User:Sky/css test page: Difference between revisions
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|region = Baldur's Gate 3 | |||
|location = {{PAGENAME}} | |||
|north = User:Taylan | |||
|south = Baldur's Gate | |||
|east = Laezel | |||
|west = Shadowheart | |||
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{{NavGameplay/Character}} | {{NavGameplay/Character}} |
Revision as of 12:44, 9 November 2023
A page that aims to collect most common UI elements for easy viewing on once page.
Dark | Away |
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-11-09. If multiple days have passed since, this template should be removed. |
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-11-09. If multiple days have passed since, this template should be removed. |
infoblob test
“ | A quote |
„ |
An item description...
content
Dagger Potion of Supreme Healing Scale Mail +2 Mourning Frost Markoheshkir
Wikitable | Example |
---|---|
Example | Continued |
X: 39 Y: -3482
Baldur's Gate 3 | ||||
User:Taylan | ||||
↑ | ||||
Shadowheart | ← | Sky/css test page | → | Laezel |
↓ | ||||
Baldur's Gate |
UID
blblabla-blkablab-bla
code
common Uncommon Rare Very Rare Legendary
Markoheshkir is a legendary, moderately enchanted (+2) special variant of the Quarterstaves family of weapons. It is a simple melee weapon that can be wielded in one hand, or with both hands for extra damage.
Kereska, draconic goddess of arcane knowledge, imbues many chromatic dragons with their magic. This includes their exquisite and terrible breath, which has wrenched giants from their tall thrones, and destroyed civilisations of smallfolk.
Properties
- One-handed damage
- 1d6 + 2 (3~8) + Strength modifier Bludgeoning
- Two-handed damage
- 1d8 + 2 (3~10) + Strength modifier Bludgeoning
- Details
- Rarity: Legendary
- Enchantment: + 2
- Versatile
- Melee: 1.5 m / 5 ft
- Weight: 1.8 kg / 3.6 lb
- Price: 640 gp
-
UID
MAG_TheChromatic_StaffUUID
7e39ad11-f8c3-421a-940c-05348c420c7d
Special
The holder of this item gains:
- Arcane Enchantment: You gain a +1 bonus to Spell Save DC and Spell Attack Rolls.
- Arcane Battery: Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot. Once per Long Rest.
Weapon actions
If you have proficiency, equip in main hand to gain:
Where to find
- Located inside an Globe of Invulnerability in Ramazith's Tower during Act Three. (Use See Invisibility to see the lever and disable the globe)