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Slam (Grym): Difference between revisions

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(Added hatenote)
(Updated damage/save fields)
Line 5: Line 5:
| image = Slam.webp
| image = Slam.webp
| cost = action
| cost = action
| damage = amount: 4d8, type: Bludgeoning, mod:Strength
| damage = 4d8
| damage type = Bludgeoning
| damage modifier = Strength
| attack roll = Yes
| attack roll = Yes
| range m = 3
| range m = 3
| save = STR
| save dc = caster
| condition = Prone
| condition = Prone
| condition duration = 2
| condition duration = 2
| condition save = Strength
| condition save = Strength
| condition dc = caster
| used by creatures=Grym
| used by creatures=Grym
}}
}}

Revision as of 21:16, 26 December 2023

For other versions of this ability, see Slam (disambiguation).
Slam.webp

Slam is an Action that allows the creature to hit a target for a large amount of damage and possibly knock them Prone.

Description

Hit a target and possibly knock it Prone Prone.

Properties

Cost:
Action
Damage:
Details:
Attack roll
 Range: 3 m / {{{range ft}}} ft
STR Save (Spell save DC)

Condition: Prone

Prone Prone

Duration: 2 turns

Spell save DC  Strength saving throw

How to learn

Used by creatures: Grym