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Divine Strike: Radiant: Difference between revisions
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{{ | {{Weapon action page | ||
| | | summary = '''Divine Strike: Radiant''' is a [[Life Domain]] Cleric weapon action and reaction that deals extra {{DamageType|Radiant}} damage upon a weapon strike (either melee or ranged). | ||
| | |||
| description = Strike a foe with your weapon as it becomes wreathed in gleaming radiance. | | description = Strike a foe with your weapon as it becomes wreathed in gleaming radiance. | ||
| image = Divine Strike Melee.webp | |||
| controller icon = Divine Strike Melee Icon.webp | |||
| icon = Divine Strike Melee Unfaded Icon.webp | |||
| cost = action | |||
| damage = weapon | | damage = weapon | ||
| extra damage = 1d8 | | extra damage = 1d8 | ||
| extra damage type = Radiant | | extra damage type = Radiant | ||
| attack roll = yes | | attack roll = yes | ||
| recharge = Per turn | | recharge = Per turn | ||
| duration = | |||
== | | range = weapon | ||
* Can be done as a post-strike reaction (without spending | | aoe = | ||
| aoe m = | |||
| aoe ft = | |||
| save = | |||
| variants = Divine Strike: Radiant (Melee), Divine Strike: Radiant (Ranged) | |||
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks. | |||
* '''Divine Strike: Radiant (Melee)''' and '''Divine Strike: Radiant (Ranged)''' use the corresponding weapon. | * '''Divine Strike: Radiant (Melee)''' and '''Divine Strike: Radiant (Ranged)''' use the corresponding weapon. | ||
* | * Critical Hits will also double the damage die. | ||
| bugs = * Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode. | |||
}} | |||
{{ClericNavbox}} |
Latest revision as of 09:01, 29 July 2024
Divine Strike: Radiant is a Life Domain Cleric weapon action and reaction that deals extra Radiant damage upon a weapon strike (either melee or ranged).
Description
Strike a foe with your weapon as it becomes wreathed in gleaming radiance.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d8 (1~8) Radiant
- Details
- Attack roll
- Range: Normal weapon range
- Recharge: Per turn
Variants
How to learn
(Information not yet added.)
Notes
- Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite for both melee and ranged attacks.
- Divine Strike: Radiant (Melee) and Divine Strike: Radiant (Ranged) use the corresponding weapon.
- Critical Hits will also double the damage die.
Bugs
- Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.