtu.be/TVw1GDlTq8U?si=m-15ml7gQbADD7G1&t=1565
|title = Walkthrough Part 1 - Prologue (Early Access): 26:05}} and provides a roundabout way to get to Shadowheart's room. It was available in Early Access but was eventually cut likely to shorten the Prologue chapter to enhance replayability.
|title = Walkthrough Part 1 - Prologue (Early Access): 26:05}} and provided a roundabout way to get to {{CharLink|Shadowheart|Shadowheart's}} room. It was available in Early Access but was eventually removed likely to shorten the Prologue chapter to enhance replayability.


A short cinematic will play as you walk out into open air, in which the nose of the Nautiloid in front of you is badly damaged by attacking red dragons. Thankfully this doesn't affect our route.{{cite web
When walking out into open air, a short cinematic played, in which the nose of the Nautiloid in front of the party was badly damaged by attacking red dragons. Thankfully this did not affect the party's route.{{cite web
|work = YouTube Video
|work = YouTube Video
|author = Shirrako
|author = Shirrako
Line 173: Line 199:
[[File:Prologue-06.jpg|thumb|right|The path forward]]
[[File:Prologue-06.jpg|thumb|right|The path forward]]


* Various dead lesser imps and thralls can be looted around this whole area for minor riches and equipment, including a [[Studded Shield]]. One incinerated dead thrall all the way towards the nose of the ship has a Potion of Poison Resistance (where the "1" is marked on the map). You just have to jump over some fire to reach the body. She also holds on to yet another brain in a jar, and this one is called [[Our Mind]].
* Various dead lesser imps and thralls could be looted around this whole area for minor riches and equipment, including a [[Studded Shield]]. One incinerated dead thrall all the way towards the nose of the ship had a {{SmRarityItem|Potion of Poison Resistance}} (where the "1" is marked on the map). It was necessary to jump over some fire to reach the body. The thrall also held on to yet another brain in a jar, and this one is called {{SmRarityItem|Our Mind}}.
 
* Turning back, the party could climb another set of stairs to reach an upper level of the Nautiloid, from either side.  An intellect devourer told the party that they must go to the helm of the ship to provide assistance. The party could choose to attack, but the ensuing fight might actually proved difficult as there were also two lively thralls there maintaining some cannons.  


* Turning back, you can climb another set of stairs to reach an upper level of the Nautiloid, from either side.  An intellect devourer will tell you that you must go to the helm of the ship to provide assistance. You can choose to attack, but the ensuing fight may actually prove difficult as there are also two lively thralls here maintaining some cannons. If you want to kill them for the little XP you will get, ranged sneak attacks might be the best option.
* There were also two lesser imps towards the south, having some sort of argument, one of them already wounded. There was a {{SmRarityItem|Battleaxe}} lying on the ground here.


* There are also two lesser imps towards the south here having some sort of argument, one of them already wounded. Just use some ranged attacks on them and you can easily finish them off. There's a [[Battleaxe]] lying on the ground here.
Talking to some of the dying enthralled cultists on the ground around this area granted the party a little insight on how they thought. One talked about red, flying rats in the kitchen clawing at him, clearly referring to the imps who attacked the thralls. Another spoke as if he was talking to his mother, saying that he was tired and wanted to go to sleep early. Although talking to them revealed, rather tragically, that the thralls were just poor victims under mind control.


Talking to some of the dying Enthralled Cultists on the ground around this area can give you a little insight on how they think. One will talk about red, flying rats in the kitchen clawing at him, clearly referring to the imps who attack the thralls. Another will speak as if he's talking to his mother, saying that he's tired and wants to go to sleep early. Although talking to them reveals, rather tragically, that the thralls are just poor, regular humans under mind control, you can nevertheless finish them off for some very minor gold and XP (They are about to die anyway, might as well put them to rest).
The path forward was back into the Nautiloid via a corridor to the north, stretching east. There was a mucous membrane the party needed to attack to break through, and then a door leading into the next major room, where Shadowheart was locked up in Mind Flayer pod.


The path forward is back into the Nautiloid via a corridor to our north, stretching east. There's a mucous membrane you just need to attack to break through, and then a door leading into the next major room.
=== Assaulting Moonrise Towers ===
[[File:FlorrickAtMoonrise_PreRelease.png|thumb|right|Florrick at Moonrise Towers]]
At some point in development, the Act Two questline called for the inclusion of {{CharLink|Counsellor Florrick}} and the deeper involvement of the [[Flaming Fist|Flaming Fists]] during the [[Infiltrate Moonrise Towers|Assault on Moonrise Towers]].{{cite web
|work = YouTube Video
|author = Larian Studios
|date =
|url = https://www.youtube.com/watch?v=NOWGnC3h9WQ&t=1m18s
|title = Baldur's Gate 3 - The Game Awards Trailer: 1:18}} Not only is Florrick involved during the main battle, her usual cohort made up of {{CharLink|Cyril|Fist Cyril}}, {{CharLink|Thadwick|Fist Thadwick}}, and {{CharLink|Vidor|Manip Vidor}} can be seen during the assault, accompanied by an unknown masked Harper gnome that bears some resemblance to the failsafe character {{CharLink|Lanni}}. Notably, usual Harper and Fist characters like {{CharLink|Lymn}}, {{CharLink|Essius}}, {{CharLink|Ulthred}}, {{CharLink|Helena}}, and {{CharLink|Rhed}} are nowhere to be seen. In the release versions of the game, Florrick as well as her cohort disappear from Act Two as soon as the party long rests after they encounter them at Last Light Inn.
 
There are also some very minor differences for {{CharLink|Z'rell|Disciple Z'rell}}, who is instead clothed in white Absolutist robes and missing a {{SmRarityItem|Absolute's Protector|Shield}} in her off-hand.


=== Illithid powers ===
=== Illithid powers ===
In Early Access, illithid powers were much simpler. Instead of consuming other tadpoles to gain points to spend on powers, your tadpole grew more powerful as you used Illithid Persuasion options in dialogue. Once you'd used Illithid Persuasion three times, a special cutscene was triggered during your next long rest and each character gained a single illithid power unique to their class. Some of these abilities were reworked into the current illithid powers. A full list of Early Access powers can be seen below:
In Early Access, illithid powers were much simpler. Instead of consuming other tadpoles to gain points to spend on powers, the tadpole grew more powerful when using Illithid Persuasion options in dialogue. Once Illithid Persuasion were used three times, a special cutscene was triggered during the next long rest and each character gained a single illithid power unique to their class. Some of these abilities were reworked into the current illithid powers. A full list of Early Access powers can be seen below:


{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%; border: none;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%; border: none;"
Line 220: Line 257:


== Unimplemented spells ==
== Unimplemented spells ==
[[File:Magic Jar Icon.webp|right|100px]]


{{main|Unimplemented spells}}
{{main|Unimplemented spells}}
Many spells were never fully implemented in the game, but remnants of them remain in the game files.
Many spells were never fully implemented in the game, but remnants of them remain in the game files.


==Unimplemented items==
<gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;">
* '''More Coins''' - icons for various types of coins from Forgotten Realms can be found in the game files, matching their look from the Fifth Edition of D&D. It's possible the developers were initially going to implement the D&D coin system: copper > silver > gold > electrum > platinum. They were probably cut to make the money system simpler as the previous Baldur's Gate entries didn't have the other types of coin either.
Magic Jar Icon.webp
* '''GEN_Quest.dds''' is an item that looks like a D20 dice. The name suggests it to be a generic placeholder image for a quest-related item, possibly for the {{RarityItem|Mysterious Artefact}}.
</gallery>
<gallery>
 
==Unimplemented coinage==
'''More Coins''' - icons for various types of coins from Forgotten Realms can be found in the game files, matching their look from the Fifth Edition of D&D. It's possible the developers were initially going to implement the D&D coin system: copper > silver > gold > electrum > platinum. They were probably cut to make the money system simpler as the previous Baldur's Gate entries didn't have the other types of coin either.
 
<gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;">
Copper Coin Item Unfaded..png|CopperCoin
Copper Coin Item Unfaded..png|CopperCoin
Copper Pile Item Unfaded..png|Copper Pile  
Copper Pile Item Unfaded..png|Copper Pile  
Line 238: Line 277:
Platinum Coin Item Unfaded..png|Platinum Coin
Platinum Coin Item Unfaded..png|Platinum Coin
Platinum Pile Item Unfaded..png|Platinum Pile
Platinum Pile Item Unfaded..png|Platinum Pile
Icosahedron D20 Smooth.webp|GEN Quest
</gallery>
 
==Unimplemented jewelry==
<gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;">
Magic Amulet Necklace Gold.png|Magic Amulet Necklace Gold
Magic Amulet Necklace Gold.png|Magic Amulet Necklace Gold
Magic Amulet Necklace Silver.png|Magic Amulet Necklace Silver
Magic Amulet Necklace Silver.png|Magic Amulet Necklace Silver
Magic Amulet Necklace Bronze.png|Magic Amulet Necklace Bronze
Magic Amulet Necklace Bronze.png|Magic Amulet Necklace Bronze
Harper OutpostJewelry.png|OutpostJewelry
Harper OutpostJewelry.png|OutpostJewelry
</gallery>
==Unimplemented D20 dice==
'''GEN_Quest.dds''' is an item that looks like a D20 dice. The name suggests it to be a generic placeholder image for a quest-related item, possibly for the {{RarityItem|Mysterious Artefact}}.
==Unimplemented jewelry==
<gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;">
Icosahedron D20 Smooth.webp|GEN Quest
</gallery>
==Unimplemented scrolls==
<gallery heights="150px" mode="nolines" class="center" perrow="4" style="margin:0 auto;">
Item_LOOT_SCROLL_JergasScrollOfTheDead.png|JergasScrollOfTheDead (sic!)
Item_LOOT_SCROLL_JergasScrollOfTheDead.png|JergasScrollOfTheDead (sic!)
</gallery>
</gallery>


== Footnotes ==
==Notes and references==
{{notelist}}
{{notebegin}}
 
==References==
{{reflist}}
{{reflist}}
{{reflist|url}}
{{reflist|url}}
{{noteend}}

Latest revision as of 17:34, 29 November 2024

Early models of the Chosen

Baldur's Gate 3 had a long development cycle with many features that were cut or unimplemented, and in some cases implemented differently than it was originally conceived. Most of the contents detailed in this article are therefore not canon to the events of the game.

Removed content[edit | edit source]

A significant amount of content was removed or reimagined during Early Access or at an earlier stage of development.

Helia

Characters[edit | edit source]

Helia[edit | edit source]

Main article: Helia

Helia was datamined during Early Access as a potential origin. Little is known about her, as she has never been officially confirmed, but the datamined content suggests she might have been intended to be a werewolf bard.

Nerela[edit | edit source]

Nerela during the cutscene

Nerela was a tiefling refugee that could have been encountered in the Emerald Grove, on a rocky ledge behind Mattis Mattis. She was never finished, and was cut sometime before Early Access, though her model, animations, dialogue and interactions still remain in the game files.[url 1] She was to be in the possession of a Music Box, playing The Power The Power as the party approached her; Nerela tells the party that her husband used to make music boxes for their daughter in order to keep her distracted. During her family's flight to Baldur's Gate, they stumbled upon a pack of gnolls that soon killed Nerela's husband and daughter, with the music box being one of the few possessions she still has left. She mentions hearing about how entry into Baldur's Gate would require coin and bribes, and how that she doesn't have anything to her name. The party can then offer to buy the music box from her, be charitable and give her gold, or tell her to accept Auntie Ethel Auntie Ethel's offer of purchase instead.

However, should the party instead inspect the music box and pass an Insight check, it'd reveal that Nerela had been lying the whole time, shedding fake tears and making up an elaborate sob story in order to get the party to part with their coin. The tiefling conwoman reveals her scheme and states that she'd need to coin to enter Baldur's Gate, as guards there fish for bribes. Nerela can then be forced to part with the music box through Intimidation or Detect Thoughts Detect Thoughts, applauded for her acting skills, or the party can still give her some gold, to which she'll accept and tell the party to watch out for the tiefling children instead, calling them the real swindlers.

Rurik[edit | edit source]

Main article: Rurik

Rurik was a dwarven rogue found outside the Risen Road Toll House, in Early Access. He was a member of Anders Anders' group, hunting the origin character Karlach Karlach. Unlike Karlach, he was removed from the final game.[1]

Spencer[edit | edit source]

Spencer was a halfling monster hunter that was cut sometime before Early Access. He could have been situated in or nearby the Emerald Grove,[2] and the currently-existing tiefling called Eramas Eramas was once meant to be his associate. He also had interactions with Wyll Wyll, could tell the party about his profession, and was at some point involved with a mysterious vampire ambush that would have happened during Act Two, within the Shadow-Cursed Lands.[url 2]

Items[edit | edit source]

  • The Blade of Frontiers' Eye - was Wyll's starting eye item. During Early Access, the eyes were an equippable item along with Volo's Ersatz Eye.
  • Belts - during Early Access there was a slot for belts on the left side of the equipment doll in the inventory screen. Although there were no belts in the game to obtain, there was at least one non-magical belt in the game files. In the release version of the game there isn't a slot for belts anymore.
  • Various other items that were present in the Early Access are now unobtainable in the full release version, among them are the Non-Wizard Scrolls due to the fact that wizards could add these scrolls to their spell list in the Early Access.

Non-Wizard Scrolls[edit | edit source]

Other Items[edit | edit source]

See also[edit | edit source]

The world map[edit | edit source]

In Early Access, when the party reached the Mountain Pass crossing, they were sent to the Overworld menu with the worldmap, where icons of previously discovered locations could be clicked on akin to Baldur's Gate and Baldur's Gate II. The map for the final version still exists, albeit only as a Digital Deluxe bonus image and isn't actually in the game.

Thralls saving the Mindflayer[edit | edit source]

In the Ravaged Beach there is a dying mindflayer. During Early Access, it wasn't alone, as there were a few enthralled fishermen trying to rescue it with one of them thinking it's his daughter. [url 3] They will initiate combat if you fail Persuasion check.

Redesigned content[edit | edit source]

A significant amount of content was changed during development. Some were placeholder models, like Karlach's and the Chosen from Early Access Patch 5.

Minsc[edit | edit source]

Minsc Minsc may have at some point been intended to be an origin character available as early as Act One, with datamined dialogue in the Druid Grove of Guex Guex talking with Minsc and mentioning an attack Boo hamster.[url 4]

(Minsc is probably proposing that Guex gets himself an attack hamster.)
  • Minsc: [Dialogue not found]
  • Guex: A hamster? I'm afraid the armory is fresh out of attack rodents.
    • (Followed by Minsc likely telling him to try to rage.)
    • Minsc: [Dialogue not found]
    • Guex: Rage, you say? RrrrrrrARGH! Step-brace, parry, swing - ugh. Still not landing!
    • Minsc: Again! More anger! Make evil quake!
      • [Unknown dialogue branch]
    • Minsc: Spineless exuses! Cowardice is the manure from which evil grows!
      • Guex: Spineless? Well, I'll show you! Brace and step swivel swing! Yes! <...>
      • (Wyll approves +1 Laezel approves +1 Gale approves +1 Shadowheart approves +1)
    • Minsc: Leave

Dream Visitor[edit | edit source]

In Early Access, the Dream Guardian was known as the Dream Visitor, and was portrayed differently than in the full release, wearing ornate dress similar to the Elegant Robe camp clothing rather than a set of armour.[3]

Named "Daisy" in the game files (even after release), the Dream Visitor would grant the player character visions of domination and power, and became hostile should they resist these visions.[url 5][url 6]

The Dream Visitor would also attempt to seduce the player character. It is likely, the song Down by the River was originally based on these interactions as the Dreams took place by the river and the song asks the player to stay there in the dream with them forever (Don't wake me up, Just leave me there dreaming).

Nightsong EA.png

Nightsong[edit | edit source]

Main article: Aylin/Cut content

The Nightsong plot apparently had significant differences during early development from what appears in the full game.

Isobel Thorm Isobel was supposed to have been killed by Balthazar Balthazar, and Aylin was framed for her murder. Isobel's father Ketheric Thorm Ketheric Thorm turned Aylin Aylin into Nightsong as an act of revenge. A century later, Ketheric tasked Balthazar with bringing Isobel back. This ritual also bound Isobel's life to Ketheric, sharing his immortality with her. If Ketheric was killed before unthethering Isobel from him, they would both go to the afterlife.[url 7][url 8][url 9]

Nose of the Nautiloid[edit | edit source]

An entire area of the Nautiloid ship in the Prologue was removed. This area could be visited right after a slightly different imp battle[url 10] and provided a roundabout way to get to Shadowheart Shadowheart's room. It was available in Early Access but was eventually removed likely to shorten the Prologue chapter to enhance replayability.

When walking out into open air, a short cinematic played, in which the nose of the Nautiloid in front of the party was badly damaged by attacking red dragons. Thankfully this did not affect the party's route.[url 11]

Nose of the Nautiloid
The path forward
  • Turning back, the party could climb another set of stairs to reach an upper level of the Nautiloid, from either side. An intellect devourer told the party that they must go to the helm of the ship to provide assistance. The party could choose to attack, but the ensuing fight might actually proved difficult as there were also two lively thralls there maintaining some cannons.
  • There were also two lesser imps towards the south, having some sort of argument, one of them already wounded. There was a Battleaxe lying on the ground here.

Talking to some of the dying enthralled cultists on the ground around this area granted the party a little insight on how they thought. One talked about red, flying rats in the kitchen clawing at him, clearly referring to the imps who attacked the thralls. Another spoke as if he was talking to his mother, saying that he was tired and wanted to go to sleep early. Although talking to them revealed, rather tragically, that the thralls were just poor victims under mind control.

The path forward was back into the Nautiloid via a corridor to the north, stretching east. There was a mucous membrane the party needed to attack to break through, and then a door leading into the next major room, where Shadowheart was locked up in Mind Flayer pod.

Assaulting Moonrise Towers[edit | edit source]

Florrick at Moonrise Towers

At some point in development, the Act Two questline called for the inclusion of Counsellor Florrick Counsellor Florrick and the deeper involvement of the Flaming Fists during the Assault on Moonrise Towers.[url 12] Not only is Florrick involved during the main battle, her usual cohort made up of Cyril Fist Cyril, Thadwick Fist Thadwick, and Vidor Manip Vidor can be seen during the assault, accompanied by an unknown masked Harper gnome that bears some resemblance to the failsafe character Lanni Lanni. Notably, usual Harper and Fist characters like Lymn Lymn, Essius Essius, Ulthred Ulthred, Helena Helena, and Rhed Rhed are nowhere to be seen. In the release versions of the game, Florrick as well as her cohort disappear from Act Two as soon as the party long rests after they encounter them at Last Light Inn.

There are also some very minor differences for Z'rell Disciple Z'rell, who is instead clothed in white Absolutist robes and missing a Shield in her off-hand.

Illithid powers[edit | edit source]

In Early Access, illithid powers were much simpler. Instead of consuming other tadpoles to gain points to spend on powers, the tadpole grew more powerful when using Illithid Persuasion options in dialogue. Once Illithid Persuasion were used three times, a special cutscene was triggered during the next long rest and each character gained a single illithid power unique to their class. Some of these abilities were reworked into the current illithid powers. A full list of Early Access powers can be seen below:

Early Access Illithid Powers
Power Class Description How to Obtain
Endless Rage Endless Rage Barbarian While Raging, deal an additional 1d4 damage with weapon attacks, but receive 1d4Damage TypesPsychic damage each turn. Prevents Rage from ending early. Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene.
Stage Fright Stage Fright Bard Drown your enemies in an overwhelming fear of failure. They receive Disadvantage Icon.png Disadvantage on Attack Rolls and take 2d6Damage TypesPsychic damage each time they miss an Attack Roll. Ends when they hit with an Attack Roll. Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene.
Survival Instinct Survival Instinct Cleric Infuse a creature with psionic force. If it reaches 0 HP, it regains 3d4 HP instead of falling Unconscious. Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene.
Aberrant Shape Aberrant Shape Druid Magically assume the shape of an Intellect Devourer that can deal Psychic damage. Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene.
Psionic Pull Psionic Pull Fighter Pull a creature or object toward you. Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene.
Fracture Psyche Fracture Psyche Paladin Invade a target's mind and disrupt its defenses (Reduces target's Armour Class Armour Class by 1). Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene.
Force Tunnel Force Tunnel Ranger Charge forward and push all objects and creatures in your path away from you. Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene.
Inkblot Inkblot Rogue Create a cloud of magical darkness and immediately attempt to hide. Creatures within the cloud are Heavily Obscured and Blinded. Creatures cannot make ranged attacks into or out of the darkness. Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene.
Horrific Visage Horrific Visage Sorcerer Release the eldritch magic within you and terrify a creature with your twisted powers. Regain 2 Sorcery Points and potentially deal 1d4Damage TypesPsychic damage per turn for 3 turns. Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene.
Supernatural Attraction Supernatural Attraction Warlock You are part of a greater whole. Concentrate on your connection to teleport to another tadpole-infected creature. Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene.
Reflective Shell Reflective Shell Wizard A protective shell envelops you. It reflects any projectiles targeted at you to their point of origin. Does not affect creatures that don't rely on sight or that can see through illusions. Succeed on 3 Illithid Wisdom Skill Checks, then rest until you receive a dream cutscene.
Repulsor Repulsor All Classes Channel the power of the Absolute, knocking back all creatures and objects and dealing 2d6Damage TypesForce damage. Help Omeluum investigate the parasite

Unimplemented spells[edit | edit source]

Main article: Unimplemented spells

Many spells were never fully implemented in the game, but remnants of them remain in the game files.

Unimplemented coinage[edit | edit source]

More Coins - icons for various types of coins from Forgotten Realms can be found in the game files, matching their look from the Fifth Edition of D&D. It's possible the developers were initially going to implement the D&D coin system: copper > silver > gold > electrum > platinum. They were probably cut to make the money system simpler as the previous Baldur's Gate entries didn't have the other types of coin either.

Unimplemented jewelry[edit | edit source]

Unimplemented D20 dice[edit | edit source]

GEN_Quest.dds is an item that looks like a D20 dice. The name suggests it to be a generic placeholder image for a quest-related item, possibly for the Mysterious Artefact.

Unimplemented jewelry[edit | edit source]

Unimplemented scrolls[edit | edit source]

Notes and references[edit | edit source]

  1. Baldur's Gate 3 Early Access.
  2. Spencer being labeled as "DEN_MonsterHunter" within the game files, with DEN being the tag used for representing the Emerald Grove.
  3. The Dream Visitor still uses the ornate dress in one of the dreams, likely as a callback.
  4. https://www.youtube.com/watch?v=n6b4ov51sFg
  5. https://www.youtube.com/watch?v=1LWTytZcsWk