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Brinn: Difference between revisions

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{{PageSeo
| description = Zealot Brinn is a half-elf Zealot of the Absolute in Act Two. He can be found resting in the barracks west of the ground floor in Moonrise Towers.
| image = Iogar.png
}}
{{Infobox creature
{{Infobox creature
| name = Zealot Brinn
| name = Zealot Brinn
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Portrait Brinn.png|Portrait
Portrait Brinn.png|Portrait
</gallery>
</gallery>
| role = Guard
| identity = Male
| occupation = Guard
| race = [[Lightfoot Halfling]]
| race = [[Lightfoot Halfling]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| class = [[Paladin]]
| class = [[Paladin]]
| level = 8
| level = 8
| size = Small
| size = [[Small]]
| ac = 18
| ac = 18
| e hp = 49
| e hp = 49
Line 40: Line 45:
| perception = 0
| perception = 0
}}
}}
'''Brinn''' is a [[Lightfoot Halfling]] [[Zealot of the Absolute|Zealot]] who can be found in [[Moonrise Towers]] in [[Act Two]].
'''Zealot Brinn''' is a [[lightfoot halfling]] [[Zealot of the Absolute]] in [[Act Two]]. He can be found down the stairs that lead into [[Moonrise Towers|Moonrise Towers']] ground floor, greeting newcomers.
{{DiQ|Come at me - come on, then! .|Brinn|, When Assault Moonrise Towers starts.}}
{{DiQ|Come at me - come on, then! .|Brinn|, while defending Moonrise Towers.}}
 


== Involvement ==
== Involvement ==
=== Moonrise Towers ===
=== Moonrise Towers ===
Brinn will welcome the party when they first enter the tower. He will state [[Disciple Z'rell]] would want to see them so they should go to audience chamber to meet her.
Brinn is first encountered when the party enters Moonrise Towers, where he remarks on them being a [[True Soul]], and that {{CharLink|Z'rell|Disciple Z'rell}} would want to see them. Talking with Brinn lets him welcome the party properly, and he nudges them towards the audience chamber and throne room, where Z'rell is, mentioning that she will find work for the party.


=== Defending Moonrise Towers ===
=== Defending Moonrise Towers ===
When the Assault on [[Moonrise Towers]] starts, Brinn can be found defending first floor of tower, behind [[Disciple Z'rell]].
If the [[Aylin|Nightsong]] is freed and the [[Harpers]] launch their assault on Moonrise Towers, Brinn will be part of the remaining forces defending Moonrise Towers, and can be encountered in the ground floor hall standing behind [[Z'rell|Disciple Z'rell]].


== Combat ==
== Combat ==
=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Branding Smite|item=Halberd}}
{{Feature box|Divine Smite|item=Halberd}}
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Lay on Hands: Greater Healing}}
{{Feature box|Lay on Hands: Lesser Healing}}
{{Feature box|Lay on Hands: Lesser Healing}}
{{Feature box|Branding Smite|item=Halberd}}
{{Feature box|Thunderous Smite|item=Halberd}}
{{Feature box|Thunderous Smite|item=Halberd}}
{{Feature box|Divine Smite|item=Halberd}}


==== Tactician only ====
==== Tactician only ====

Latest revision as of 10:05, 28 November 2024

Zealot Brinn is a lightfoot halfling Zealot of the Absolute in Act Two. He can be found down the stairs that lead into Moonrise Towers' ground floor, greeting newcomers.

Portrait Brinn.png
Come at me - come on, then! .
Brinn, while defending Moonrise Towers.

Involvement[edit | edit source]

Moonrise Towers[edit | edit source]

Brinn is first encountered when the party enters Moonrise Towers, where he remarks on them being a True Soul, and that Z'rell Disciple Z'rell would want to see them. Talking with Brinn lets him welcome the party properly, and he nudges them towards the audience chamber and throne room, where Z'rell is, mentioning that she will find work for the party.

Defending Moonrise Towers[edit | edit source]

If the Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Brinn will be part of the remaining forces defending Moonrise Towers, and can be encountered in the ground floor hall standing behind Disciple Z'rell.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Branding Smite Melee.webp
Branding Smite Branding Smite ()   –  Halberd
Normal weapon damage +
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Range: Normal weapon range
Divine Smite.webp
Divine Smite Divine Smite ()   –  Halberd
Normal weapon damage +
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant

Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.

 Range: Normal weapon range
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ()
Paladin Level x 2 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()   –  Halberd
Normal weapon damage +
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range

Tactician only[edit | edit source]

Abjure Enemy.webp
Abjure Enemy Abjure Enemy ()

Frighten Frighten an enemy. They'll be easier to hit and cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft

Loot[edit | edit source]