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Invoke Duplicity: Difference between revisions

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(Changed casting range typo from 10 ft to 30 ft. Left 9m unchanged)
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[[File:Invoke Duplicity Icon 2.png|frameless|right]]
[[File:Invoke Duplicity Icon.png|frameless|right]]
[[Category:Class Actions]][[Category:Actions]]
[[Category:Class Actions]][[Category:Actions]]
'''Invoke Duplicity''' is a [[Trickery Domain]] [[Cleric]] Action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies.
'''Invoke Duplicity''' is a [[Trickery Domain]] [[Cleric]] Action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies.

Revision as of 15:41, 16 July 2023

Invoke Duplicity Icon.png

Invoke Duplicity is a Trickery Domain Cleric Action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies.

Description

Summon an illusion to distract your enemies. You and your allies receive Advantage Icon.png Advantage on Attack Rolls against a creature if both the attacker and the illusion are within 3m / 10ft of that creature.

Properties

Action + Channel Divinity Charges Icons.png Channel Divinity Charge

  •  Range: 9 m / 30 ft
  • AoE: 3 m / 10 ft (Radius) (effect of the Advantage Icon.png Advantage granted by the duplicate)
  • Duration: 10 turns
  • Concentration Concentration