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Unarmoured Defence (Barbarian): Difference between revisions

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(Passive feature page)
(Unifying notes with all sources that change your base AC.)
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| class learns at level 1 = Barbarian
| class learns at level 1 = Barbarian
| notes =
| notes =
* [[Glove]]s and [[Helmet]]s marked as {{SAI|Light Armour|Light}}, {{SAI|Medium Armour|Medium}} or {{SAI|Heavy Armour}} count as armour, and will prevent Unarmoured Defence from working.
* The normal base {{Armour Class}} is {{Code|10 + [[Dexterity|Dexterity modifier]]}}, while this changes it to {{Code|10 + [[Dexterity|Dexterity modifier]] + [[Constitution|Constitution modifier]]}}.
* This ability does not stack with {{Cond|Mage Armour}}, {{SAI|Unarmoured Defence (Monk)}}, {{SAI|Draconic Resilience}},  or {{Cond|Barkskin}}.
** You will still get bonuses from other sources that don't change your base armour class like +1 AC [[robes]], {{RarityItem|Bracers of Defence}}, {{Cond|Shield of Faith}}, etc.
* Unarmoured Defence can work with {{SAI|Wild Shape}}, but the character must have no medium or heavy armour equipped in any item slot prior to transforming.
* [[Helmets]] and [[Gloves]] marked as {{SAI|Light Armour|Light}}, {{SAI|Medium Armour|Medium}} or {{SAI|Heavy Armour}} count as armour, and will prevent Mage Armour from working.
* This works while wearing a {{SAI|Shields|Shield}}, unlike its [[Unarmoured Defence (Monk)|Monk counterpart]].
* {{Cond|Mage Armour}}, {{SAI|Draconic Resilience}}, {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}} and {{Cond|Barkskin}} all change your base armour class and therefore does not stack.
** If you have multiple of these you will only get the benefit of the one that gives the most {{Armour Class}}.
* Unarmoured Defence can work while in {{SAI|Wild Shape}} as long as you have no armour equipped in any slot before transforming.
** This effect only works on forms with a base {{Armour Class}} of less than this would give.
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