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Invisibility (Duergar): Difference between revisions
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* Aside from duration, this racial version functions exactly like the Level 2 Invisibility spell; it breaks immediately if the {{cond|wet}} condition is applied and upon interaction with anything, except casting [[Minor Illusion]]. Only [[Greater Invisibility]] offers any [[stealth]] checks to maintain invisibility when it might otherwise break. | |||
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Latest revision as of 22:52, 28 November 2024
See also: Invisibility (disambiguation)
Invisibility is a level spell. This spell allows users to turn themselves to the naked eye.
Description
Become Invisible.
Properties
- Cost
- Action
- Details
- Range: Self
- Recharge: Per battle
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Invisible
Duration: 10 turns
- Has Advantage on Attack rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged.
How to learn
Races:
- Character level 5: Duergar
(Character level is the sum of all class levels for a multi-classed character.)
Notes
- The Duergar racial version of this spell is arguably much more powerful than standard invisibility, as it has an unlimited duration and can be cast as often as desired, as long the user is not silenced and has a full standard action available. The only drawback of this version is that the caster may only apply it on themselves.
- Aside from duration, this racial version functions exactly like the Level 2 Invisibility spell; it breaks immediately if the condition is applied and upon interaction with anything, except casting Minor Illusion. Only Greater Invisibility offers any stealth checks to maintain invisibility when it might otherwise break.