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Evasion: Difference between revisions

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| icon = Evasion Icon.webp
| icon = Evasion Icon.webp
| class learns at level 7 = Monk, Rogue
| class learns at level 7 = Monk, Rogue
| used by creatures = Arno, Assassin's Folly, Bugthimble, Elliot, Friol, G'imre, Ghik'lir, Gish'ra (caster), Gish'ra (melee), Gremishka, Hr'ack'la, Ironhand Grenadier, Jyd'i, Kha'arj, K'i'lar, Lady Lockjaw, Lir'ic, Mask of Terror, Metamage Prosecutor, M'i'hayk, Meztli, Mir'ic, Nine-Fingers Keene, Nyk, Orin, Orpheus, Phase, Sh'ari, Snapbone, Strangler Luke, Terse Torvalt, Tzak, Verik, Way of the Profane Ki, Zhent Half-Elven, Zelrin, Zhentmodeus, Zhent Elf
| notes =
| notes =
* This does not do anything to mitigate any additional non-damaging effects that the triggering spell/effect might apply.
* This does not do anything to mitigate any additional non-damaging effects that the triggering spell/effect might apply.

Revision as of 22:39, 15 June 2024

Evasion.webp

Evasion is a Monk Monk and Rogue Rogue passive feature that makes you receive less damage from spells or effects that require a Dexterity Saving Throw.

Description

Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity saving throw, it deals no damage if you succeed, and only half damage if you fail.

How to learn

Notes

  • This does not do anything to mitigate any additional non-damaging effects that the triggering spell/effect might apply.
  • Although the description references "certain spells", this applies to any effect that allows a Dexterity saving throw to halve the damage, including things that are not spells such as Smokepowder Satchels.