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Ansur/Combat: Difference between revisions

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m (Added Corrosive Spit as a condition he can be affected by (even if the hit chance is usually low, it works wonders).)
(→‎Immunities: also immune to soulbreaker)
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* {{cond|Wet}}
* {{cond|Wet}}
* {{cond|Hideous Laughter}}
* {{cond|Hideous Laughter}}
* Is marked as an "Invalid Target" when attempting to use the melee ability [[Backbreaker]], for reasons unknown.
* Is marked as an "Invalid Target" when attempting to use the melee abilities [[Backbreaker]] or [[Soulbreaker]], for reasons unknown.


===Vulnerabilities===
===Vulnerabilities===

Revision as of 07:57, 18 February 2024

This page focuses on Ansur's behaviour during combat encounters.

This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.

Attacks and abilities

This section briefly describes Ansur's abilities, and how he uses them. See their individual pages for more information.

[[* Beat your draconic wings and take flight  Range: 30 m / 100 ft. ]]

Generic Lightning.webp
Lightning Breath Lightning Breath ()
D6 Lightning.png 12d6 (12~72) Damage TypesLightning

Breathe bolts of lightning that strike and possibly Shock Shock your foes.

DEX Save
 Range: 60 m / 200 ft
AoE: 6 m / 20 ft (Radius)
Recharge: Per turn

Multiattack (Ansur)

Generic Physical.webp
Slam Slam ()

Slam the ground, possibly knocking nearby targets Prone Prone.

 Range: 4 m / 13 ft
AoE: 3 m / 10 ft (Radius)
Chromatic Orb Lightning.webp
Gather Power Gather Power ()
Take flight, land, and begin to gather power.
 Range: 30 m / 100 ft
Recharge: Per turn
Chain Lightning.webp
Stormheart Nova Stormheart Nova ()
D10 Lightning.png 18d10 (18~180) Damage TypesLightning

Blast the entire arena with an explosion of lightning, possibly Shocking Shocking your foes.

DEX Save
 Melee: 1.5 m / 5  ft
AoE: 40 m / 130 ft (Radius)
Recharge: Per turn
Generic Lightning.webp
Bout of Storms Bout of Storms
D10 Lightning.png 6d10 (6~60) Damage TypesLightning

Ansur calls down tines of lightning that strike all around him in wild erratic patterns.

 Range: 99 m / 325 ft

[[* Ansur gains condition Legendary Action: Draconic Wrath Legendary Action: Draconic Wrath at the start of each round. While this status is active, he will use Lightning Breath Lightning Breath on the first creature who attacks him. ]]

Conditions

This information is not specified on Ansur's Examine page, but has resulted from contributor testing.

Immunities

Immunities include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can still go in this section, but please provide more detail about what combat actions are prevented.

Ansur is immune to all of the following Conditions:

Vulnerabilities

Vulnerabilities include specific named Conditions that can be afflicted onto this character, even if the chance of successfully afflicting this condition on the character is very low.

Ansur can be affected by all of the following Conditions:

Encounter

Ansur can be fought in the Wyrmway, after completing the four chambers. He will summon two Water Myrmidons.

Reactions

Ansur's passive Legendary Action: Draconic Wrath will let him use Lightning Breath on the first creature that attacks him each round.

Phase one

When Ansur's health has been reduced enough, he will use Gather Power to begin hoarding energy. While in this state, he will not take any other actions, and will be resistant to all damage types.

After hoarding energy, he will release Stormheart Nova, dealing a massive amount of Lightning damage. This attack will only hit creatures which have the condition Ansur's Ire Ansur's Ire, which can be removed by taking cover.

Phase two

After using his Stormheart Nova, Ansur will summon five lightning strikes each turn with his attack Bout of Storms. Any creatures standing inside the strikes will take damage at the end of the round.

Electricity Resistance Tactics

Equip The Sparkswall ring if you obtained it from the Arcane Tower in the Underdark. Then manually group the rest of your party into a huddle and throw an Elixir of Lightning Resistance (sold by Arron in the Emerald Grove). By breaking the elixir into the huddle, the rest of your party will become resistant to electricity until a Long Rest.