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{{PageSeo
| description = Rescue the Illithid's Captive is a quest in the Prologue of Baldur's Gate 3. It can be started by approaching Shadowheart's Mindflayer pod on the Nautiloid.
| image = Shart_trapped.webp
}}
[[File:Shart_trapped.webp|thumb|{{noexcerpt|Maybe we ''should'' leave her there?}}]]
'''Rescue the Illithid's Captive''' is a [[quest]] in the [[Prologue]] of Baldur's Gate 3. It can be started by approaching [[Shadowheart|Shadowheart's]] Mindflayer pod on the [[Nautiloid]].
'''Rescue the Illithid's Captive''' is a [[quest]] in the [[Prologue]] of Baldur's Gate 3. It can be started by approaching [[Shadowheart|Shadowheart's]] Mindflayer pod on the [[Nautiloid]].


{{SpoilerWarning}}
This quest is not available if the player chooses Shadowheart as their [[Origin]].
==Objectives==
__TOC__
''Objectives and journal entries may vary pending player decisions and outcomes.''
{{clear}}
 
== Objectives ==
''Objectives and journal entries may vary pending story decisions and outcomes.''
{{Quest objective|Find a way to release the captive.|
* We encountered a survivor, trapped inside one of the pods aboard the nautiloid. Perhaps we can find a way to free her.
* We encountered a survivor, trapped inside one of the pods aboard the nautiloid. Perhaps we can find a way to free her.
* '''<u>If the player found an Eldritch Rune:'''</u> We found an Eldritch Rune. It may help us to rescue the captive half-elf.
* ''If the player character found an Eldritch Rune:'' We found an Eldritch Rune. It may help us to rescue the captive half-elf.
* '''<u>If the player is a Barbarian:'''</u> We forced the pod open using our brute strength, freeing the captive. We should speak to her.
}}
* '''<u>If the player speaks to Shadowheart and recruits her:'''</u> We learned that the survivor aboard the nautiloid is called Shadowheart. She joined us.
{{Quest objective|Talk to the half-elf.|
* '''<u>If the player does not offer Shadowheart to join them:'''</u> We learned that the survivor aboard the nautiloid is called Shadowheart. We decided to go our separate ways.
* ''If the player character used the Eldritch Rune:'' We opened the pod using an Eldritch Rune, and freed the captive. We should speak to her.
* '''<u>If the player does not speak to Shadowheart after freeing her:'''</u> We freed the captive aboard the nautiloid from her pod, but left her behind.
* ''If the player character passed a [[Strength]] check as a [[Barbarian]]:'' We forced the pod open using our brute strength, freeing the captive. We should speak to her.
* '''<u>If the player does not free Shadowheart from her pod:'''</u> We left the captive inside the pod, and escaped the nautiloid without her.
}}
{{Quest objective|Quest Completed!|
* ''If the player character recruits Shadowheart:'' We learned that the survivor aboard the nautiloid is called Shadowheart. She joined us.
* ''If the player character does not offer for Shadowheart to join them:'' We learned that the survivor aboard the nautiloid is called Shadowheart. We decided to go our separate ways.
* ''If the player character does not speak to Shadowheart after freeing her:'' We freed the captive aboard the nautiloid from her pod, but left her behind.
* ''If the player character does not free Shadowheart:'' We left the captive inside the pod, and escaped the nautiloid without her.
}}
 
== Walkthrough ==
After the first imp fight on the nautiloid, the player character will enter a room containing some unconscious cultists and a large panel. Further back in the room is a mind flayer pod, where Shadowheart is trapped and thudding against the glass.
 
If speaking to Shadowheart, she will suggest trying the panel next to the pod to try and open it. Interacting with it will reveal that it has an empty socket.
 
The required rune is the next room to the east. At the far end of the room is a raised platform with a dead thrall, who can be looted to find an [[Eldritch Rune]]. Returning to the pods panel with this rune, it can be inserted and used to control the pod and free Shadowheart.
 
A [[Barbarian]] character can pass a [[Strength]] check which will open the pod. [[Warlock]], [[Wizard]] or [[Sorcerer]] characters can pass an [[Arcana]] check to open the pod.
 
After freeing Shadowheart, she can be temporarily recruited while on the nautiloid, or otherwise ignored or parted with.
 
== Quest rewards ==
* {{CharLink|Shadowheart}} as a temporary companion while on the nautiloid.


{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Main Quest]]

Latest revision as of 19:08, 22 July 2024

Rescue the Illithid's Captive is a quest in the Prologue of Baldur's Gate 3. It can be started by approaching Shadowheart's Mindflayer pod on the Nautiloid.

This quest is not available if the player chooses Shadowheart as their Origin.

Objectives[edit | edit source]

Objectives and journal entries may vary pending story decisions and outcomes.

Find a way to release the captive.
  • We encountered a survivor, trapped inside one of the pods aboard the nautiloid. Perhaps we can find a way to free her.
  • If the player character found an Eldritch Rune: We found an Eldritch Rune. It may help us to rescue the captive half-elf.
Talk to the half-elf.
  • If the player character used the Eldritch Rune: We opened the pod using an Eldritch Rune, and freed the captive. We should speak to her.
  • If the player character passed a Strength check as a Barbarian: We forced the pod open using our brute strength, freeing the captive. We should speak to her.
Quest Completed!
  • If the player character recruits Shadowheart: We learned that the survivor aboard the nautiloid is called Shadowheart. She joined us.
  • If the player character does not offer for Shadowheart to join them: We learned that the survivor aboard the nautiloid is called Shadowheart. We decided to go our separate ways.
  • If the player character does not speak to Shadowheart after freeing her: We freed the captive aboard the nautiloid from her pod, but left her behind.
  • If the player character does not free Shadowheart: We left the captive inside the pod, and escaped the nautiloid without her.

Walkthrough[edit | edit source]

After the first imp fight on the nautiloid, the player character will enter a room containing some unconscious cultists and a large panel. Further back in the room is a mind flayer pod, where Shadowheart is trapped and thudding against the glass.

If speaking to Shadowheart, she will suggest trying the panel next to the pod to try and open it. Interacting with it will reveal that it has an empty socket.

The required rune is the next room to the east. At the far end of the room is a raised platform with a dead thrall, who can be looted to find an Eldritch Rune. Returning to the pods panel with this rune, it can be inserted and used to control the pod and free Shadowheart.

A Barbarian character can pass a Strength check which will open the pod. Warlock, Wizard or Sorcerer characters can pass an Arcana check to open the pod.

After freeing Shadowheart, she can be temporarily recruited while on the nautiloid, or otherwise ignored or parted with.

Quest rewards[edit | edit source]

  • Shadowheart Shadowheart as a temporary companion while on the nautiloid.