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| {{Icon|Condition Type Icon.png|30}} '''Diseased''', is a type of [[Condition]]. Diseases are often mundane in nature and can be cured on their own, or with the help of various potions and healing abilities. | | {{Status group page |
| | | | name = SG_Disease |
| == Removal ==
| | | display name = Diseased |
| Diseases can be removed with the following:
| | | description = Diseases are often mundane in nature and can be cured on their own, or with the help of various potions and healing abilities. |
| * {{SAI|Lay on Hands|w=30}}, [[Paladin]] class feature
| | | removed by spells = Lay on Hands, Lesser Restoration, Heal |
| | | | removed by items = Potion of Vitality |
| == Prevention == | | | immunity from spells = Divine Health, Heroes' Feast |
| Disease can be prevented with the following:
| | | immunity from features = Nature's Ward, Purity of Body |
| * {{SAI|Divine Health|w=30}}, [[Paladin]] class feature
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| * {{SAI|Heroes' Feast|w=30}}, 6th level [[Conjuration]] [[spell]]
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| ** Applies {{Cond|Thoroughly Stuffed}}
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| * {{SAI|Nature's Ward|w=30}}, [[Druid]] class feature
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| * {{SAI|Purity of Body|w=30}}, [[Monk]] class feature
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| == Ways to become diseased ==
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| {{ConditionsTableHeader}}
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| {{#cargo_query: tables = conditions
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| | fields = name, icon, types, effects
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| | limit = 100
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| | where = types HOLDS 'disease' OR types HOLDS 'diseased'
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| | order by = name
| |
| | default = {{ConditionsTableEmpty}}
| |
| | format = template
| |
| | template = ConditionsTableRow
| |
| | named args = yes
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| }} | | }} |
| {{ConditionsTableFooter}}
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| [[Category:Conditions]]
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| [[Category:Gameplay mechanics]]
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Diseased is a status group. Diseases are often mundane in nature and can be cured on their own, or with the help of various potions and healing abilities.
Removal
The following items remove all conditions in this status group:
The following spells/actions remove all conditions in this status group:
Immunity
The following spells/actions grant immunity to all conditions in this status group:
The following passive features grant immunity to all conditions in this status group:
List of conditions in Diseased[edit source]
Condition |
Effects |
Crawling Gnaw
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- Target is inflicted with zombie mucus. If the affected entity dies before the infection wears off, it will temporarily rise as a Newborn Zombie.
- Newborn Zombies are statistically the same as the Summoned Zombie, except that they only have 10 Hit Points, and they have the condition Newborn Zombie, causing them to take 1Necrotic damage per turn.
- Newborn Zombies will follow the original Summoned Zombie.
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Feverish
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Filth Fever
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- Duration: 25 turns
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Flesh Rot
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Flesh is decaying.
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Harm
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- Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
- This condition is a Disease
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Infected
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Infested
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- Crawling with tiny spiders that deal 1d4 Piercing damage and 1d4 Poison damage each turn.
- When hit with a melee attack, the infestation spreads to the attacker. Upon death, the infestation spreads to all nearby creatures.
- Removed by Fire or Acid damage.
- Doesn't harm ettercaps or spiders.
- At the start of your turn, you can make a new Saving Throw to try and remove the infection.
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Rotting
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Open wound is starting to rot.
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Sea Plague
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Beaded and adrip with thick oily sweat, the affected entity has Disadvantage on Checks, Saving Throws, and Attack Rolls using Strength.
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Septic
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Affected entity has its Constitution reduced by 1, and has Disadvantage on Constitution Saving throws
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Stricken With Blinding Sickness
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Stricken With Filth Fever
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Stricken With Flesh Rot
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Stricken With Mindfire
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Stricken With Seizures
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Stricken With Slimy Doom
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