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Onus of Battle (Condition): Difference between revisions

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| stack priority = 20
| stack priority = 20
| tick type = end
| tick type = end
| properties = DisableCombatlog;ApplyToDead
| properties = DisableCombatlog, ApplyToDead
| status groups = SG_RemoveOnRespec
| status groups = SG_RemoveOnRespec
}}
}}

Revision as of 07:32, 14 May 2024

Affected entity can immediately use a Reaction to make a weapon attack.

Properties

Stack ID Stack ID: COMMANDERS_STRIKE

Status groups Status groups: SG_RemoveOnRespec

Loses duration Loses duration: end of turn

Stack priority Stack priority: 20

More properties More properties:

Notes

  • On the affected entities turn, their weapon attacks will get a white glow and their cost will be changed to one Reaction point.
    • Once one of them are used, they will go back to normal.

Conditions with the same stack ID

Conditions with the stack ID COMMANDERS_STRIKE, only one of these can be applied at the same time:

Condition Effects

Onus of Battle (Condition) Onus of Battle

Affected entity can immediately use a Reaction to make a weapon attack.

Sources of Onus of Battle